Crysis Roleplaying Game Rules.
Hello and welcome to the rulebook of my roleplaying idea based on the famous science fiction, first person shooting game, named Crysis. I will begin this rulebook with an introduction to the game.
Crysis is based in a fictional future where an ancient alien spacecraft has been discovered beneath the Earth on an island near the coast of Korea. The player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit". In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a zero-gravity area) and a United States Navy aircraft carrier.
The protagonist, call sign Nomad, is also capable of selecting various modes in his military prototype "Nano Suit". The suit is capable of four modes: armor (absorbing damage), strength, speed, and cloak. Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; health is recharged most quickly while in armor mode. The suit's integral mask has its own HUD, displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. Onboard utilities include a two-way radio, PDA and audio-visual logging capability, with features like image zoom and night vision provided by optional equipment.
The game features assault rifles, sub-machine guns, pistols, RPGs, shotguns, miniguns, sniper rifles, gauss cannons, an Alien energy-based mini-gun like weapon (MOAC), and the TAC gun (a nuclear grenade launcher). As mentioned earlier, all weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Once acquired, they can only be removed through death or scripted loss of inventory if in story mode, e.g. if during normal play, a player attaches a flashlight to a rifle which is later discarded, the flashlight is not considered gone and will still be available in the future.
Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters, such as being able to throw hand grenades without needing to formally equip them first, and accounting for already-chambered rounds when a reload occurs.
People on the island.
I will explain now who is on the island, where the game takes place. The RP story will be a parallel story to those of the game and the team we are about to play has its own background and story. Same enemies and assistance, though and we have open communication with allies, as well with the team that stars in the actual game.
United States Military.
United States Army
Raptor Team is the U.S. Army Delta Force unit that the protagonist, Nomad, is a part of. At full strength, it consisted of five men, Aztec, Jester, Psycho, Nomad and the team leader, Prophet. Aztec and Jester die quickly during the course of the game, leaving just three alive. Joint Special Operations Command (JSOC) is their ultimate overseer, though later in the game they are more directly in touch with USS Constitution personnel.
• Nomad (First Lieutenant Jake Dunn): The player's character. His face is unseen throughout the game, and he pursues mission goals with single-minded fervor.
• Aztec (Harold Cortez): Part of the initial team, he is rapidly mutilated by an alien at the start of the game along with a four-man KPA patrol.
• Jester (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It takes him a short distance away before discarding him, at which point his mutilated body is discovered.
• Psycho (Sergeant Michael Sykes): A former British SAS Operative, who later joined Delta Force. He tends to use British English, and has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game.
• Prophet (Major Laurence Barnes): The Raptor squad's leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Strickland assumes mission command.
United States Marine Corps
Locally led by Major Strickland, the USMC contributes most of the ground military hardware in the game along with the Marines themselves. They operate from the USS Constitution carrier strike group, deploying via a sizable number of United States Navy VTOL Aircraft.
United States Navy
Locally represented by the USS Constitution carrier strike group, and led by Admiral Richard Morrison, USN. The American aircraft seen throughout the game belong to the U.S. Navy, and also seem to be carrying considerable ordinance, as seen when they deploy an F-35C fighter jet armed with a nuclear missile. The carrier strike group meets its ultimate demise at the hands of relentless waves of alien machines and also an alien "War Ship".
Doctor Rosenthal's archaeology team is on the island to search for remnants of the alien race he discovered clues of elsewhere in the world at the behest of North Korea. He brings with him his daughter Helena (also a scientist), another scientist named Badowski, an unnamed scientist and unknowingly, a CIA agent sent to secretly monitor him. The CIA agent is rescued by Raptor Team during the hidden alien spaceship's first ominous rumblings early in the game and is not seen again.
North Korean People's Army
In 2008 North Korean President Kim Jong Il II is superseded by his son, Kim Jung Soon, Soon revolutionizes the North Korean economy making Pyongyang one of the most wealthy cities in the world in terms of technodollars, using this new wealth the KPA buys the newest military hardware from China, making it a force to be reckoned with for the 21st century, North Korea also has nukes. (found by listening to a radio in a NK command post in the first level.) Led in the game by Colonel General Ri Chan Kyong, known for being a brutal person. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from infantry to tanks and military aircraft. According to Kyong, the Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source.
Operating out of their massive ship embedded in the rock, the aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small ones able to maneuver indoors to flying ships that can sink destroyers by ramming them head-on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale.
In terms of offensive technology, most of their weapons are portrayed as being centered on coldness, shown in-game by the presence of weapons that either freeze targets outright or launch ice shards at high speed. These weapons do not require ammunition in-game, merely having a short "cooldown" time after periods of prolonged firing. They do, however, have weapons outside of this type, such as the sci-fi "Singularity Cannon", or more traditional implements such as directly built-in blades and spikes. These aliens also use melee attacks.