Helena's always been interested in the sciences. Her parents wanted to make sure she was well educated, after all. Still, one would imagine that they wanted her to be more focused in the lab, and less on physics involving the force of her punches, and utilizing the center of gravity to put an opponent on their back.
Not that Helena didn't pick up much from her education. In fact, Helena was always considered a good student. However, when she finished her primary education, she never bothered going beyond that. Instead, she moved around from ship to ship, offering her abilities as a freelancer. Any time she was questioned, she'd demonstrate her hand to hand skills, and put more than one recruiter on their back, as well as in the medical bay. In each company she worked with, she made friends, or at least teammates she could trust in the field. However, the life of a freelancer lacks any permanence. She's fulfill her mission, and move on.
That all changed when she joined with Reilly's Rogues. After being a freelancer for so long, Helena felt the urge to settle down and work with a group for more than just a single assignment. She's a friendly enough person off-task, but when it comes time to work, she almost puts blinders on, focusing purely on the task at hand, which has resulted in her getting ambushed on several occasions.
Her biggest asset, and also her greatest liability, is her tenacity in battle. Several of her past teammates have remarked that there are three ways she'll leave a fight: the victor, on a gurney, or in a bodybag. That is not a large exaggeration, in that Helena refuses to give up or surrender as long as she's conscious. However, to do so, she often injects her body with nanites to deaden pain, which has a side effect of Helena often not realizing the extent of damage she's received. Some examples of past fights include one that left her on bedrest for four months, after she continued to put pressure on a knee that had already torn its ACL, increasing the damage done, and a fight that she still has scars from that ended with her impaled on a javelin, but pushing forward regardless to snap the neck of her attacker. She prides herself on never losing a fight, believing that if she's better off than her opponent, that's all that matters.Skills and Equipment
-Skilled hand to hand brawler
-Incredible tenacity (with the aid of nanites)
-Decent dagger skillsMk. II J-Suit (with integrated AEGIS system)
: Helena's J-Suit offers her some protection from blunt blows, though many bladed weapons can slip through, as well as increasing the force of her blows. In addition, she has rigged up an injection system that injects nanites into her system with the push of a button on her palm, which then act as preemptive painkillers, allowing her to fight through the pain.Nanites
: Helena always has a supply of nanites in her suit, along with two vials of spare nanites in case she needs to replace the ones in her suit in the middle of a mission. She has enough nanites on-hand to provide a total of 5 minutes of total freedom from pain, with another 10 minutes of deadened pain. Beyond that, she is limited to her own natural endurance.Mk. III Nano-Blade
: While she usually uses hand to hand techniques, she does carry a sharp nano-blade, which she uses as a desperation weapon, when she knows she is unable to win with raw strength, as well as a cutting tool.