I am currently SELECTIVELY accepting new stories.
Please, before going any further read either my O/O
page, or my roleplay preferences.
I intend for this page to be filled with more vanilla ideas, or ones with a theme of adventure or fantasy, but I have also created a page entitled "NightHawk's Extreme Eroticism," detailing my more extreme and kink-filled plots. That thread can be found here
I'm looking for mid-long term RP partners, but if you can only make it for short term then that's perfectly fine. PM me if any of my ideas strike your fancy, or if you think I'd be a good fit for one of your RPs.
I'm going to mark any stories that I REALLY want to do with a red star like this: *
Current craving: Star Wars, ANYTHING Star Wars.Star Wars:
I just watched Rogue One when it came out, and OMG, it was amazing. That movie reignited my passion for Star Wars, so this section will be seeing a lot of love for a while.*Along the Shadow’s Edge
: It has only been three short years since the end of the Clone Wars and subsequent reformation of the Galactic Republic into the Empire, and in that time, Jedi have been hunted to near complete extinction. While Order 66 was a success in wiping out Jedi, there were still those hiding on the fringes of society. [My character] one of the last active duty Clone Troopers from the beginning of the war has been dispatched, along with a compliment of Imperial Shadow Guards, to the isolated planet of Kalab to hunt down a suspected Jedi in the area. Unbeknownst to him however, the Jedi sighted on the planet, [Your Character], is the Padawan of the Jedi Master that he served under during the Clone Wars. Will the Clone have the heart to kill his former commander and friend, or will he abandon his loyalty to the Empire to protect the young Padawan?Blood of the Empire
: After nine long years of Imperial rule, their iron grip is diminishing across the Galaxy. The seeds of rebellion are being planted on planets once considered to be insignificant. Complete control of these problematic systems fall entirely to the jurisdiction of local military governors. One such governor, [Your Character], has been given command of the Imperial II-Class Star Destroyer named “Ascendance” and dispatched to the Duro system to put a stop to the swelling rebellion among the Duros people. Along with the aid of [My Character], a newly appointed Royal Guard and head of the strike force aboard the star destroyer, they will work to eliminate all rebel scum on the disgraced world.The Raven’s Flight
: Ever since the Empire took over, life has changed; money is harder to come by than ever, and quality of life has plummeted. Consequently, the Hutts have never been more powerful, now having their slimy fingers on every industrialized world in the Outer Rim. Not bowing to the pompous Empire, or the greedy Hutts, [My Character], captain of The Raven’s Wing, a modified YT-2400 freighter, decides to strike out as an independent smuggler to make it in the harsh galaxy. He is also assisted by [Your Character], his trusted copilot, on their adventures across the Outer Rim.*A Song of Sorrow
: Above the devastated world of Ossus lies an Imperial prison station, ILD-117, otherwise known as “The Compound.” This station houses the most important criminals that the Empire has captured, everyone from high profile smugglers, to suspected rebel sympathizers are housed in this prison, and rumor has it that the station is impenetrable. Though, it isn’t hard to understand why people think this way, as the complex is guarded by three fully armed star destroyers and a full garrison of elite stormtroopers. But one prisoner, a Kel Dor by the name Tarla Song, is of great interest to the new leader of the Black Sun crime syndicate, Prince Xizor. Mortag Song, a trusted Vigo in the Black Sun, is Tarla’s father, and one of Xizor’s most trusted allies, so he has spared no expense for her safe return. [My Character] is an experienced Mandalorian bounty hunter on contract with the Black Sun to ensure the escape of Tarla. [Your Character] is an imprisoned smuggler, who made fast friends with the imprisoned Tarla. Once the breakout begins, Tarla refuses to leave without her new friend, and their savior reluctantly agrees. But unbeknownst to them, [Your Character] is actually an Imperial defector and rebel sympathizer, which leads to an intense manhunt for the escaped convicts.*Among the Broken
: Raxus Prime: a desolated world that serves as the largest junkyard in the galaxy. Everything from broken star destroyers to the legions of inactive droids that flooded in after the Clone Wars can be found within the planet’s towering mountains of trash. Deep within the industrial wastes of the planet lives [Your Character], a former Separatist scientist and engineer. In the years following the Clone Wars, rather than wait to be imprisoned by the Empire, or assassinated by Darth Vader, she decided to exile herself on the junk planet, surrounded by her precious droids that she couldn't bare to deactivate. During a battle above the nearby planet of Tion, [My Character], a skilled rebel pilot and guerrilla commando, flees the battle along with the rest of his detachment of soldiers, but is tracked by Imperial seekers to Raxus Prime. They easily shoot him down, and his ship plummets to the surface below. [Your Character] comes upon the wreck, and vows to help the pilot, as he is the first sentient being she had seen in years. But meanwhile, the Rebel Alliance begins another play for Tion, which will inevitably bring the fighting to Raxus Prime, and [Your Character]’s peaceful, but lonely, existence will change forever.Echoes of Hope
: It has only been two weeks since the crushing defeat at Hoth, and the Rebellion has truly been scattered to the wind. On the remote world of Praadost II rests a Rebel command base known as Far Station. The base was to be a staging ground for the intrepid assault on the massive urban planet Ord Radama, a major Imperial rallying point for their campaigns in the Outer Rim against the Rebellion. With the fall of Echo Base on Hoth, it was only a matter of time before the Imperials would discover their hidden base, and launch a preemptive strike. Not wanting to lose the momentum generated by successful raids further out in the Outer Rim, a bold plan is devised to infiltrate the planet’s surface and launch a simultaneous space assault to confuse the Imperial forces stationed there. [My Character] and [Your Character] are part of an elite group of Rebel commandos, their job is get on the ground and inspire a widespread uprising among the local Devlikk population to create the perfect opening for a space assault.Fallout:
This section will be split into different settings each with a short description, with accompanying stories. I am taking a much more freeform and lax approach to this section, so if any of these settings that do not have stories interest you, be sure to send me a PM and we can work out a story based on the setting.Evergreen Blues
: The year is 2170, it has been more than eight years since the downfall of the Master, and California's continued safety is assured. But, far to the north exists a land still embroiled in chaos; the Evergreen Wasteland. It was once named “Washington” by the old world, a beautiful landscape of rolling green forests, and high mountain peaks, but now, all that remains is the name, Evergreen. Large slaver groups battle for supremacy across the region while small settlements pitifully hold on for dear life. But now, a new threat rises: the Enclave, nothing much is known about this shadowy organization other than they have claimed the city once known as Seattle as their own personal fortress, but one thing is certain, they aren't friendly.*Damned to Survive:
In the Wasteland safety is hard to come by, but luckily for the inhabitants of Vault 4, relative safety has been maintained since the bombs fell so long ago. But all of that changed one night in the spring of 2170, when the Enclave attacked. Using high powered explosives and advanced machinery, the vault door that once served as their stalwart protector seemed to prove no match for the invaders. With little in the way of military training, the vault residents were slaughtered en masse; almost one thousand lives cut short in a single day. But one man [My Character] survived, one who ran in fear for his life away from what was once his home. Months pass since that horrid day, and with a lust for revenge inside of this young man's heart, he marches on. His journey took him to a small town in what was once southeast Washington, a town beset by raiders of all colors. The daughter of the town doctor [Your Character] just narrowly escapes death with the stranger's aid, and quickly a deal is struck for this wanderer, still new to the true horrors of the Wasteland, to deal with these vile raiders once and for all.Dogs of War
: Deep in the ruins of the Motor City, beats the heart of a new civilization dawning in the Detroit Wasteland. Before the war, Detroit was the home of some of the largest automotive manufacturers in the world. After the bombs fell, raider tribes began utilizing the old factories to mass produce enough cars to outfit an entire army. Today three major groups battle for control of the Motor City: the Motor Kings, a group that modeled themselves on the knightly principles of ancient England, the Helldrivers, a collection of animalistic savages who routinely “repurpose” the corpses of slain enemies, and the Black Vipers, an enigmatic group whose true motivations are unknown.(This setting is definitely a bit of a love letter to Mad Max, as I don't really think that there is enough lore to do an actual Mad Max RP without Max Rockatansky in it. So this is the next best thing: Fallout carpocalypse in the ruins of Detroit.)
None YetWhen in Rome
: Caesar's Legion, a name that would strike fear deep into the heart of all men from the sun scorched sands of Arizona to the towering mesas of New Mexico, from the low valleys of Utah to the sprawling ruins of Colorado. One man had ruled it all, and his name was Caesar, a cruel and vicious dictator who took the name of an ancient conqueror, but his time was finally at an end. Nobody truly knows by what means, but the ruling conqueror had died during his campaign to take the west. In the wake of his death the most powerful among Caesar's leadership would engage in a violent squabble that ultimately ended in the Legion splitting apart without a hereditary ruler. Colorado was the first of the four states to fall out with the Legion, becoming swallowed whole by brutal tribals who had rejected Caesar's rule so many years ago. New Mexico retained Caesar's way of life, albeit twisted and perverted into something that would have gotten each man, woman, and child crucified prior to the decline of the Legion. Utah was forfeit to the descendants of the New Canaanites, a society clinging to the old ways and teachings of the so called "true god," shunning sin and the barbaric ways of the Legion's rule. Arizona was the last bastion of the Legion, and still embroiled in a heated civil war between the former legionaries leaving the common men caught in the crossfire. But even after all that was lost across the Colorado River, primal lust for power grows with the constant wars across the old Legion, because war, war never changes.(This setting completely relies on the Neutral Karma/Independent Vegas ending of Fallout New Vegas to be accepted as canon, as well as the final speech check telling Lanius to retreat. I feel like this is the ending that just makes the most sense, so I have built this world around that specific ending. Take this entire setting as a massive "what-if" scenario.)*Raiders at the Gates
– Dog Town, the ruins of the city of Denver, sits as a continuing reminder of the opulence the Old World used to hold. Towering skyscrapers reach tall into the air, remaining surprisingly intact after the Great War. This settlement was once the pride of Caesar’s Legion, but after the death of Caesar across the Colorado, the fractured Legion stood no chance against the onslaught of the Sand Crows, a coalition of raiders from across the Midwest brought together by the promise of fresh plunder to the west. [My Character], the king of the Sand Crows, has now taken Dog Town as his seat of power, tearing down all reminders of Legion control and assimilating the population into his tribe. The entire Denver area soon falls dutifully into his control. [Your Character] is the leader of a competing gang of raiders to the west, pushed to the brink of extinction during the Legion’s reign. In a last ditch attempt to survive, she and her crew flee east into Denver, seeking asylum with the ruling Sand Crows, offering their service in battle should [My Character] need them. Seeing their pleas as a cry of weakness, he takes [Your Character] and her gang prisoner, and begins the long task of forcefully assimilating them into the Sand Crows, honing their weak ranks into cold and efficient fighting force. But he takes a special interest in her, taking her as a personal slave as a prize and a declaration of dominance. Though war does seem to draw ever closer, as the Legion rallies outside of Dog Town, ready to strike back should the time come.*Blood Red Skies
– New Mexico was one of the first regions to break away from the control of the Legion after Caesar’s demise. Renaming themselves to the “Eastern Legion,” a man by the name Terrence Avendano, now going by the name Terentius, took leadership from his seat of power in the ruins of what was once Albuquerque. Seeking to spread his borders east, he sends one of his most loyal men, [My Character] into the former commonwealth of Texas. The conditions there are harsh; radioactive tornadoes, constant earthquakes out in the badlands, and mutated reptiles and insects waiting for a fresh meal in the dead wasteland. Once he reaches civilization, a small settlement on the edge of Amarillo, he meets a young woman chased out of town with little more than the rags she wore on her back, [Your Character]. She tells him her story of how she was kicked out because the townsfolk suspected her of being a “bad luck charm,” being that she always seemed to know when the next raider attack would hit. Feeling pity for the girl, he offers to accompany her to the next settlement he finds. But once the two set off, he is jumped by a group of heavily armed raiders. After he comes to, he has been captured by the thugs, with the girl as as member of the gang. Once [My Character] makes his escape, he makes sure to slaughter each of the raiders, slowly and painfully. But the girl would be spared, instead deigning to take her on as a slave.Original Ideas:*Alpine Fever
(Crime, Thriller): An epidemic has spread across rural Washington State, distribution of a cheap and easy to produce type of methamphetamine, called by its street name "Shock," has skyrocketed across the entire state, which has the DEA concerned that another drug epidemic is at hand. Following a string of leads, two DEA agents, [My Character] and [Your Character], are sent to the small town of Mount Evans in Boone County to track down the source of the operation. The town has a melancholy air to it, it's cold, remote, and inhospitable, a perfect place to hide if you wish to remain hidden. The two check into a local motel, and begin their investigation. The pair are sent on twist after turn, and manage to grow quite close during the journey. But one thing is clear, if the two agents fail, this operation will become national and become the single greatest drug epidemic in US history.Phantom in the Static
(Dystopia, Dark Future, Espionage): In the year 2089 disease and poverty is rampant on Earth. Rich companies control all of the money and little of it trickles down to the rest of the world’s population. The city of New York is in the middle of a crisis, law enforcement is all but useless in stopping crime as nearly all prisons in America are full. On the lower floors of the mega city a war between low-town gangs threatens to overflow to the upper platforms. Zanic Pharmaceuticals (One of the largest corporations in the world) is on the verge of a stock shortage due to the increasing number of injured and sick in the city, so they have placed an open bounty to anybody willing to take it: kill the gang members permeating these problems and be rewarded with $50,000,000. [My character] is an enigmatic young former lower-citizen trying to make a difference in the city by collecting bounties on the worst of the worst criminals. But on this job he meets a beautiful young assassin, [Your character], who is damn good at her job, and doesn’t like sharing bounties. How will the story of these two fiery personalities turn out?
Fall of Rome,
Sengoku Period Japan,
Prohibition in America,
World War I,
World War II,
American Western Expansion
[Please visit the Frostmarch: The Eternal Winter world building page located here
*This world is highly based off of my love for the Song of Ice and Fire and Witcher books, so I have created a fantasy universe that is deeply rooted in both political intrigue, and folkloric majesty, so while the stories in this section will be subject to cliches of the genre, I hope that nothing written here will play out entirely predictably.*Long Night Ahead
(Adventure, Vanilla): Beyond the Twin Mountains, the war against the dead has been raging for centuries, brave rangers, elite warriors in the service of the Citadel, venture forth both on routine patrols that can last months, or reconnaissance missions that can last years. [My Character] and [Your Character] are involved in the latter, together venturing beyond Highwinter and the Cauldron Valley for the first time in over thirteen hundred years. The journey was arduous, and rangers were lost, but the two warriors move forward, for the Frostmarch awaits.*Silent Coast
(Non-Con, Domination, Slavery): The warrior culture of Skrunitoft has long been famed for their wild and unpredictable raids on continental soil, but recently they have become far more bold, launching attack after attack on the Danian coastline. But this toil has paid off, for the Skrunmen under the command of [My Character], have captured the coastal fortress Castle Radestadt, making it the first continental land hold that Skrunitoft has owned in three centuries. Those Danian soldiers that were wounded in the battle were taken as slaves, most having been shipped off to Skrunitoft to work as a labor force, though some were unlucky enough to catch the eye of the Skrunish invaders. [Your Character] is among this group, taken as a personal slave by [My Character], the commander himself. But while she may be vulnerable, she is nothing if not dangerous.Heart of the Storm
(Vanilla, Forbidden Love): Llynna’Gaethwyn, an old elven castle on Gaethwyn isle, the gateway to the mainland, sits as a stoic guardian for the men of the continent. [My Character] is the lord in charge of the castle, which is a lonely existence, only around fifty people call the fortress home, and these men are only a scouting crew as there is no sense in garrisoning an un-defendable castle. Days since the ceasefire between men and elf have been quiet and uneventful, that was until a mysterious ship crashed upon the shore of Gaethwyn Isle carrying [Your Character], a princess of one of the tribes from Lithwyn. In secret, [My Character] tends to [Your Character] who was wounded in the crash. But the girl’s continued safety in a hostile land continues to be in flux, while her motives for leaving her home remain a mystery.Imperial Rule
(Vanilla): The Empire of Daneheim is poised to take full control of the south in a matter of decades, but only if their alliances across the continent can hold true. To this end, the Emperor of Daneheim has offered [My Character], a trusted lord in the imperial court, as a gift to the Great Tsar of Draven. He is to be wed to [Your Character], a high ranking Comtesse whom had lost her first husband two winters ago. The two have a less than stellar relationship to say the least, but resting between them is the fate of two nations, and in this world, duty takes precedence over happiness.*Winter War
(Non-Con, Domination, Control, Slavery): War has been a constant in Zeleva, ever since their conception as a great nation, they have been at war, with Draven, Daneheim, Stormrest, you name it. In this war, the Dravish more often than not find themselves lacking in the face of the brutal Zelevan Khans. But times seem to be granting a boon to the Dravish, for in a recent raid to the south, [Your Character], a very powerful Zelevan Tribesister and daughter of a Khan, fell right into a trap set by [My Character], a Dravish lord famed for holding Northern Draven against the onslaught of the Zelevan Khans during an event forever known as the Red Winter. Holding the woman for ransom, a tentative peace has been assumed between the great nations, though little do either realize truly how depraved [My Character] truly is, or how much danger [Your Character] is in, despite her proud heritage.*Tribal Rules
(Non-Con, Domination): The brutality of he Zelevan Khans is renowned, but those outside of their ranks have never truly understood their way of life. Yes, their society is harsh, but the Zelevans can show kindness to their own. [Your Character], a heartbroken war widow, flees north feeling her life is no longer worth living, before being captured by the tribe under the leadership of [My Character], a proud Zelevan tribe chief. At first, he exemplifies the brutality of his people, but as time goes on, he shows off the hospitality his people are capable of. Over time, [Your Character] looses her attachment to southern culture and realizes that there is more to life than fine wine and castle walls.I will continue to come back to this post when I get new ideas or if I have pairings that I would like to explore, but for now, if you like anything written here or you would like me for one of your stories send a PM over.