Some of this is a bit rough, history is still being hashed out a bit.Daru Calanthe
Female half-elf druid (urban druid) 2 (Pathfinder RPG Advanced Player's Guide 101)
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +10
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 15 (2d8+2)
Fort +4, Ref +1, Will +6; +2 vs. enchantments, +1 trait bonus vs. disease
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+1/19-20) or
. . quarterstaff +2 (1d6+1) or
. . touch attack +2 (As Spell)
Ranged ranged touch attack +2 (As Spell) or
. . sling +2 (1d4+1)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day: calming touch (1d6+2)
Druid (Urban Druid) Spells Prepared (CL 2nd; concentration +5)
. . 1st: alarm[D], calm animals (DC 14), liberating command[UC], longstrider
. . 0 (at will): create water, detect magic, know direction, purify food and drink
. . D Domain spell; Domain Community (Home domain subdomain)
Str 12, Dex 13, Con 12, Int 14, Wis 16, Cha
Base Atk +1; CMB +2; CMD 13
Feats Skill Focus (Handle Animal), Vermin Heart[APG]
Traits heart of two worlds, varisian immunity
Skills Acrobatics -2 (-6 to jump), Climb +2, Craft (leather) +6, Diplomacy +4 (+6 involving creatures that belong to same race/ethnicity as your parents), Handle Animal +10, Heal +9 (+12 to treat common animals, but +1 to treat other creatures), Knowledge (geography) +6, Knowledge (local) +9, Knowledge (nature) +8, Perception +10, Sense Motive +3 (+5 involving creatures that belong to same race/ethnicity as your parents), Spellcraft +7, Survival +5, Swim +2; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Sylvan, Varisian
SQ elf blood, lorekeeper, nature bond (Home domain), nature sense, wild empathy +4
Combat Gear healer's kit; Other Gear leather armor, dagger, quarterstaff, ranged touch attack, sling, touch attack, backpack, belt pouch, blanket,
flint and steel, holly and mistletoe, mess kit, mirror, pot, soap, spell component pouch, torch (10), trail rations (5), twine (50'), veterinarian's kit, waterskin,
whetstone, 39 gp, 2 sp, 2 cp
Calming Touch (1d6+2 nonlethal damage, 6/day) (Sp) Heal 1d6+2 nonlethal damage and cure conditions by touch.
Druid (Urban Druid) Domain (Home)
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Heart of Two Worlds +2 trait bonus on Diplomacy & Sense Motive against parental races.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Varisian Immunity +1 save vs disease. Immune to Vorel's phage & blood veil.
Vermin Heart Wild Empathy & spells that target animals may be used on Vermin.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Daru is the quiet one. At least, that's what she says. She's certainly not flamboyant. At rest, she's easily overlooked; her hair is dark red, worn in dreadlocks and left to flow loose about her shoulders, concealing her slightly pointed ears. Her eyes are a light, green-gold, set in a warm peaches-and-cream complexion, her features delicate, with a hint of stubbornness. Certainly attractive enough, but pale easily next to brighter plumage.
When she's working Daru is anything but quiet, unless it's what's called for, and even then she owns a room, whether she's calming a restive horse with soft words or redirecting a raging lion to a more appropriate target.
She prefers simple clothing, dark colours that don't show mud, dirt or blood, cut to allow for movement.
Not an only child, Daru's sister is also a druid, albeit she and Daru are nothing alike. Daru grew up in the city, learned her trade observing the pocket ecosystems
amongst the city streets.
Daru doesn't see much of her father Isindiir; cities don't appeal to him, so she doesn't know him well. She knows her mother Rosalba better - Rosalba taught her
herblore and healing, to go with the druidic lore Daru has learned from her father, and more often from Dandric, the old horselord.
Daru's father turns up now and again, leaving gifts and the occasional complement for the woman he calls his Silver Rose and his more civilised daughter.
As an adult, she's not only observing and caring for that ecosystem, but earning a living as a trainer - not yet amongst the best, but with the talent to get there, if
something doesn't put a hoof through her skull first. Her ability to speak to her charges doesn't hurt at all. Very few of her clients are aware that she's a half-elf -
those who ask about her eyes are given a faint smile and a one-word explanation; "Druid."