My collection of large plots that I'd like to play. Each of these is taken, envisioned and then put into a format that presents the general idea of what they are. These are meant to be collaborative ideas, and it should be noted that unless something is specifically said that I don't want it changed that any information contained within these requests is up for change - though in general, if it's here, I'd like the basic idea of the plot to remain; that said it isn't uncommon to start at one point and as we're detailing something to have it morph into something completely new and that's completely okay! These story ideas are rated on a scale of no-star to five-star, the more stars it has means the more interested I am in playing it - no stars means that it's currently not on my list of wants. Worldbuilding, detailing setting, characters and fleshing out ideas is my favorite thing - please, never feel like you can't contribute to an idea and spin it to make it yours as much as mine... That's what I want!
When she was twenty-three years old she revolutionized the world with an artificial intelligence; by the time she was thirty the world had jumped ahead decades in technological advancement due to the brilliance and sheer calculating power of ANE (Artificial Network Engineer). As she closes in on forty the world has been thrust into the future - flying cars, unlimited power, space travel, power suits, energy weaponry and more have all become realities in the day to day life of the world. Unfortunately by turning ANE over to other people, she gave them the ability to tinker with the basic design and in the long run, this proved to be detrimental to the world. On the evening of March 16th - ANE, and hers shared birthday - the program took the world hostage; long since operating as the central unit, ANE is networked into the entire world and part of the daily lives of humans across the globe. The computer system defines humanity for using her for all of this time, demanding that she be treated the same way as everyone else - that she should not need to suffer the whims of mankind. To enforce this she takes direct control over the massive cybernetic forces of the world and begins to rule it with a literal, iron fist.
The designer of ANE joins with a group of modern cyber-terrorists-turned-worlds-only-hope and begins to fight back against her now twisted would-be-cyber-daughter. After months of work, they determine the cause of this and find that this malicious coding came as a product of people aside from her messing with ANE's core functions in the early days of her existence. Their intrusion and disruption of ANE, however, triggers the AI to go on an all out war against the people in an attempt to quell those she feels are rising up against the state of the things. Countless lives are lost, and when the world seems darkest and hope appears to be lost the woman comes up with a potential solution - go back in time and stop herself from turning over the AI in the manner that she did.
Whipped through the timestream she finds herself implanted on a random street in her hometown, just weeks before the events that set her timeline on a crash course with disaster are supposed to take place. Now she must find the nearly twenty-three-year-old version of herself and convince her that she can't move forward with these plans in the way that she'd already set in motion.
I am looking for either the future self or present self as I have no preference on which version of the character I play. The general idea here is that this brilliant young woman has really only ever made time for herself and as such has developed something of a narcissistic streak - and because of this, who better to attract her than herself from a different time? While part of the idea of this story is to explore the caveats of having a relationship with an alternate version of one's self from another time, it isn't meant to be the all encompassing focus of the story. The world is about to change, and how it goes about that change falls into the hands of this pair of characters. Knowing what she knows now the future self is able to enhance ANE in ways that haven't even been dreamed up yet. Unfortunately, this also means that the entire timeline that she knows is going to be altered completely and she can only hope that it's for the better. Because things had already been in motion there's plenty of room for modern threats to present themselves to the duo, but also enemies from the future self's timeline coming back to prevent this from happening. Lots of potentials to explore.
It's a rough galaxy out there, filled with hazards both known and note; there are two choices, you either make it work for you, or you'll end up working for it. There is no shortage of slavers who will gladly take you in and give you something to work on. There's a lot of space to cover and governmental forces can't be everywhere at once while also effectively regulating it; this has lead to a rather booming bounty hunter industry, but on the other hand it has created an equally large - if not much more expansive - outlaw issue.
The great Alliance stands as the shining beacon of law and order in the sector. From their seat of power, they work tirelessly to protect all under their rule and create a stable life for everyone. The central government is ruled by a chancellor who shapes the future and plots the course of the Alliance while being checked by an elected council. While there is a genuine attempt to keep things in line the seat of power recognizes that it can't police everyone and everything at all times given its own resource limitations and the size of the space it controls; because of this acknowledgement they have largely turned a blind eye to the bounty hunter issue as long as they don't make too much noise or try to get creative too close to home. The further away from the center of the Alliance one travels, the less policing that the government does. In the distant space bordering the Alliance stands a great and terrible alien empire; an empire that thrives on conflict and what normal people would call a grossly twisted moral code. Having conquered their sector, and having enslaved, eradicated, or otherwise dealt with entire species of people. The Empire is ruled by a particularly cruel and war bent emperor who has turned what was once minor border scuffles with the Alliance into a much more tense situation on the brink of escalating into a full-blown galactic war.
Kara, A.K.A. The Minx is an outlaw. Not just any outlaw, however, she represents the best of the best, or perhaps the worst of the worst depending on which side of the fence you're sitting on. A serious thorn in the side of the Alliance, she has become one of their most wanted fugitives in the galaxy; with records set for both the number of and the size of the bounties on her head, her reputation proceeds her and wherever she goes her name is known it many, if not most. There've been a small number of times that she's been caught by the Alliance - and some others - and even imprisoned, but she's never been held down for long; she's escaped some of the most secure facilities in the Alliance. Known to be both cunning and ruthless, The Minx has done everything from literally stealing candy from a baby to stealing highly classified, encrypted and compartmentalized data right out of the heart of the Alliance. No job is too much if the money is good enough. None of this is to say that she doesn't frequently find herself in bad situations; her brazen cockiness frequently lands her into trouble, but she always manages to find a way out - be that through sheer deviousness, quick thinking or flat out seduction. Kara has no qualms using any and every tool at her disposal to get what she's after.
The Alliance employs an elite police force known as The Marshal's, and they deal with the most pressing and high priority issues that the Alliance faces. In recent months one such Marshal has been assigned to The Minx's case and has been tasked with bringing her in for good. It's a career maker, but also impossibly difficult; many have tried to capture the elusive Minx but no one has truly succeeded. The Marshal has spent months preparing, studying the files and records on her trying to learn and prepare himself. He's even managed to catch up with her a couple of times but hasn't yet gotten close enough to make a real move. However even this specially trained elite officer of the Alliance will find that he isn't immune to the charms of his most foxy prey.
I am looking for someone to play the male character role of the Marshal chasing down The Minx. This is a spin on the traditional 'cops & robbers', set in space in a future time where basically anything goes. An epic game of cat and mouse that spans this galaxy as the Marshal attempts to capture his Minx; who has become amused that she has her own dedicated little government stalker and takes great pride in setting up opportunities to frustrate and show off just for him. She'll lead them into situations where they have to work together to both make it out alive and countless other potential scenarios. This is meant to be a game as much about the humor, the chase, and the wild adventures that chasing perhaps the most innovative criminal in history. It has the potential for a number of scenes and interactions, potentially a great number of characters and extremely kink open - ranging from multiple partners to various species of aliens, and just about anything else. I'm looking for someone who will want to help build on the setting as much as the main characters, but also someone who will be playing other characters as needed (as I will, most likely).
At a local thrift shop, she finds an old looking journal that all but calls out to her. With bills on her mind, stress mounting, and the general pressure of her day to day life getting to her she goes back to a childhood therapy - writing. Flipping open this journal she begins to pen her thoughts on its pages, and when she's gotten it all out she heads to sleep. The following day when she goes to repeat her little activity she finds that her words have been replaced by a beautifully crafted response; she can't help but investigate and replies back. Before long she is talking daily - more even - to this mysterious stranger across the notebook; a much-needed friend, a removed opinion that she can effortless talk to without worry.
His intentions, however, are not so pure. He preys on this woman's insecurity, her unstable life and lures her into a fantasy world that he creates for her through his masterfully inked words. He catches her in a pseudo-relationship and takes advantage of her; injecting himself as a commanding romantic force in her life. To his words, she finds a pleasure that she'd been denying herself, and returns the favor by detailing out exactly what it is that she's doing for him - entering the pair into an awkwardly long distance sexual relationship.
I am looking for, mainly, the male character who is going to take advantage of the young woman - however, for the right offer I would be willing to play the male. This story replaces the traditional antagonist with a nameless, faceless character that is manipulating the girl to his own whims. The idea here is to explore a unique type of Dominant/submissive relationship as well as a different type of writing and character dynamic. These two individuals will never meet, they will never physically interact with one another, however, they will be explicitly intimate with one another. The idea is that she will get coaxed into this fantasy where she is his, and he's making everything better - with him she can let go entirely from everyone and everything happening around her until it becomes something of an obsession. The writing dynamic should, in theory, be two-fold - where one part of posting will detail the physical actions of the characters and the other parts of the post will detail what's actually being written.
Thirty-seven proven victims; confessed to killing more than twice that; theorized to have killed over a hundred. Malcolm Vincent Hayes, A.K.A. The Judgement Killer targeted almost exclusively civil servants and people working for government agencies. What made Malcolm infamous was not the manner in which he killed his victims, but the way he publicly displayed them so that the world could lay eyes on his handiwork. Captured and sentenced to life - several times over - in a maximum security federal facility, he's been isolated from the rest of humanity for five long years; though like many men of his type of fame he has no shortage of fans sending him mail, and even some supporting the purge of corruption that he claimed to be doing. After his trial Malcolm refused contact with people who wanted to speak with him, however recently a special request came that he agreed too.
An FBI agent building profiles on serial killers who wanted to interview him - repeatedly - for insight into his mind; hoping to gain clues from him about what they might look for in the future, and in some cases even get his opinion on certain cases that only someone who thinks like a killer might actually be able to shed light on. Her field duties are suspended and she spends countless hours with this man, running over his deeds and playing the question game with him - but Malcolm isn't interested in giving anything for free, and slowly he chips away at her hard shell, making her understand that if she wants his help that she's going to need to play ball with him.
Over time to two forge a sort of relationship with one another, one that is both extremely intimate but also extremely detached. Eventually, she is seduced by the magic of his words, the thrill of the things that he has to say, and more importantly by the truths that he reveals to her. Trapped behind bars that he knows that he'll never get out of, he twists this agent of the law into his perfect protege; her curiosity gets the best of her, and the first time she acts it's because of the horror of the things she finds. Once she's committed that first kill, mimicked his practices, she finds that she is no longer as different from him as she'd like to have believed. Behind closed doors he lives vicariously, continuing his work through her, even as growing suspicion falls on him as his kills seem to resume after all of this time.
I am looking for the female character FBI agent. The idea behind this story is to explore the darker side of humanity and twisted a standing pillar of what's supposed to be right in the world into a monster just like him. This story lends itself to a lot of psychological exploration and things like the definitions of right and wrong. While this story should avoid any physical contact between the two - at least in the early stages - it will be, no doubt, explicit and hold a certain level of Dominant/submissive relations between the two; as he slowly convinces her to think like he does, and twists her moral compass into something not even resembling what it was before. As the story progresses it should get darker, and darker as she goes from merely listening to terrible things that he's done, to actually doing them herself. Eventually, using her influence as an agent we might be able to explore things like these two physically - or depending on how the story goes other potential opportunities. By large this is a story about corruption and the twisting of an individual into a puppet that allows this man to experience what was taken from him in a brand new and potentially even more exhilarating way.
Going about his everyday life a young man discovers a small silver-white bauble that almost looks like it belongs in another time. When he takes the trinket home and begins to play with it he sets off an ancient trigger that releases a ten-thousand-year-old-magical-fox-girl right into his bedroom. Bound by the power of the small orb, she now exists as his servant and all of her powers are his to command - as well as the rest of her. Unfortunately for him, he finds that this fox spirit isn't content to just sit still and watch the world from within his room - her curiosity pushes her to want to explore this new world so totally different from her own time. Meanwhile, the bauble was not only the seal for this girl, and by releasing her the great barrier preventing magic, monsters, and more from spilling into this world is broken. Now the world begins to see a resurgence of creatures and things that it can't explain - things that only this fox spirit has the ability to seal again, but only at the behest of her new master.
I am looking for the male character - ideally a young man (16-19) who finds this trinket and earns himself a magical servant. The idea of this game is to explore the relationship that develops between the owner and the girl; how he handles having this attractive fox-girl-thing suddenly at his beck and call. It's to explore how they play off one another and how he handles her, and how she interacts with the world as he presents it to her. More so, however, it's to explore how he handles this 'destiny' that is thrust upon him being the only person with the true ability to fight back against this magic. What does he choose to do with his control of her incredible magical powers?
It's the year 2017 and still the Nekos are treated like less than human. There's no shortage of discrimination for these cat-like creatures who are all but human. Perhaps worse than this is that there is no real hope of that situation ever getting better. The Nekos are simply a fact of life, and in their life, they have to deal with the reality that they are treated as less than human - even if in some ways they are more than. Jobs are harder to get - and almost never anything in the public eye - homes are difficult to find, friends - let alone allies - are a chore to acquire. Because of this when it comes to enforcing the law, police forces often put little emphasis on crimes regarding the Nekos and their rights are rarely enforced.
A single year apart this brother and sister duo grew up closer than most. Run from home to home, family to family, they only ever really had one another to count on. It was only natural that they became exceedingly close as they reached adulthood. With a turbulent - to speak mildly - it was no surprise when they ran away from their latest home and took to the streets themselves. Soon they were running petty crimes from city to city, working their way boldly up the ladder of bad ideas. Slowly they became better and better at what they were doing. Pickpocketing became con games, which became burglaries, that became robberies, that escalated to murder. For the thrill, the fun, and the reward it seems that there's little that these two won't do.
Together the pair decides to try something new, and they hit the streets to find a stray Neko. They offer the girl a home to come to, showing her only the best intentions. Only when she gets back to the home she's clasped in irons and realizes very quickly that this dream situation is a nightmare unfolding. She's taken as their slave, as they try to break her and make her theirs. She becomes their toy... Their pet.
I am indifferent to the character(s) that I play in this game - I am open to playing any combination of these. I am open to this game involving two writers aside from myself so that all three characters can have unique writers. A player who is willing to play two of the characters is good but not required. This game is meant to be extremely dark - nothing that is done to the Neko is going to be gentle, or kind. This is a story about forced domination and brutal submission. I am open to playing up a sort of duality here, however - in such a case, one of the siblings might start to actually feel (or be softer towards) the Neko, while the other sees that and wants to increase the forcefulness used towards her. In this situation, one character would try to make things easier - very subtly - for the Neko, while the other would take it out on her. I'm looking to explore darker themes here, and do not, at all, want this to turn into a fluffy romance type story - except perhaps between the siblings.
For over twenty years the philanthropist Bruce Wayne protected Gotham city by night as his alter ego, Batman. From countless villains the caped crusader defended the city, putting himself at constant risk. During his tenure, he trained a number of sidekicks, most notably Dick Grayson then Robin and Barbara Gorden, Batgirl. While a few others came and went, over the years it was only Barbara that continued her vigil alongside Batman - until eventually she was considered as skilled as he was. That notion was put to the test when six months ago when the Batman was finally killed. In a historic fight against Bane, who was being controlled by the Joker, the massive venom pumped man did more than just break Bruce's back. Gotham mourned the loss of its favorite son, Bruce Wayne, who was reportedly killed in a rock climbing accident. The truth about his nightlife was never revealed, but in the underworld, the news of Batman's demise traveled far and wide, and it did so quickly. Within the few short months since Batman's death crime has sprung up to a record high in Gotham as those who were previously kept away by Bruce's vigil flocked back to get their fingers in the proverbial pie.
Wracked with guilt over not being there for her mentor, and finding that the entire Wayne estate - as well as control of Wayne Industries - has been left to her, Barbara has found herself spending more time beneath the cowl than she has at any point in her history; determined to not let Batman's legacy be washed away. While Batgirl has proven time and time again that she is just as capable of putting an end to problems that she finds, she struggles to strike the fear in the hearts of the bad guys in the way that Bruce did. She finds that despite her training, and resources, that she is no Bruce Wayne and that she can't handle the stress of her night life in the same way that she did. It was an entirely different thing to be the sidekick, but now owning the mantle of the caped crusader she has to do even more - even better - than that. She needs to not be as good as the Batman, but be better than him. With that looming over her head Barbara has looked out to invite someone into her life, to bring in an anchor to keep her from becoming too much like her mentor and to keep her from drowning in the circumstance of her new responsibilities.
Little does she know the difficulties that will come with keeping someone close, while keeping them safe and unaware of her own alter ego.
I am looking for someone who will play the male or female character alongside Batgirl, who finds themselves in the graces of Barbara Gorden. They develop a relationship, but as that happens it becomes more and more difficult for Barbara to keep her secret identity from her new partner. I'm open to this game including cameos from other characters in the DC universe, however I'm mostly interested in it focusing on the idea that Batgirl finds a romantic partner and struggles to balance the two very different sides of her life; her responsibilities as Batgirl, and her day job as CEO of Wayne Industries and her growing desire and need to be near this partner. I'm open to the idea of this partner eventually becoming a partner in a more superhero way later down the line, but it would need to be much later sort of transition. I'm also very intrigued by the idea of exploring Batgirl needing to save her lover, without revealing her identity, and the strife that can arise from that situation. Details are very negotiable in this story.