I would love to play a half-elven noblewoman trained as a bard ,well for a proper education, and raised among elves of a noble house of that race. Her father some noble who died in the war - a human of good qualities.
That works. There are a quite a few elven noble and gentry families in England, or you can be visiting from France. Despite the war, actual relationships between English and French people aren't too bad. (As Mr Wickham said in Lost in Austen
, "War with France is traditional. War with Paris is unthinkable.")
Is this going to be a sandbox campaign where we explore your world to suit our own ends? Or will there be a grand plot we can follow?
There will be the usual D&D-style quests - go rescue prisoner X from monster Y and pick up artefact Z while you're at it. But there will also be periods of freestyle interaction with society, so that characters have the opportunity to engage in business, politics, romance and so forth. I also intend for there to be some passage of time between quests, and level advancement will be approximately one level per in-game year. That way, business ventures, marriages and so on can have time to mature, as well as personal advancement being at a moderately sane rate. (40-year-old archmages are a little bit silly, but still better than 20-year-old archmages.)
One consideration is the age of Ladies and Gentlemen entering high society. 16 or 17 is a common age with 15 not being unheard of - but the rules and nature of E probably make it easiest to keep an even 18 as the standard age, with some younger Ladies being allowed the privilege by less strict families.
Edit: kckolbe corrected to point out the site rule is 16+, so ignore me...
The 16+ rule is for sexual roleplaying, not roleplaying in general, but yes, the age of a social debut is important. For the PCs, though, minimum starting age is per the Players' Handbook, and humans can't start any younger than 16 anyway. You can pick whatever starting age you like as long as it's no younger than the minimum in the PHB. Age will affect the way society perceives you, though, for better or worse, and you can't have finished a university degree at 16 unless you were sponsored in as some kind of child prodigy.
Ooh! Ooh! Ooh! Am I too late?
Veks and the mods addressed the issue of races at different ages not long ago. If a race matures more slowly, you have to wait 'til equivalent sixteen. If the race matures more quickly, though, you still have to wait for actual 16.
I don't mind compromising a little bit of artistic and historical integrity to protect our generous hosts--and this site in general.
Not too late at all! And yeah, going by the starting ages in the PHB, the only way anyone would be under 16 is if they were a half-orc barbarian or something, and even then, 16 is a perfectly acceptable age for such a character.
How experienced would you like us to be at game start, Fox?
I can study the setting more and come up with something else, but the exploration of this era would lead in just a few short decades to Darwain's travels in the galapagos. I'd be interested in playing a sort of gentleman explorer/naturalist. :)
Everyone starts at level 1. An explorer would be great! This is the era of Sir Joseph Banks
and his studies of Australian flora, for example. Britain has been doing a lot of exploration of the Pacific, and groups like the East India Company are doing their best to explore and exploit south-east Asia. You could be attached to colonial forces, or to a trading company, even if you don't personally support their exploitation of native populations.
I do have a couple questions that I ask about all group games, though:
Because if permitted I will post 15 times a day, and I don't like writing page-length posts.
- What is the minimum expected post size?
- What is the maximum permitted post frequency?
I don't mind whether you give us lots of short posts or a few long ones, just as long as everyone has fun together, and I can understand your character well enough to tailor plot to suit them.
Would you allow the Expert class, NPC, it might fit in best in the setting for many of the normal people if one thinks about it most people with a craft, profession or trade would be that not a character class proper. Just at this point considering my options.
I wouldn't disallow Experts, as such, but a large part of the game is going to be adventuring. I would expect the PCs to have PC classes in order to be competitive and useful on adventures. Experts will make up a lot of the NPC population, though.
(I mean, if you wanted to be in the game for social scenes but not go on many adventures, that would be fine, and you could play whatever you wanted in that context.)
So yeah. I'll go into more details when I start the OOC thread, but briefly, everyone starts at level 1. I won't rule out evil PCs as such, but I'd rather the PCs be able to get along at least grudgingly. I also want PCs who are willing to jump at the call of adventure, whether for the sake of money, prestige, duty or heroism.
So how will technology be handled? Firearms were quite common by this point, after all.
Yep, pistols and muskets are available, and within the reach of starting cash. Money will be measured in pounds sterling, naturally, with £1 being equivalent to 1 platinum piece, so just divide all gp costs in the book by 10 to get pounds. 1 gp is equal to 2 shillings, 1 sp is roughly tuppence ha'penny, and 1 cp is roughly a farthing. (Using England's ridiculous old currency is important for immersion, I believe!) Everyone will start with 15 pounds, regardless of social class - we'll figure out a way for everyone's background to line up to that amount, whether you're a pickpocket who just made a major score, or the third son of an earl without much of an allowance.
I would like to see a nice variety of social backgrounds, on that note. Social class is very important in the setting. It won't outright exclude anyone from adventures or the social scenes that I designate as being for everyone, but it will influence things. A lower class worker will have trouble fitting in at a high society event (but will still get an invitation if an upper class PC insists upon it), whereas a highborn gentleman will stand out like a sore thumb at a working class gathering (and be a target for pickpockets and drunks who want to start a fight). You can be pretty much any character class at any social level, with the exception that under most circumstances, you need to go to university to be a cleric or wizard.
I'm so excited! I'll get the OOC thread going soon, and I'll put more detailed character creation and setting information there.