I think you're missing the point.
I'm not so sure. You might be missing mine
The Kender, so I understand, has effects on people around it in a game system. Using the game rules. We have no game system, no dice-based rules, so a lot of the stuff HH is describing cannot be made
to work. It can only work if the character the Kender is interacting with allows
it to. A Kender's specific skills such as taunting are reduced to freeform roleplaying so it loses much of its ability.
How would a kender deal with the Xenomorphs from Alien, for example?
die fast like everything else in the Tavern
If we had rules. As we are freeform the Kender might buy it a beer and tell it jokes... or teach it hopscotch. In a freeform game your guess is as good as mine. What I guarantee won't
happen is in-character role-playing from the Xenomorph player
Because the Xenomorph is out of its 'game system' (aka a Hollywood movie, aka a 'script'). See?
Are you suggesting the Kenders powers (which seem to me to be kind of magic-based) will be useable in a freeform game? If so, how? How can the Kender make
me annoyed by taunting me? How can the Kender suddenly find my 'interesting object x' in his hands unless the Kender player and I either agree beforehand that I have an 'interesting object x' or each player lists all their belongings.
from Hairy Heretic:
Extremely curious, total lack of fear, a tendancy to find things and hold onto them for safekeeping so .. what, yours? Well, yes, but you set it down there and I was afraid you'd forget it. I mean, its a good job I found it, or some unsavoury type might have walked off with it. Them. And those. That too. See, you're really careless about leaving stuff down, I mean, its a good job I'm around or you'd lose half your things in five minutes.
I can have a human wench character who behaves like that. That behaviour does not a Kender make.
I'm sure I'm missing something as no-one else is seeing this huge loophole in the logic that I am. I'm not saying we can't have Kenders (or Aliens or musket wielding Rangers) in the game, its just that Aliens and Kenders won't work
they way they should, it'll all be down to free form character interaction because its not rule-based.
A general question, as we have guns and swords and such in the game:
How will fights be resolved?
If our matchlock wielding ranger X gets his musket out and shoots character Y, without a rule system to determine if he hit or not, that's... like not very fair on Y. Its the very basic levels of rolepaying... we can't work such events into a freeform game.
I'm not trying to be obtuse here, or spoil things, I genuinely do not see how to easily resolve combat between multi-genre/multi-system creatures with access to a limitless variety of weapons unless we have a rule system... or utter confusion. How the Kender works in its taunting is basically a form of combat. Without a die roll to 'fail' her 'resist taunt' roll, my wench would be free to just ignore Hairy Heretic's taunting.
Or is combat banned?
Or am I way off target here and someone will please set me straight?
And yet, the inn is allowed to have mecha, guns, and anything else under the sun or moon?
Please tell me how mecha, guns and anything else vaguely violent will work.