Almost right. There should be a title. Venturo is her father and he is without title. He heads to England - hoping to make his fortune. There he establishes ties with a merchant family. War devastates the merchant family and their lands. Venturo offers marriage and wealth to save them - becoming Heir to the Merchant family's title. A minor title and it's just one title - but it's still a title and now Venturo is Lord Venturo. Jump forward 16 years or so and we have three sisters, all grown up and ready to enter society. They, being triplets, are all possible heiresses to the title - and of course all will be well provided for. So they are great catches for any fortune hunter - or perhaps even another rising middle class family on the look out for a title? Or perhaps some unfortunate rogue off to create scandal, kidnap a daughter and force her marriage?
Okay, that makes sense. We'll say the title is a barony, then? So Isabella is the daughter of the English family, whom Venturo married? Is Venturo the actual holder of the barony now, or is Isabella the actual peer, with Venturo wielding most of the power in her name?
Yes, there are a lot of things that can happen with Vittoria and her sisters at this point. Very good.
Of course, the family is still cursed - and most imporantly, their curse ties them to their lands. The well being on their lands is reflected in their bestial nature. So if their lands flourish, so will the family. But fire, drought, plague, magic, war - all these things could alter or ruin the land. And with it, the families health, sanity - perhaps even their control over their bestial nature could alter. So you have some fun elements to play with.
Another thought is that anything that anything with a strong magic and alignment that settled into Cerebus lands could affect the families alignment. Demon infestations could make them CE. Devils LE. Holy Churches might start influences towards that god's alignment and ideals.
On Lycanthropy - normally were-wolves are Chaotic Evil in D&D. But it is stated that their alignment is also based upon the *social perception*. So Werewolves are destructive and evil - CE. Bears are loyal defenders - LG. Whatever society believes the creatures to represent, is what were-wolves embody. I thought druids might see wolves as loyal predators of nature. Lawful Neutral alignment seeming quite appropriate with their strong pack structure. So the whole family is skewed towards Lawful Neutral alignments. And they might follow nature's laws more than England's laws.
Yeah, I'm not going to force alignment change on you due to the lycanthropy rules. The lycanthrope class looks pretty balanced to me, and I can see that you're going to roleplay the difficulties involved with being a werewolf, so I don't feel that I need to impose anything extra. I like the ties to the land - that's a very werewolf thing, I think.
On canine language - I just thought it was a good place to list it as a skill. Some people can talk to dogs and get them to follow their commands easily. Some can read dogs and tell you what their really trying to say. And most people can kinda do this and often misconstrue their animal's efforts. As a were-wolf, its basically a native language and I thought it was worth noting. It probably won't help much - unless we're trying to track some villain who actually kicked a puppy or shot a wolf or something. But say, getting past guard dogs might not be all that hard.
It's worth noting, sure. And getting along well with dogs is a pretty useful skill in the days before electronic security systems (and even now, really!).
I think I'm gonna drop on this one, due to issues that have come up (see signature) and I still have yet to watch anything to do with the setting. My apologies, hope you guys have fun!
It's quite alright. Thank you for considering it, and I hope your technical issues are resolved to your satisfaction soon.
Just to confirm, languages are being handled according to the setting and not by race?
Yes, the humanoid racial languages don't exist. Draconic and Sylvan do, though, as do the elemental and outer planes tongues, because they are more magical and eternal in nature. (They aren't very good at describing modern concepts like steam engines and democracy, though.)