I've been itching to run a 5th edition D&D (link to free basic rules below) game for a while and I've been playing around with some ideas. I'm looking for 3-4 active players for an an epic fantasy game in a homebrew campaign. That is to say: it is a story of good vs evil. Good is good and evil is evil, with very little if no grey inbetween the two, and while the overall theme of the campaign and the world will be dark and filled with peril, the story will be an epic of heroes who brave against those evils... or a tragedy where the heroes fail against the tide of darkness.
The starting point of the game is nothing less than the end of the world: the evil god triumphs and all servants of goodness are killed, except for one. Breaking away from the traditional "party of same-power level heroes", there will be one character in the story who will be lower level than the others and face more restrictions, but is granted powers and magic items the others won't be able to access. These, divine in nature can be lost however, so the player must be careful. This character - with the title of "lightbearer" will be crucial to the main plot, and their death would lead to an ending where while not everyone dies, the world can no longer be saved and is eventually consumed by darkness.
The other characters will be more experienced and higher in level: like Han Solo was to Luke Skywalker, or Merlin to Arthur. They will also enjoy more freedom and of course, have chances at heroism (or betrayal?), and it will be their duty to protect their lower level comrade. In fact, only by working together can the ultimate goal be accomplished. While the lightbearer is irreplaceable and important towards banishing the big bad, their task is too monumental to undertake alone, and they will lack many skills required to succeed, having them rely on their companions and friends for help.
I have a definite idea of what I'd like this game to be like, so certain house rules and rule variants will be used (see below). The main quest will be set, but you will be free to try and solve it as you like. It's up to you to find the path to the goal.
The game will be in the NC-Exotic forum, defeated and captured characters will be at the mercy of monsters and villains who rape, pillage and murder. If victorious however, the party will be the most celebrated heroes of the world and will likely become state founders and legendary figures at the least, while the lightbearer will be either rewarded by Lux or take her place.
I'd like one player to take on the role of the last divine magic user who:
-will be hounded by the forces of darkness, to be corrupted or killed
-will have less experience with the world and fighting than the others, but receive blessings and divine items they can use
-likes to feel important
-won't quite the game halfway through
-seeks to banish evil and strive for the spiritual healing and restoration of their world
I'm also looking for 2-3 players to take on the roles of heroes who despite having no divine inspiration or powers themselves, struggle against the forces of darkness and wish to see their world freed from evil. They:
-will be higher levels than the lightbearer, being more experienced with the world
-will share the lightbearer's ultimate goal, but look for more than just stopping evil
-will have ties and connections to places, factions and people
-will go down in history as either the greatest of heroes, most vile of traitors or nameless victims among millions fallen
If there is a lack of interest or people don't feel like playing in a party where one character (though handicapped and more restricted) has more importance than the others, I'm also willing to run this as a solo game where the player takes on the role of the lightbearer, and must travel alone or find support from npcs.
For a millennium, goodness and peace ruled in the land, the civilizations of the good-natured races guided by the Tablet of Lux, the colossal standing stone engraved with the commandments of the goddess of light, located in the great city of Latun.
Every year, on the winter solstice, the goddess manifests and descends from the sky, smiling on her followers and shining her merciful light on them, bringing daylight slowly back to the world at the turning point of winter. After a thousand years however, on the very holy day of her worshippers, darkness prevailed, choking the light and bringing about an age of constant twilight. The moon blocked the radiance of the sun, and the holy goddess emerged broken and defeated, as she was claimed by Tenebrax, the god of darkness, king of rape and master of all evil. The people were thrown into despair, and the monstrous forces of the destroyer emerged from the shadows, slaughtering thousands while Lux was raped by their evil overlord. As the radiant lady was stained by the black seed of her eternal rival, her followers, the Order of Light were completely eradicated. Or so it seemed, for a flicker of light remained in the darkness, a last ray of hope: a young follower of Lux, paralyzed with fear looked on at the triumph of evil. The moment before Tenebrax's ultimate triumph, the goddess spoke directly into the mind of her last servant."Shadow may prevail this day, but fear not! Dawn will come and the world will be filled with light again one day. I bestow upon you, the last pure light I can muster... seek the holy relics of light, and drive away the darkness in my name..."
With the loving warmth and heavy words of the goddess came the blessing of Lux, a light that manifested both within the hands, and soul of the lightbearer... along with the responsibility and quest the radiant lady left. If there was a future for all the good races of the world, the sacred artifacts had to be recovered, but first the lightbearer had to escape the defiled ground that darkness has claimed...
Three years later...
The lightbearer has gathered companions and has mastered the blessing of Lux, the sunmaiden silent ever since her defeat and enslavement. Tenebrax and his dark minions rule across the former kingdom, and prepare to invade the other countries as well in the name of their master, eternally hungering for more... Those other countries, each of which guards one of the sacred treasures that can, only when assembled and wielded by the goddess of light or her favored, defeat the lord of darkness.
-All characters must be of good alignment.
-The party will know eachother at the start of the game. Being family members or romantically involved is possible, though it is hard to be lovely-dovely when everything around you seems doomed.
-Characters can be either male or female, and everyone in the world is considered bisexual unless otherwise noted.
-Experience points will not be used. Levels will be bestowed on the party at certain points of the story, and after difficult challenges. For players who like to plan their character advancement: don't expect to reach double digit levels.
-One character will be designated as the lightbearer: this character must be a first level cleric or paladin at the start of the game. Multiclassing is allowed into any class open to the other player characters as long as the character fulfills the normal requirements for that class. The lightbearer will begin with starting gold by their class, and additional equipment they obtain at the start of the game.
-Characters other than the lightbearer start at level 3, single or multiclass from the following class list: Barbarian, Bard, Druid, Fighter, Ranger, Rogue, Sorcerer, Wizard. Multiclassing works as usual, but requires someone to learn from.
-The party will own a ship and its crew as the start of the game. One character other than the lightbearer may be the owner of the ship, otherwise the captain is a friend to the party.
-No day-night cycle. The world is in a perpetual twilight until divine order is restored.
-There are only two deities: Lux and Tenebrax.
-All divine magic is "good" in this game, consequently there are no clerics or paladins of other alignments. Tenebrax has warlocks instead.
-Magic originates from "evil" in this game. Other than the racial abilities of certain races (like eladrin), arcane magic comes from imitating the powers that minions of Tenebrax possess. Wizards discovered arcane magic researching the evil creatures, and devised a method to use the same sort of power without being corrupted. Sorcerers have an inner taint that allows them to use the same magic, and warlocks tap into the power of Tenebrax directly.
-There are no fey lords in this world, though celestials (servants of Lux) and fiends (servants of Tenebrax) exist. All warlocks are either infernal or star pact and as an opposite to clerics, evil aligned. For the same reason, Oath of the Ancients is unavailable for paladins.
-Bardic/song magic along with primal/druidic magic are not aligned. The former taps into the soul of creatures, the later into the spirit of the land.
-No dragonborn/drow/half-orc/tiefling characters. They don't exist and most half-orcs are about 3 years old, horrifying the world that monstrous races can breed with humans. Variant humans are available.
-No kung-fu monks, ninjas, samurai and so on. I'm sorry, but I like my western mediaval culture-based world to be such.
-Permanent magic items are all unique, and cannot be created by mortal beings, with the exception of spell scrolls and potions that require more knowledge and resources than the PCs will have access to initially. Translation: loot is found, not made.
Character creation rules are: 30 point buy, cannot purchas higher than 15 in a score. After 1st level, hit points are average gain instead of die roll. Any background and feat is allowed, but you can't pick cleric spells for the Magic Initiate feat, unless your character is already a divine caster (cleric or paladin). Please include a character picture (preferably non-manga art or photographic) with character applications/sheets!
Thanks for reading, if you have any interest please leave a reply or PM me!
P.S.: Free to download basic rules to D&D5 can be found here
, I'm also happy to help with character creation for those who are interested but don't know this system.