Regiment: Bluebane's 1st (The Stolen Regiment)
Homeworld: Void Born (+3WP, +3 Agi or Per, -1 W. Skills: CommLor(Tech), Ling(LowGoth), Navi(Stellar), Op(Aero), Tech-Use. Traits: Charmed, Ill-Omened, Void Acc.)
Officer: Choleric (Gain; Rapid Reaction)
Regiment Type: Drop Troops (+3Agi, -3Fell. Op(Aero). Catfall. Sandard Kit)
Training: Die Hards (Apt: T)
Spec Equipment: Demolitions (+10Logis to obtain Nades, Missiles, Explosives, spec tank ammo.
Drawback: Regimental Rivalry (Hatred/Enemy(Bluebane's Rivals))
Favoured Weapons: Grenade Launcher, Heavy Autocannon.
Additional Kit: Replace Lascarbine with M36 Lasgun (5), Grapnel (5), Micro-bead (8), Chrono (2) Magnoculars (8)
Name: Sarah Levin (Enginseer Levin; ΣΡΛ661-8)
Speciality: Tech-Priest Enginseer (+5 Int. Apt: BS, Int, Know,Str, Tech,
TField, WS, WP. Skills: CommLor(AdMech,Tech), ForbLor(AdMech, Archeotech), Tech-Use. Talents: Technical Knock, MechUse(Weap, Util), WeapTrain(Las, Power).)
History
Sarah was born into the arms of the adeptus mechanicus, as most members of the Cult Mechanicus are, and like all such people, she spent her early life being educated, weighed and measured for her future profession. The daughter of a Electropreist, Sarah long idolized those zealous warriors and animators of machines, but her life took a different turn when she was classed as a Enginseer instead. Dispatched according to ancient pacts to Bluebane's fleet, Sarah was initially snapped up by the ship's cheif medic, a Magos Biologis, named Sarlun. Unusually energetic and doting for a Magos, he took the time to indoctrinate the young girl into the flesh-as-machine ideology of his clade and had her re-trained as a chirgeon, claiming to have seen her potential in such fields.
Alas, not long afterwards other elements of the Mechanicus within the ship discovered Sarlun's 'misappropriation' and Sarah was transferred back to the ship's Genetorium... though by that point she had been 'ruined' by Sarlun's fleshy ways, and so when Bluebane needed a list of spare enginseers for the regiment... her superiors were more than happy to put Sarah's name at the top of the list.
Personality
CharacteristicsStat | Base | Alloc | Mods | Gear | Total |
WS | 20 | 15 | - | | 35 |
BS | 20 | 10 | - | | 30 |
Str | 20 | 10 | - | | 30 |
T | 20 | 13 | - | | 33 |
Agi | 20 | 10 | +3 | | 33 |
Int | 20 | 20 | +5 | | 45(6) |
Per | 20 | 7 | +3 | | 30 |
WP | 20 | 7 | +3 | | 30 |
Fell | 20 | 8 | -3 | | 25 |
Stat | Base | Roll | Mods | Total | Current |
W | 8 | 2 | -1 | 9 | 9/9 |
*Indicates total Advances, SCs.
Fate: 1/1
Insanity: 0
Corruption: 0
Movement:Half: 3, Full: 5, Charge: 9, Run: 18
Skills, Talents & TraitsSkillsCommon Lore (AdMech, Tech+10)
Forbidden Lore(AdMech, Archeotech)
Linguistics (Low Gothic)
Medicae +10
Navigation (Stellar)
Operate (Aeronautics+10)
Tech-Use+10
TalentsWeapon Training (Las, Power)
Mechadendrite Use (Weapon, Utility)
Hatred (Bluebane's Rivals)
Enemy (Bluebane's Rivals)
Rapid Reaction
Catfall
Technical Knock
Traits-Mechanicus Implants: +20 to resist airborn toxins/gas weapons. Other sundry effects of mechanical nature.
-Charmed: On spending a FP roll 1d10. On 9 or 10, the point does not count as being spent.
-Ill-Omened: -10 on Interaction Tests made with those who are not also void born.
-Void Accustomed: Do not treat 0-G as Difficult Terrain. Agility Tests to stay on-target when Charging or Running in 0-G are only (-10)
-Unnatural Intelligence (2): Value of (X) is added to IntB, and as DoS on successful tests.
Weapon
M36 Lasgun (Basic. 100m. S/3/-. 1d10+3 E. Pen0. Clip: 60/60, HalfRld. Reliable. 4kg)
Clips: 4
Grenades:2/2 Frag(2d10 X. Pen 0. Blast(3)), 2/2 Smoke (Smoke(6))
Armour
Imperial Guard Flak Armour (4AP/All. 11kg)
Cybernetics
-Mind Impulse Unit (GC. +10 TechUse, Operate, Logic, Inquiery, and Ballistic tests with linked machine, and to communicate with mechspirits)
-Cerebral Implant (CG. UnInt(2), +20 Logic and Lores)
-Utility Mechadendrite (+10 TechUse. 6/6 Injectors of Unguent. Generate smoke every 15min, imposing -5WS within 2m as Halfaction)
Blade: Knife (Melee. Knife. 1d5 R Pen 2. Defensive, Mono)
-Medicae Mechadendrite (+10 Medicae/Interrogation. 0/6 Injector pistons. Staunch Bloodloss as HalfAction. Amputation is +0 difficulty. )
Blade: Improvised (Melee. 1d6 R.)
Gear/Misc
respirator
grav-chute
Grapel
Micobead
Magnoculars
Dataslate
Combi-Tool
Wanted ListInternal Resvoir
Luminen capacitors
power spear
synthskin
Any/all good craftsmanship cybernetics.
Chargen Rolls Wounds:
At 2016-01-01 13:37:40, Darkling (uid: 6578) rolls: 1d5a7 Result: 9Fate:
At 2016-01-01 14:12:45, Darkling (uid: 6578) rolls: 1d10 Result: 7 = 1Acquisitions -Standard Kit
-Additional Kit
-Enginseer Kit
-Mechanicus Kit(GoodCraft MIU, two GoodCraft cybernetics; Cerebral Implant, medicae mechadendrite.)
EXP ExpendituresAptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Fieldcraft, Toughness, Weapons Skill, Will Power.
Experience+300 [Starting]
-Known Skill: Medicae [2apt: 100]
Trained Skill: Medicae [2apt: 200]
>0