Soldier GirlsThere's a war on. Where is it? We don't care. Why are we fighting? Because we're told to. Who's the enemy? Hell, they're just like us, only on the wrong side. Who says we're on the right side? The generals who tell us where to go and who to kill. We're just infantry. Fighting, killing and dying because we're told to, "Theirs not to reason why, theirs but to do and die".
Replacements And Recruits Needed
Oh, there is just one thing about our unit you might want to know: We're all girls.
So, here's the deal: I had this idea a while ago. Tried to run it as a one-on-one game, that seems to have died. Then someone posted an enquiry thread looking for an all-girl sci-fi game. I have serious reservations about "closed environment games" like the crew of a small space ship, but this idea should work just fine...Setting:
The game is set in the future, on a world very like Earth - it might actually be
Earth. The exact location isn't important, nor is the the exact year. Enough to say it's science Fiction.
Mission One is all-but complete. Mission two will be starting soon. The platoon has taken 50% casualties though (as predicted OOC by myself) and needs to be brought back up to strength. Any players joining the game will do so at the start of Mission two, during a brief respite while the platoon recovers and licks it's metaphorical wounds!Technology:
power armour - the above image not withstanding. The armour is capable of changing to several different colours - black, dark green, green and brown cammo, black and white cammo, white, sand, blue, rust, day-glo orange (for SAR), and silver (in case anyone is silly enough to fire a laser beam at you...)
Weapons are projectile throwers still. Seriously, the best defence against a laser is a mirror, and the only defence against a bullet is armour plate, and armour plate thick enough to stop a bullet is heavy and restricts your movement. A hit at close range (about 10m) will penetrate the armour. A hit at longer range (up to about 100m will damage and/or disable armour depending on where it hits. The one totally vulnerable point is the face plate, get hit there enough times and the plate will crack. Get hit there again and it's goodnight Vienna.
Heavy weapons exist, such as rockets and artillery, also rail-guns of various sizes, but all we really need be concerned with is the ammunition that comes out of the ones owned by the other side. The usual mix: High Explosive, for use against soft targets and buildings - Armour will protect you from anything short of a direct hit, but not if several tonnes of concrete land on top of you as a result; Armour Piercing - usually for use against armoured vehicles, will make a serious mess of a trooper in battle armour, but kind-of hard to hit you with; EMP - ElectroMagnetic Pulse weapons are used to cripple the other side's electronics, but use sparingly because they will also cripple your own. Anti-personnel - the sort to be wary of, these shells explode before reaching the target, spraying the area with dozens of smaller armour-piercing warheads - the logical next step up from the canister round!Communication:
Yes this comes under technology, but it exists as a heading in it's own right because of Battlenet®
. Battlenet is a hardened distributed secure WiFi network, that is AI controlled, and has a node in every suit of combat armour, every vehicle, every aircraft and yes, even in every smart weapon.
Battlenet is maintained by specially trained techs at the company level, sometimes (but rarely) at platoon level. Battlenet will provide a Heads-Up-Display (HUD) of the know positions of friendly units and known enemy units, will give targeting information to individual weapons interfaced with the suit, will relay information to artillery and air units and smart munitions. It also monitors the lifesigns of every member of a command, and is used to transmit orders down the command structure as well as relay information back up.
The distributed nature of Battlenet means that taking out a single node will not affect anything. Just as if a Colonel is killed, so the Major below her steps into her shoes, the same with Battlenet. This transition is instant and automatic and actually removes the uncertainty from such "battlefield promotions".
Battlenet is vulnerable to EMP weapons, which will cause all electronics in the vicinity to temporarily overload. Hardening and fail-safes prevent permanent damage, but the only way to prevent your suit from being temporarily disabled by an EMP is to turn it off. This renders you blind, deaf, dumb and immobile, but so does the EMP, just for longer!The Unit:
This is an all female infantry unit. Just regular infantry. Unit designation is 1st
Mechanised Infantry. There are five companies in the Battalion, plus a HQ company, each company consists of five platoons, one of which is a support platoon with heavier weapons, each infantry platoon consists of three squads, each squad is composed of three fire-teams, and each fire team has three members.
Company level and up need not really concern us, as I doubt we'll get that many players....
|Platoon Commander||Lieutenant||Tamsyn Manners||Platoon CO||Chrystal (GM)|
|Platoon Sergeant||First Sergeant||Fey July Underwood||Platoon 2IC||Lynnette (Co-GM)|
|Squad 1 Leader||Acting Sergeant||Riva Sinjon||Platoon 3IC||NowhereWoman|
|Squad 1 Second||Acting Corporal||Elena Vandergraff||(No Specialism)||RedEve|
|Fireteam i Leader||Acting Private First Class||Danica Montelius||Platoon Scout||Scribbles|
|None||Private||Lena Kristin Holzmann||Battlenet Tech||Dashenka|
|Fireteam ii Leader||Acting Private First Class||Ezra "Easy" Rollins||Squad Medic||Wolfling72|
|None||Private||Consuela 'Connie' Martinez||SGW||SliperySue|
|Fireteam iii Leader||Acting Private First Class||Margot Graves||Squad Mechanic||WritersBlockade|
|Squad 2 Leader||Sergeant||TBC||TBC||Available|
|Squad 2 Second||Corporal||TBC||TBC||Available|
|Fireteam iv Leader||Private First Class||TBC||TBC||Available|
|Fireteam v Leader||Private First Class||TBC||TBC||Available|
|Fireteam vi Leader||Private First Class||TBC||TBC||Available|
|Squad 3 Leader||Sergeant||TBC||TBC||Available|
|Squad 3 Second||Corporal||TBC||TBC||Available|
|Fireteam vii Leader||Private First Class||TBC||TBC||Available|
|Fireteam viii Leader||Private First Class||TBC||TBC||Available|
|Fireteam ix Leader||Private First Class||TBC||TBC||Available|
As you can see, there are spaces for 35 players including two GMs (including me). I very much doubt I will get that many.The opening scene:
Okay, this is important, so read it carefully please.The game will start with the unit already in combat.
There will be no "meet and great" scene, no tense scene with someone playing a harmonica, no witty banter as we ride into battle. We start actually deployed on the front line with incoming fire already coming our way. Got that? Good.
Why, you are probably asking?
Because it means the game will survive those of you who join, post once and never post again.Casualties:
In war there are always casualties. People die, people are wounded. Now, obviously, people are going to drop out of the game. This goes without saying. I wish it didn't and in an ideal world there would be no drop-outs. But I've grown
realistic in this regard. Even your best friends sometimes have too many other commitments in real life and are forced to withdraw from a game.
Any player who drops out, either by informing me of this or by not posting for two weeks (or so) will have their character killed or wounded by enemy (or possibly, friendly) fire.
And yes, this is the reason we are starting with a combat scene. Because I anticipate 50% casualties within the first few weeks of IC posting.
If You Do Not Want Your Character To Die, Don't Drop Out!
Players who fail to post will have their character wounded rather than killed, so they will be able to rejoin at a later date if they wish.
Other than drop-outs, other casualties will be NPCs.Replacements:
New players can join at any time, by simply moving into the platoon's area and joining the fight... They can have been there all along, or (if the game is well advanced) can actively join the platoon as replacements.Missions:
All missions will take place within the regiment's designated area of operations. Missions may include, but will not be limited to:
- Defending a strong point
- Taking an enemy strong point by direct assault
- Infiltrating an enemy position at night
- Crossing a river
- Taking a bridge
- Defending a bridge
- Blowing a bridge
- Rescuing POWs
- Escorting a VIP
- Anything else I can think of
- Anything suggested by others that I like
There will be "down time", time when the unit is not actually in active combat operations, but can still come under random enemy fire from snipers and/or artillery. This will be the time for characters to get to know each other, get out of the armour and make out. If enough characters survive long enough, I will also consider a period of R&R for the survivors.
If you are interested, please post below. Character sheets and Rules of play will follow if I get enough interest.