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Author Topic: Interest Check: Mech Arena Combat RP - ONE VACANCY LEFT  (Read 1888 times)

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Online King Serperior

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Re: Interest Check: Mech Arena Combat RP
« Reply #100 on: March 16, 2015, 08:26:37 PM »
Hey, Zaer!

Great character and a scary mech to boot!  That Rail Cannon is easily the scariest thing on the mechs we have, haha!

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #101 on: March 16, 2015, 08:48:59 PM »
Yeah, it has V.V.H damage after all so I expect it blasts through anything really :P. But I wonder what 'spotter' means? Does it mean other mech needs LoS to target for me aim and fire? Also does it apply even if I have advanced radar and also advanced sensors? Can I aim accurately on target I see on my radar?

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Re: Interest Check: Mech Arena Combat RP
« Reply #102 on: March 16, 2015, 09:14:35 PM »
Yeah, it has V.V.H damage after all so I expect it blasts through anything really :P.
Haha, yea, that's why I chose to use the regular Rail Gun.  Pretty high damage and I still get to be somewhat more mobile.  Plus, with the Ragnarok's own Minigun and missile pods, it has a chance to pin down a target long enough to freely fire it's Rail Gun  :P  I was tempted to go for the Siege myself with the Rail Cannon, but the lack of overall mobility and the inability to use the Cannon unless it's rooted into once place kept me away from it.  Though, if I did go for a Siege, I would have ended up with the Artillery Cannon as it would have allowed massive AoE damage instead of focusing on a singular target like the Rail Cannon.  The way I see it, the Rail Cannon is a scalpel while the Artillery Cannon is a sledge hammer.  The former would take longer to reload and fire, thus meaning that you'd absolutely need a spotter to help you aim, else you'll miss during the time it takes for the Rail Cannon to charge and fire it's projectile.  The latter means that you could aim in the target's general direction and blast away with less worry about missing.
Quote
But I wonder what 'spotter' means? Does it mean other mech needs LoS to target for me aim and fire?
Indeed.  Without another mech letting you know where you need to aim, at best you'll be digging deep holes into the ground and kicking up dust.  The Rail Cannon is like a giant sniper rifle in my mind.
Quote
Also does it apply even if I have advanced radar and also advanced sensors? Can I aim accurately on target I see on my radar?
I have no idea, but the sensors just allow you a better chance to hit stealth targets and the radar would help figure out what mech is likely the bigger threat. 

Vergil will need to confirm all of this though.  I am going by the information I have researched on Rail Guns and Siege weaponry.

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #103 on: March 16, 2015, 09:27:50 PM »
Ok, so rail cannon is big ass huge sniper rifle....which probably is ideal vs other heavy mechs if scout or assault mech spots them and sends coordinates (as it has also very long range; so possible fire it from position where foe does not even see you). But I guess even with heavy mech with fortress plating does not want take even single hit from rail cannon (and anything less than that may get one shot). I assume it burns even through force fields but with reduced damage on direct hit.

I took battle cannon as good 'medium all' category sort solution for closer or regular firing in combat (or if anyone comes close to my mech once it has went to siege mode). I imagine as support mech my char job is just to communicate with teammates and tell what stuff I see on radar (and when opportunity arrives, shoot single target with shot which may end match instant).

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Re: Interest Check: Mech Arena Combat RP
« Reply #104 on: March 16, 2015, 09:41:51 PM »
Again, Vergil will need to confirm or deny any of this, but from what I understand, even with coordinates, a direct hit would be lucky unless said target is pinned down somewhere.  A Rail Gun's damage comes from direct hits because it's projectiles aren't explosive.  Sure, a glancing blow will hurt like heck, but if it's not direct, I doubt the target would take massive damage.  That said, I think a Fortress Armor Heavy Mech could take one or two direct hits and I'm sure it'd be much harder to hit an Assault or Scout class as they are generally much more mobile.

Knowing Vergil, he's got it down so that it's very balanced as I am pretty sure the Rail Cannon is the most powerful weapon that any Mech can come equipped with.  The goal of any Siege weapon, past, present, or future, is not to directly destroy, but rather cause chaos for the opponents and provide cover for your teammates so that they can close into position.

But, as I said, take what I have analyzed with a grain of salt.  Vergil's got all the answers and I just have speculation, haha!

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #105 on: March 16, 2015, 10:07:01 PM »
Ok, we wait Vergil then in regards how the siege weapons differ from each other in function and ability wise :). I may swap depending on answer but I decided go with rail cannon (for the classic 'kameha' weapon from mech series).

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #106 on: March 17, 2015, 06:12:40 AM »
Ok, to answer the questions as simply as I can, Serp is right in that the Rail cannon is basically a giant sniper rifle. You need a spotter to provide coordinates, otherwise your chances of hitting are like, one in ten. You can fire at targets on your radar, but since you have literally no information about their actual surroundings other than the rough distance and their direction, it's unlikely that you'll hit them. Besides, the radar only has a limited range, and that range is far lower than the Rail-cannons maximum range, so to use the rail cannon to its full effectiveness you need to have somebody feeding you information. Once you have the coordinates, hitting the target is actually pretty easy; you have a 60% chance of hitting them, but every round increases that chance by 5% as you adjust your bearings and you get new information, to a maximum of 75%. Now, if it hits you directly, unless you're a Heavy, you're probably fucked. If it lands next to you...well, you take a giant non-explosive shell, speed it up to several thousand mph and launch it directly into the ground and see how big a crater and how big a shockwave it makes. Though it might not necessarily damage you, it would at least knock you off of your feet. As Serp also noted, a Scout or Assault is much harder to hit, so the percentages would be slightly lower for them. Artillery shells are just big whopping explosive shells that don't have to hit directly to damage you, but they do notably less damage than a Rail Cannon.


Ok, so, onto the bio:

- "to chief advisor of present emperor of The Zhu Dynasty."
I'd rather avoid having the illegitimate son of the Emperor of the Zhu Dynasty in the game. He can be the bastard son of a prominent political figure, sure, but the Emperor? Yeah, way too high. It gives your character significantly more clout than anybody else, and throws a whole mess of problems into the mix that I'd rather not deal with.

- What I mentioned about his age when starting.

- "Naturally that company provides all advanced hardware for his first mech which has advanced energy systems and electronics. Thanks advanced energy core he could mount one rare (and sold used) military used rail cannons mounted for his mech."
Whilst a nice bit of fluff, just bear in mind that functionally, his equipment is the same standard as everybody elses starting stuff.

- "nor he has never honestly lost a match to anyone expect against his mentor few times which he holds high regard."
I thought you said he only ever played simulations? And he's never lost? Again, that sounds a bit too much like "he's really awesome no really you guys." Did he never lose because he's that good, or because people were worried about beating him since he's the son of somebody important? Maybe tone that down a little, it's starting to sound a bit...well, a bit "He's just awesomer than all of you." :P

- Mech Armaments:
Please organise them into a list for easier reading rather than a block paragraph.

- Appearance:
Just bear in mind that your Mech isn't able to move that quickly, probably isn't that much larger than the Assaults, and that for your communication and radar array, you will need some part of it jutting out; Radar works on sound waves that bounce back from things, so you need an external source and receiver. Likewise, your communications array will need to have some part outside of the Mech to give it the best possible quality.


That's what I can see at the moment, so if you fix those, then you should be good for the time being.

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #107 on: March 17, 2015, 09:47:10 AM »
Sorry if my writing is unclear but he is not a son of emperor himself, but rather son of a advisor of the emperor. You know, king, queens, emperors etc have one or handful of people whom they go for advice regarding political decisions? My char father is one those people and position wise he is just a high profile political figure.

What comes to never loosing; it's based on combat vs AI's and handful of people who were 'too afraid' to win a match against 'xx guy's son'. Mentor was expection as he did not use kiddy gloves when he fought practice matches in simulator against Richardo. But as said I edit the entire background once I got feedback on the rest stuff.

Anycase rail cannon causes blastwave (even on a miss) but blastwave only knocks mechs over where arttilery cannon just makes lots explosions. I may swap to arttilery cannon than rail cannon when comparing the two (later on get perhaps upragded version of rail cannon when have long distance scanner/targeting systems to help aim with it even without a spotter).

Anycase curious what 'advanced radar' means in being 'bigger' in radius than regular one? How much larger it is?

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #108 on: March 17, 2015, 09:54:39 AM »
Regardless, that's still a bit too high up for my liking. It gives the character far too much influence, even if indirectly.

So...he never lost against the advanced AI, not even when they cranked up the difficulty? I find that rather hard to believe, for obvious reasons. I mean, we've all played computer games and we've all - no matter how stupid the AI is - lost at some point. To go through training with advanced AI and never lose is just completely unbelievable.

I don't see the "without spotter" happening. I need some way of balancing it, and requiring somebody to go off and pinpoint targets is an excellent check to the weapons obvious power.

I'd say by a factor of two.

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #109 on: March 17, 2015, 10:00:46 AM »
Ok, I will edit then out the detail he has never lost then. Would it be okay say 'high win rate against AI's'?

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #110 on: March 17, 2015, 10:01:50 AM »
A high win-rate is fine, so long as it's a believable win-rate. Everybody makes mistakes, after all, and I imagine that the AI in 150 years time will be orders of magnitude better than today.

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #111 on: March 17, 2015, 10:04:35 AM »
Ok, can you define in more detail what around six or eight years of simulation training would provide as win rate vs AI's? Assuming if we go advanced as it can get?

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #112 on: March 17, 2015, 10:09:41 AM »
What am I, Google? :P I don't know off the top of my head...I know I do a lot of calculations when GMing, but contrary to popular belief I despise maths, especially statistics. You're asking me to come up with a sensible win rate on a simulation that doesn't exist vs AI that are far more advanced than what we have today in a society that is so fragmented and advanced technologically speaking that it may as well be an alien culture. You do realise that any number I come up with is coming straight out of my backside, right? :P :P

Um....I dunno. Most skilled individuals get a win-rate of maybe 60-80% Vs. Advanced AI, so somewhere in that bracket. Anything more than that would be coming straight from mah butt.

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #113 on: March 17, 2015, 02:55:22 PM »
Okay, edited. Check is it okay now for you or did I miss something. Anycase swapped rail cannon to artillery cannon.

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #114 on: March 17, 2015, 02:56:46 PM »
Ok...for the moment, looks good. There are still some things I want to address, but we'll get to that in Stage 2. :-)

Offline Zaer Darkwail

Re: Interest Check: Mech Arena Combat RP
« Reply #115 on: March 17, 2015, 02:58:42 PM »
Ok, waiting then stage 2 unless you point out something to fix :)

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #116 on: March 19, 2015, 06:32:27 PM »
Ok, guys....we have six people, which means two teams of three. The problem is this:

At the moment, the automatic teams are:

Team 1:
Zachariah
Angela

Team 2:
Richardo
Eva


In order for each team to have a balance of Assault and Heavy, with the two scouts getting to choose which one they want to go to. HOWEVER, Team 2 consists of the spoiled rich boy and the ex-slave. Sooooooo Ivan, would your character be willing to take orders from Richardo, or would she be there against her will, or would she be planning some kind of score, or what? I need the teams to be believable in-universe as well.

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP
« Reply #117 on: March 22, 2015, 05:25:39 AM »
Ok guys, CrazyIvan isn't responding to PM's so he has until tomorrow to appear or I'm kicking Eva. What that means is that we now probably have a space open for an Assault Mech, so if you have anybody you think would be interested in the vacancy, let me know! :-)

Offline Rhynarion

Re: Interest Check: Mech Arena Combat RP - ONE VACANCY LEFT
« Reply #118 on: March 31, 2015, 01:42:54 AM »
I would like to toss my name in the hat for the assault mech, but I have one question - I am still interested if this is unnacceptable.

Is there room for / a way to get a gunlance priced on the assault chassis by points?

For those unfamiliar, it is exactly what it sounds like - a lance that shoots explosive shells with steeply short range. It is from Monster Hunter but the weapon would only realistically come from a Mecha without being way anime-y.

Bonus points if it comes with a shield. Would it be a modded shotgun? Shield on the other hand.

I really dont like common ballistic weapons (except shotguns), but if this cant be twiggled to jive with your idea then I will make a more standard mecha.

I can provide a picture if needed. In fact, here is <a href=data:image/jpeg;base64,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">one[/url].

Online Vergil TannerTopic starter

Re: Interest Check: Mech Arena Combat RP - ONE VACANCY LEFT
« Reply #119 on: March 31, 2015, 06:18:35 AM »
Well, I'm unsure about the Gunlance - it seems overly fancy with no real advantages over shotgun or rocket launcher, what with its short range and extremely cumbersome length - but a shield will be making an appearance at some point. A Gunlance might appear later on, but for the starting equipment, I'm gonna have to say to keep to the starting equipment list please. We can talk about the Gunlance appearing later, but if it appeared, it would be a specialist equipment and wouldn't be on the starting list anyway, haha.