Serana vi Marion "The Hedge Knight"
level 1 Arcane Duelist / 0/8 experience
Look: Standing statuesqe at 5'10 Serana carries herself with the rigidity and formality that suggests a combination of formal upbringing and strict military training. She has a lean, athletic build with lightly toned muscles, betraying her power and swiftness, though she also carries the supple curves of a healthy woman, her body meticolously (and no doubt arcanely) groomed to be both functional in combat and pleasing to the eye, fitting to the tastes of her old fae master. Her face is also naturally fair without need for adorments, and despite her many battles her skin is smooth and free of scars.
While she was born a regular human, her time amongst the hedge has left her noticably warped and altered. The most mundane of these changes being her hair, stained partway black from it's normal auburn shade, and pale skin. Though more prominent and exotic features include the inhuman horns growing along the sides of her head, the painted rose sigils embedded across her body (crest of the fae court she belonged to), and her steely blue eyes that glow with ephemeral light whenever she channels her arcane abilities.
However these features are usually a rare sight to most passerby, as Serana spends most of her time adorned in her armor. Crafted by the fae, the ancient, jaded metal and leather of her armor is surprisingly sturdy given its ornate, ceremonial apperance. Her helm bares the semblance of a great owl, and all throughout the armor has had hedge vines woven into it, establishing a link between it's wearer and nature. The plants interwoven in the armor are eternally living, and will slowly grow back when damaged, and will even bloom flowers in time with the seasons.
Hit points: 21 (8+Constitution)
Str: 16 [+2] Dex: 15 [+1] Con: 13 [+1]
Int: 12 [+1] Wis: 8 [-1] Cha: 9 [+0]
Alignment: Neutral - Help throw off the chains of fellow slaves/captives.
Fill in the name of one of your companions in at least one:
_______broke up a fight I was involved in. I was probably going to lose, but they don’t need to know that part.
_________and I are regular training partners.
I may have killed a relative of______ at some point in the past.
_________ seems like they would fold at the first sign of trouble. I don’t trust them.
Race: Human - Fae touched
Equipment Load: 10/ 24 (8+Str) Coin: 0
Dungeon rations (5 uses weigh 1)
Noble's silks (0 weight)
Scale Armor (2 armor, worn, clumsy, 3 weight)
Bastard Sword (+1 damage, two-handed, close, 2 weight)
Rapier (precise, close, 2 weight)
Parrying Dagger (hand, +1 armor, 1 weight)
Adventuring Gear (1 weight)
Healing Potion (0 weight)
Your fighting style is showy and impressive. Gain +1 forward to parley with anyone who has seen you fightArcane Bladework
When you attempt to incorporate magic into a melee attack, roll +int.
✴ On a 10+, deal your damage and apply 1 technique.
✴ On a 7-9, deal your damage and apply 1 technique, and your opponent attacks you.Throw Down The Gauntlet
When you challenge someone to a duel, roll +cha.
✴ On a 10+, they choose 2 if they do not accept.
✴ On a 7-9, they choose 1 if they do not accept.
-You take +1 ongoing against them until they defeat you
-They lose the respect of their peers and underlings
-They retreatThe Riddle of Steel
When you cross swords with a humanoid opponent, gain +1 forward to discern realities about them. In addition, you may add the following to the list of questions you can ask:
-What is this person about to do?
-What emotion drives this person?
-What is this person trying to hide?Student of the Blade
Begin play with 4 techniques.
If your attack kills a target, you may immediately attack a new target as if you had gotten a 7-9 on the move you initially used.
The edge of your weapon hums with an unearthly light. You may slice through inanimate objects with ease and add the ‘messy’ tag to your attack.
You create illusions of yourself that strike additional enemies near your target. Illusions deal your damage but do not apply any techniques.
Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.