I always love it when GM's put auch lovely thought and details to their RP's :3
Alright! You got me convinced. So, do you have a basic sheet layout in mind? I have my own char concept already thought out
Your praise is very welcome though, as this is the first time I've tried letting people into my carefully constructed (and often very strange) sandboxes. (I go into this much painfully intricate detail in everything)
I do not have a hard sheet worked out at present, as it's closing on 2am and before today/yesterday I had sadly resigned myself that the game wasn't going to get much traction. But with at least two people on board, I will attempt to have a working sheet created by tomorrow evening - monday at the very latest. Below is the key points I could figure out at this abysmal hour.
Vision: Means and effect (You can have as many or few eyes as necissary, and are not strictly limited to the human visible light spectrum. However, having view of the FULL electromagnetic spectum is pushing the limits)
Locomotion: Leg shape, number, carry weight, balance. Or essentially, how your things move. Again, you aren't limited to traditional locomotion. If you want to sling from webs, fly with wings, or shoot electrical tractor bolas... Spin it for me!
Sensory - You are allowed one -specific- sixth sense, and additional senses at the cost of one of the original five senses. Catch-all supersenses (Spiderman's 'Spidey-Sense') are not allowed - think more along the lines of a Sharks ability to sense electrical currents or a Snake's ability to feel seismic tremors by sliding around.
Supersense - Have up to two senses adapted to the extreme or one that you can dial in to various severities (eyes that shift multiple spectrums or telescope are one example of this). Keep in mind that the double supersense gives benefits and drawbacks
related to having such keen awareness.
(Note): Simply having limbs that can be used as bludgeons or crab like claws does not take up these slots. These are your fantastical special attacks/powers.
Example: I've decided that my GMPC will have a hybridization of the pistol shrimp and bombardier beetle in a giant claw form. Essentially, he can create sonic bursts with his claw while spraying napalm at the same time - Ultimately creating EXPLODING SHOTGUN CLAW OF DOOOOOOM. I am so proud of this idea
I had started to go into super big detail on this section, but actually I am going to have you guys PM me your basic concepts while I am making the sheet and I will go from there. The last thing I want to do is cut off you guys at the limbs while tailoring the slot count to my specific GMPC.
So you are not using the system I suggested? I must admit RPG rules for Kaiju are pretty hard to find. That aside I'd like to play some sort of crab E.V.O. I promise not to shout 'Crab Battle" or "Olioliolioooo"while playing though.
Until I have time to go over the system with a fine toothed pen, I'm of the opinion that I can just Macgyver something together as we go due to the fact that there seems to be a <5 headcount. I've always felt that heavy systems put someones creativity in an Iron Maiden. Despite the delightful music we might put out as the first ever Kaiju-Rock band... I like to allow peoples minds to drift toward the fantastical as I find people get much more excited when they can spin their wild and crazy ideas.
I do of course have emergency tasers on hand if things get too
The crab video was delightfully entertaining, but it made me think of something - What sort of time period would you guys want to do this in?
Options (Feel free to vote these or suggest your own)
Modern (Real Life)
Future Modern(Next 100-200 years)
I am almost certain
that I rambled, but I hope you two (or more who might be lurking) can make sense of this.
Oh yeah, and there will be sheets for the humans too once we pick a setting.