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Author Topic: The 7 Artifacts (D&D 3.5 ... ish)  (Read 1787 times)

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Offline BigBuckBobTopic starter

The 7 Artifacts (D&D 3.5 ... ish)
« on: September 25, 2008, 01:48:42 PM »
I am looking to GM a D&D type game. I'm not really familiar enough with the rules to be strict, but it will be loosely based on 3.5.

Basic starting rules: 7th level and 1400 gp. Stats- 4d6 drop the lowest for each basic stat, one free re-roll for lowest stat. Plus one extra, for reasons to be explained later.

I already have a plot in mind, and am slightly impatient. The games I've expressed interest in are staying in the interest phase, so I plan on getting this going once I get at least two people interested. More can be introduced during the course of events, if interest warrants.
« Last Edit: September 26, 2008, 11:46:03 AM by BigBuckBob »

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #1 on: September 25, 2008, 03:17:19 PM »
Might be interested.  How "loosely" based are we talking about?  What kind of plot is it, and what sort of characters are appropriate?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #2 on: September 25, 2008, 03:54:44 PM »
I'd say it can be as loose as the players decide. But mostly I mean, I'll be using 3.5 as a basis, but if I mess up or think a particular rule doesn't fit my style, then I'll alter slightly.

I'm willing to say any character will fit, unless someone finds a way to make me regret it.

The plot is a basic quest for magical artifacts. Each artifact will have it's own back story, powers, and guardian. There is no final enemy to face, no reason other then glory to collect them, at least nothing the characters know about. After discovering the first artifact it will revealed to be part of a legendary warrior's equipment, that he was buried in.

Also, if the players are interested in adding a sexual element, I can work it in. Just give an opinion and limits.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #3 on: September 25, 2008, 04:00:55 PM »
If you're willing to really help me out here, I at least know the combat of 3.5, I'm trying to read through all the basics right now, although I wouldn't know the stat's for level seven.

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #4 on: September 25, 2008, 04:14:05 PM »
I'm willing to say any character will fit, unless someone finds a way to make me regret it.

I assume you'd prefer non-evil characters?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #5 on: September 26, 2008, 11:36:16 AM »
I've been using this http://www.pathguy.com/cg35.htm character generator to work out stats and the like.
You can use the auto roller, or use real dice and then force a change.

And I'll say it here in case people don't see the change in the first post: Roll one extra base stat, to be named later.

Jef, I'll discuss this off screen.
« Last Edit: September 26, 2008, 11:52:36 AM by BigBuckBob »

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #6 on: September 26, 2008, 12:02:33 PM »
Will we be sticking to mainly core material, or can other books be used?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #7 on: September 26, 2008, 12:04:29 PM »
Other books can be used, but my resources are limited. Let me know what it is, so I can make sure I have access.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #8 on: September 26, 2008, 12:30:23 PM »
I know I must be pissing you guys off but will this character work?

    Male Human Rogue 7
Chaotic Good
Representing Inkidu

Strength    10   (+0)
Dexterity    14   (+2)
Constitution    15   (+2)
Intelligence    13   (+1)
Wisdom    11   (+0)
Charisma    10   (+0)
   
Size:    Medium
Height:    6' 1"
Weight:    175 lb
Skin:    Light
Eyes:    Dark Brown
Hair:    Light Brown; Straight; Light Beard

Total Hit Points: 46

Speed: 30 feet

Armor Class: 15 = 10 +3 [studded] +2 [dexterity]

      Touch AC: 12
      Flat-footed: 15 [uncanny dodge]

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   +4   = 2 [base] +2 [constitution]
Reflex save:   +7   = 5 [base] +2 [dexterity]
Will save:   +2   = 2 [base]
Attack (handheld):   +5   = 5 [base]
Attack (unarmed):   +5   = 5 [base]
Attack (missile):   +7   = 5 [base] +2 [dexterity]
Grapple check:   +5   = 5 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages:   Common Halfling

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

      Agile   
      Alertness   
      Combat Expertise   
      Dodge   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    1 =    
+1
      
Balance    Dex*    12 =    
+2
   +6    +2 [tumble] +2 [agile]
Bluff    Cha    6 =    
+0
   +6    
Climb    Str*    7 =    
+0
   +7    
Concentration    Con    2 =    
+2
      
Craft_1    Int    1 =    
+1
      
Craft_2    Int    1 =    
+1
      
Craft_3    Int    1 =    
+1
      
Decipher Script    Int    6 =    
+1
   +5    
Diplomacy    Cha    8 =    
+0
   +6    +2 [bluff]
Disable Device    Int    8 =    
+1
   +7    
Disguise    Cha    7 =    
+0
   +7    
Escape Artist    Dex*    10 =    
+2
   +6    +2 [agile]
Forgery    Int    1 =    
+1
      
Gather Information    Cha    5 =    
+0
   +5    
Heal    Wis    0 =    
+0
      
Hide    Dex*    10 =    
+2
   +8    
Intimidate    Cha    2 =    
+0
      +2 [bluff]
Jump    Str*    8 =    
+0
   +6    +2 [tumble]
Listen    Wis    9 =    
+0
   +7    +2 [alertness]
Move Silently    Dex*    8 =    
+2
   +6    
Open Lock    Dex    8 =    
+2
   +6    
Perform_1    Cha    0 =    
+0
      
Perform_2    Cha    0 =    
+0
      
Perform_3    Cha    0 =    
+0
      
Perform_4    Cha    0 =    
+0
      
Perform_5    Cha    0 =    
+0
      
Ride    Dex    2 =    
+2
      
Search    Int    1 =    
+1
      
Sense Motive    Wis    0 =    
+0
      
Spot    Wis    2 =    
+0
      +2 [alertness]
Survival    Wis    0 =    
+0
      
Swim    Str**    5 =    
+0
   +5    
Tumble    Dex*    10 =    
+2
   +6    +2 [jump]
Use Magic Device    Cha    1 =    
+0
   +1    
Use Rope    Dex    2 =    
+2
      

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.

Human:

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Rogue:

    * Sneak Attack +4d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8.)

    * Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Rogue    6    
Level 3:    Rogue    2    
Level 4:    Rogue    3    +1 to wisdom
Level 5:    Rogue    4    
Level 6:    Rogue    6    
Level 7:    Rogue    5    

   
Manis 's Equipment:

      23 lb
      3 lb
      2 lb
      5 lb


      2 lb
      10 lb
      1 lb
      8 lb
      1 lb
      _____
      55 lb   Weapons / Armor / Shield (from above)
      Arrows (quiver of 20) x1
      Backpack
      Bedroll
      Bottle
      Flint and steel
      Lantern (hooded)
      Rope (50', hempen) x1
      Whetstone
      Disguise kit
      Thieves' tools

      Total

More about Manis
« Last Edit: September 26, 2008, 12:32:09 PM by Inkidu »

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #9 on: September 26, 2008, 12:45:09 PM »
Looks good to me. Just  one more roll. 3d6 [or 4d6 drop the lowest. Either way]

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #10 on: September 26, 2008, 12:48:42 PM »
Looks good to me. Just  one more roll. 3d6 [or 4d6 drop the lowest. Either way]
What's this for?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #11 on: September 26, 2008, 01:15:16 PM »
It's an obedience check.

Or it has something to do with a plot point, and you don't get to know yet.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #12 on: September 26, 2008, 01:18:58 PM »
It's an obedience check.

Or it has something to do with a plot point, and you don't get to know yet.
Okay so do I send it to you?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #13 on: September 26, 2008, 10:02:32 PM »
Post it or send it, it'll end up in the same place.

Once you do, and Jefepato gets his character set... or if someone new posts and gets a character set, I'll start.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #14 on: September 26, 2008, 10:18:28 PM »
Result: 2, 4, 1, 2,

Like this?

Drop the one.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #15 on: September 27, 2008, 04:16:09 PM »
So what's going on?

Offline BigBuckBobTopic starter

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #16 on: September 28, 2008, 03:07:08 AM »
As I said, waiting for a second player.

I got sick shortly after deciding to do this, so my focus is a bit off. But next time I get on here long enough for coherent thought, I'll start regardless, if you don't mind a single player game.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #17 on: September 28, 2008, 07:54:48 AM »
So who is on the roster now.

Myself.
You
and Jefepato. Right?

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #18 on: September 28, 2008, 10:49:06 AM »
I'll have a character ready later today.

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #19 on: September 28, 2008, 10:58:37 AM »
While I've got you here could you give my character sheet the look over. It's my first one and I don't want things to get unbalanced.

Offline BigBuckBobTopic starter


Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #21 on: September 28, 2008, 02:20:28 PM »
Well I just used that generator and I've got mine. It should be in the 3.5 format. Sorry I'm being stupid ;D

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #22 on: September 28, 2008, 04:10:27 PM »
Should we roll HP normally?

Offline Inkidu

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Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #23 on: September 28, 2008, 04:10:58 PM »
Should we roll HP normally?
Say what now?

Offline Jefepato

Re: The 7 Artifacts (D&D 3.5 ... ish)
« Reply #24 on: September 28, 2008, 06:40:03 PM »
Say what now?

I mean, should we roll for HP in the usual fashion?  (I ask because I can't remember the last DM that didn't have some sort of houserule for HD.)

Evidently you did, though, so I will until further notice.