Hope I'm not too late!Name:
Robert Hammerfist (Of the Hammerfist paladin family) but he goes by the name Robert the Wary.Sex:
Born to a Druid outside of a village near Talingarde, Robert Hammerfist grew up hating his father, a Paladin of Mitra who was part of the Knights of the Alerion. While his birth was legitimate, and his mother and father were married at the time, Robert's mother, Alariana Hammerfist (formerly Alariana of the Glades) was seen by the village as a strange hermit, and by the way of her dress, a likely whore. They had believed that Robert was born out of wedlock, and while it was not illegal to have a child outside of marriage, it was still highly frowned upon.
The entire village shunned and antagonized Robert and his mother, and the others in the village treated Robert as if he were a bastard child. Despite his protests, and statements to the contrary, no one believed him when he said that his father was Damarius Hammerfist of the Knights of the Alerion. His mother encouraged him to have faith, that Damarius would one day return, and straighten everything out. For a while, he had his faith. He prayed to Mitra for to bring his father back. But over time, the daily torments and the unanswered prayers taught him that he could not rely on his father or his parents' God. When he was a preteen, his prayers to Mitra turned to curses, and he vowed to slay his father for making him and his mother outcasts.
As he grew in age, he began to hide from the other villagers in order to avoid their punishments. He became adept at sticking to the shadows better than any thief could ever dream to be. He became a phantom, silently stalking the darkness, and disappearing into thin air when the other children in the village attempted to bully him. Over time, he began to realize they feared him when they could not find him. He decided to turn that fear into a weapon. He began practicing with whatever weapons he could get his hands on, farming implements, darts and knives from the tavern, even weapons from the smithy, all were stolen to build a small arsenal of equipment he could use. He had built a close relation to his mother, the only person he could never hate, and she showed him what plants in nature he could use to survive, and what plants were poisonous, should he ever get lost in the woods. It was the latter that interested him more.
After successfully making a poisonous substance from the local flora, he began practicing his application of it, starting first with a dart. He planned to use this dart to do harm to one of the more prominent and vocal of his bullies. His trial run of the use of poison was an incredible success. He had cautioned the children not to chase him anymore, or their leader may never walk again. They laughed at him, and started trying to pelt him with rocks. When he ran, the biggest and loudest of the children followed, only for a dart to end up stuck in his neck. When the boy fell over, ill with an unknown sickness, the other children fled. His task done, he laid low to observe what happened to him. And sure enough, the boy was bedridden from the poison. He would survive, but Robert had achieved his goal, and instilled fear into the village's children. His mother, however, did not approve.
Alariana chastised Robert harshly for his actions. Robert argued that now, the village would no longer mock them and torment them, and they had nothing to fear from them. But his mother would hear none of it, and punished him harshly for his transgression. He could never hate his mother, but Robert knew he was no longer welcome. That night, he gathered his most favored weapons, and departed. Knowing he could never return home, he resolved to make good on his threat of vengeance against his father. He traveled to Talingarde, and quickly located the halls of the Knights of the Alerion. Silently, he began planning. He came up with a long lived plan of making a cover identity as a merchant, even setting up a stall in the marketplace, and becoming a relatively trusted member of the community. For five years, he kept up this charade, watching the patrols of the Alerion Knights.
Eventually, he managed to memorize enough of the duty roster and patrol routes to put his plan into action. He snuck in through where he knew the patrols were blind, and quickly located the rooms of the higher ranked knights. Sneaking into the room with his family name on it, he hid, and awaited his father. Eventually, Sir Hammerfist did come in, not knowing about the scarfed, hooded figure waiting in the shadowy corners of his room. Sir Hammerfist dispensed with his armor in preparation for sleep, and as he laid down, Robert dropped to the floor, coating a short sword with a paralytic poison, and a dagger with a poison that attacked the heart.
Robert stood over the sleeping form of his father, his dagger raised high in the air, and his sword held behind his back. However, as he brought the dagger down, Sir Hammerfist took a sword from under his pillow, and parried the blow, knocking Robert back. Damarius stood, his sword on guard. "Did you not think I would recognize that someone had unlocked my door, assassin?" Robert's response was silence, as he readied both his weapons. "You will not talk, assassin? Then die in silence!" He proclaimed. Damarius lunged forward, bringing his sword down, but Robert managed to dodge Damarius' blade. He brought his own weapon around, nicking his father in the stomach with his sword. The paralytic entered his bloodstream, as Robert evaded another strike from the paladin's blade.
Damarius' movements slowed, as the poison took him. Silently, Robert approached his father. Damarius tried to lift his sword, only to find that his arm would not respond. Robert held his dagger high, his eyes glaring at Damarius with anger and vengeance. He brought his dagger down to pierce his throat, but Damarius clumsily blocked it with his one good arm. The dagger sunk into his skin, and he shouted in pain, as the second poison entered his bloodstream. It was at that moment, the other knights came in, hearing their comrades cries.
What followed was a chase through the halls of Alerion. Using his swiftness and stealth, Robert managed to evade his pursuers for a long time. But just as he was about to be home free, he was spotted by one of the Knights' higher ranking members. He tried to evade them again, but this time, the knights managed to corner Robert before he could get away. Two of the paladins approached, took him by the arms, and unmasked him. They were shocked to see it was the kindly merchant that they had seen every day in the market. When questioned, their only answer was his silence. Seeing that he would not speak, one of the knights scowled. "Fine then, merchant! If you'll not answer for your actions, you shall answer for your crimes!" Led off in manacles, Robert only smirked in satisfaction, believing his vengeance was complete. However, he did not know the strength his father possessed.Personality:
Robert is a man of few words, and will not speak at all if confronted. He usually plans to himself, but if he feels his input would help anyone he's partnered with, he will not hesitate to speak his mind. Robert shows sympathy for those scorned by society, being an outcast himself, and will attempt to genuinely befriend them. He has no tolerance for the so-called "righteous upholders of justice," believing that true justice is only what you can carry out.
Robert abhors combat on equal ground, and would sooner ambush his enemies, and catch them off guard. He never fights fair, and always makes sure to take whatever advantage he can get. His favored tactic is to make his opposition fearful of him. He uses hallucinogens, ghastly imagery, and even the dead bodies of his victims to achieve this.
Rather than classifying him as one alignment, I think it'd be safe to say he's Neutral Evil, with Lawful Evil tendencies. There's only one person in the world he considers 'family' and that's his mother. Robert values his mother, but will not heed her requests. But no matter the circumstances, he will not betray his mother. Robert has no friends, but if he did, he would provide for friends, and expect to be repaid in some manner. He'd only have a few close friends, but he would never betray those he has. If he ever had a lover or romantic partner, he'd have them for life, and would remain loyal to them for as long as they were loyal to him.
Robert is not concerned with politics, and does not seek positions of authority over others. However, he does support the nation and the law when it's profitable to do so. If he becomes the law, he would use his position as another weapon in order to destroy whoever stands in his way. He values no laws in particular, only his personal contracts. The law is great when it's on his side, but if he's on the wrong side of the law, he will use any means necessary to evade justice, taking great risks if the payoff is great, and killing (or making an example of) whoever is necessary in order to advance himself.Sexual Preferences:
The only person in his life who has ever genuinely cared about him was his mother, and his mother was (obviously) a woman. Thus, he leans heavily towards being straight.What I want from this game:
I kinda want a side story between Robert and his father, Damarius. Maybe Robert will finally get his revenge, or maybe Damarius will make amends to his son for not being there when he was needed. Plot-wise, I hope that my character will unearth some knowledge or evidence that proves the Mitra-run organizations are just as ignoble and detestable as any villainous organization, simply because they advance only the goals of Mitra and his followers, and ignore all others because they're "not fit to worship." But above all else, I wanna have fun, and be on the other side of the DM screen for once!