Since the result has been overwhelming in favor of a Camarilla-centered game, I've edited this post to reflect the sort of character creation rules I want to use, as well as a bit of city details to help everyone sort out their backgrounds.
The game is going to be based in the city of Seattle. From the 1970s until 2000 the city was an Anarch-city, until the Brujah baron was bribed and/or blackmailed into declaring his loyalty to the Camarilla at the turn of the century and proclaimed himself as Prince. Since that time, the city has been contested between the Anarchs who feel betrayed and want to take their territory back and the Camarilla who have invested considerable resources in acquiring the city and shaping it to suit their needs. Most of the conflict has been 'cold war' in style with the occasional spat of physical violence spilling onto the streets.
However such internal conflict did not go unnoticed for long. With it's attention divided, the Camarilla failed to notice the Sabbat gaining a foothold in the nearby city of Tacoma. With forces gathering to the south and a large support system to the north based in Vancouver, the Sabbat is in a position to tighten a noose around the city if it can't settle its political turmoil in time.
Character creation rules
All of the standard Camarilla clans are available, as well as the Independents. Note that this is after the Gangrel's departure from the Camarilla officially, so if you are playing a Gangrel please specify if you are Independent or Camarilla-aligned.
Attributes and Abilities are capped at 4 as the highest score. The exception to this is Linguistics which can go to 5 if you feel it suits the character's background. No more than two Attributes at 4, and they can not be in the same category (so no Strength and Dexterity 4, or Charisma and Manipulation, etc...)
Characters can be any age up to 100 years undead. If you want to play a character that is younger than that you are welcomed to do so as well, but a century under the blood is the maximum. Whatever age, the characters will be assumed to have already undergone their presentation to the court and received the Prince's acknowledgement, and so will have Camarilla Status 1 for free.
Standard character creation rules apply in terms of number of points available. However, I have decided to mimic the effects of the Age background by giving everyone an additional 30 freebie points to spend. So that means a total of 45 freebies rather than the normal fifteen. There are of course conditions on how to spend that, which are:
Generation is capped at 5 dots. All other backgrounds are capped at 3.
A total of six dots in Disciplines are allowed. So the three points you get at creation, plus up to three additional dots purchased with freebie points. No Discipline can be higher than 3, and no clan-specific Disciplines can be purchased at creation. For example, no Thaumaturgy for non-Tremere characters, no Protean for non-Gangrel and so forth. You can however purchase what I call the eight common powers: Animalism, Auspex, Celerity, Dominate, Fortitude, Potence, Presence, and Obfuscate. Any Caitiff characters should also take their initial Disciplines from the common powers as well.
Tremere Characters should begin with Path of Blood as their primary Thaumaturgy path. Tremere also recieve one ritual free per level of Thaumaturgy (so if a character has Thaum 2, they would have a Level One ritual and a Level Two ritual for free). Additional rituals can be purchased with one freebie point per level of the ritual, up to a maximum number of rituals known at creation equal to the character's Thaumaturgy rating x 2.
Influence will be determined for specific sectors in the city. So you can buy Influence (Church) but would have to buy Influence (Police) seperately. I will have a list of the various sectors of Influence available in a later posting, once I find the necessary book.
Because of giving the Age background for free, you also will deduct one point from your Humanity/Path score at creation as well. You can however buy that dot back with freebies if you wish. Remember that paths are highly suspect within Camarilla society and may make one a target for "Sabbat sympathies" if uncovered.
Combination discipline powers as presented in the various clan books and guide books will be handled on a case-by-case basis, but are not available at creation.
No NPC sires will be approved (so no being the childe of the prince, or one of the primogen, and so forth). If players want to come in as members of the same "family" (ie, share the same sire from the city they were embraced in before moving to Seattle) that will be acceptable.
I think that covers the nuts and bolts of things enough for right now to let people start working on their backgrounds and sending them to me. Once I get my home PC back and set up again, I'll likely make an opening post for the story. I am going to post it in the Extreme category, simply because that provides coverage if the chronicle goes in that direction. It's no guarantee that it will, but better safe than sorry I say.