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Author Topic: The War Tower at Belleron (D&D Social Game)  (Read 7757 times)

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Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #25 on: December 04, 2013, 11:49:43 PM »
Aaaand I just now remembered another old character that I suddenly have the urge to play. ><; An Imp assassin named Kulzu, made using the Imp monster class from Savage Species.  Would a character like that fit in in this sort of game, or...?

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #26 on: December 04, 2013, 11:51:08 PM »
Aaaand I just now remembered another old character that I suddenly have the urge to play. ><; An Imp assassin named Kulzu, made using the Imp monster class from Savage Species.  Would a character like that fit in in this sort of game, or...?

Ha ha ha.  The imp can stay or go.  It's up to you.  I wouldn't throw so many characters into the melting pot at once, though. ;)

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #27 on: December 04, 2013, 11:59:59 PM »
Yeah, I'm not planning on playing all three. ^^; Basically, it'll be either Maraen and Hel, or else just Kulzu.  I'm still trying to make up my mind, so that's why I'm asking if the latter would fit in.

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #28 on: December 05, 2013, 12:01:14 AM »
Yeah, I'm not planning on playing all three. ^^; Basically, it'll be either Maraen and Hel, or else just Kulzu.  I'm still trying to make up my mind, so that's why I'm asking if the latter would fit in.

I'm being promised a beautiful 20 CHA Warlock/Rogue or an imp. ::taps chin::  I wonder where my vote is gonna go... ;)

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #29 on: December 05, 2013, 12:11:53 AM »
...The imp has large breasts? ^^;

Well, that and Imps appear to have an innate +4 racial bonus to Charisma, according to the Monster Manual. :P The GM of the game she was in allowed me to combine the 3.5 stats and the Savage Species monster class, so she had things like a wider selection of alternate forms than the standard imp, regeneration instead of fast healing, and so on.  I don't think she was quite worth the +4 LA, even with that, but in a Gestalt game, I think she'd be rather fun to play as.

Offline MrBubbles

Re: The War Tower at Belleron (D&D Social Game)
« Reply #30 on: December 05, 2013, 08:58:06 AM »
but why are the characters all beefed up to superhero level.. why not lv3 or something.. atleast then everyone would be scared of sharp objects...

Because beefed up heroes having a quickie behind the stables is inherently hotter than if it were some schmoes still green behind the ears XD.

Buuuuut now you present an interesting idea; what if we have some people play beefed up superheroes, and others play the bright-eyed youths discovering the War Tower for the first time? Or just have 'em as NPCs.

...The imp has large breasts? ^^;

Well, that and Imps appear to have an innate +4 racial bonus to Charisma, according to the Monster Manual. :P The GM of the game she was in allowed me to combine the 3.5 stats and the Savage Species monster class, so she had things like a wider selection of alternate forms than the standard imp, regeneration instead of fast healing, and so on.  I don't think she was quite worth the +4 LA, even with that, but in a Gestalt game, I think she'd be rather fun to play as.

Before I saw that she had alternate forms, I was pondering the logistics of how she'd, uhh, "accommodate" some of the people she might meet at the inn. Halflings and Gnomes are small, but that seems... Well, Peg A being much too big for Hole B.

Then again, figuring out how to make it work would be half the fun >:)
« Last Edit: December 05, 2013, 08:59:36 AM by MrBubbles »

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #31 on: December 05, 2013, 09:31:43 AM »
Because beefed up heroes having a quickie behind the stables is inherently hotter than if it were some schmoes still green behind the ears XD.

Buuuuut now you present an interesting idea; what if we have some people play beefed up superheroes, and others play the bright-eyed youths discovering the War Tower for the first time? Or just have '

Then again, figuring out how to make it work would be half the fun >:)

I have no problem people playing as non-statted individuals. 

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #32 on: December 05, 2013, 12:02:48 PM »
Before I saw that she had alternate forms, I was pondering the logistics of how she'd, uhh, "accommodate" some of the people she might meet at the inn. Halflings and Gnomes are small, but that seems... Well, Peg A being much too big for Hole B.

Then again, figuring out how to make it work would be half the fun >:)

xD Well, size differences can certainly be enough of a restriction for people to really have fun and start getting creative, in my experience...  And yes, alternate forms can really help for when people want something a little more standard.  In Kulzu's case, her 'big person' alternate form is a Tiefling, which she primarily uses as the face for a modest poison-crafting business she runs on the side.

Her other alternate form, since Imps can get up to two, is a Coure Eladrin, which is useful for dodging would-be demonslayers. ^^ Though, I'm considering making it a Gnome or Halfling for this game, instead...

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #33 on: December 05, 2013, 03:16:10 PM »



----------------------------------------------------------------------------
Name:  Campbell Garrett| Race:  Human| Height: 5'11
Player: PhantomPistoleer| Gender: Male | Weight: 140 lbs.
Update: December 5, 2013| Age: 28| Eyes:  Silver
Align: Chaotic Good| Size: Medium| Hair: Silver
Deity:Everyone| Speed: 30 ft.| Hand: Right
Sexuality: Bisexual | Disposition: Slut| Frequency: Often
----------------------------------------------------------------------------
Character Sheet:  http://www.myth-weavers.com/sheetview.php?sheetid=726118
----------------------------------------------------------------------------

The Lion of the Press:
The Ballad of Campbell Garrett
Adventurer, Explorer and Famed Reporter for the Korremberg Press

"Lissen my man, I'm jest heer to get de' stone culd facts;  but if we're keeping this off'er de record, then by oll meens, imbellish a littel."
--  By Campbell Garrett, 998 YK

Foreword by the Editor:  Dear Reader, as your esteemed editor-in-chief, I must regretfully apologize for the bizarre antics of one of my reporters, Mr. Campbell Garrett.  As you already know, Mr. Garrett has acquired a reputation in the civilized world as an excellent correspondent, an intrepid adventurer and, to my innermost regret, an overzealous, ego-maniacal, anal retentive madman.  But what can I say?  The boy is like my son.  I have known him for years, and taught him our craft.  And though I can say that I am proud of him, for he is only eighteen and stands heads and shoulders above almost all of his peers in the journalism world, the Korrenberg Chronicle does not in any way condone or advocate his rampant drug and alcohol abuse, or his misuse of elemental transportation.  On the behalf of our staff, we apologize to the people of Korth, and will take steps to assure that events like the ones that happened during the night of the incident never happen again.

A Portrait of an Artist as a Young Man:  Born in 980 YK in a small village in Breland to commoners, C. Garrett didn't demonstrate an aptitude for learning until the distinguished scholar and renaissance man, Mr. Silar Fiddlewinks, renowned all across Khorvaire for his work on elemental binding, found himself in the Breland countryside with a broken lightning carriage.  While the gnome tinkered away in the underbelly of the machine god, Garrett, then a boy of eight, approached the gnome and made an insightful (and very insulting) remark that at once created a solution in the gnome's mind.  The gnome took a special interest in the child afterward, and Mr. Fiddlewinks quickly discovered that Garrett was intellectually very gifted and soaked up knowledge like a sponge.

Mr. Fiddlewinks talked Garrett's parents into allowing him to attend Korrenberg Academy, where Garrett excelled at his coursework in philosophy and religion.  He graduated at the age of 15, and sought employment as a copy editor at the Korrenberg Chronicle, and was eventually elevated to the level of correspondent for the internationally acclaimed publication at 16.  As a reporter, Garrett worked feverishly to deliver eye-grabbing stories, and has even gone as far as venturing to cold Frostfell and dark Xen'Drik to track the movements of established adventuring parties.

He has published seven volumes: The Layman's Guide to Esoteric Religion in Khorvaire, Diverse Tactics in Warlord, Magic Around Us, The Strange History of Breland Cheese, Essays on Dwarven Dialects, The Dialects of Kaius the III, and the ever popular, Dungeoneering.  Furthermore, his band, Shegroth's Teeth, released a popular hit a year ago entitled, Swim Towards the Siren.

Adventuring:  Garrett has earned much of his experience and reputation from previous adventures with well-known parties, and has benefited from the advice and friendship of famous explorers, dilettantes, pirates, nobles, etc.  However, Garrett has the tendency of taking notes during combat, because he wants to accurately describe occurrences for his readers, thus making him insufferable on the battlefield.  Furthermore, though highly intelligent and extremely well-versed in any environment, groups often make the mistake of employing Garrett as a scout (in fact, the phrase "Garrett, scout ahead" are now considered famous last words).

Personality:  Garrett loves himself, but typically excludes himself from his stories.  However, he buys into the hype of him being a swashbuckling everyman, and his youth has given him a sense of immortality that makes him overly brash.  He is conceited, arrogant and smug, and he is never up to any good (aside from his stories, all of which are always good).

Behavior:  Loud-mouthed, insolent, intolerable;  these words describe Mr. Garrett well.

Language:  Though Garrett has been educated in the college of Religion and Philosophy at Korrenberg, Garrett speaks in a jocular, self-aggrandizing vernacular of lower-class Brelians, spattered with nautical references and adventuring idioms.

Rules of the Trade:  As a journalist, Garrett must abide by a certain code of ethics.  The code is listed as follows:
1)  Never tell your readers a lie, unless it protects them.
2)  Never tell your editor a lie, unless it will protect him/her.
3)  Always protect your sources, no matter what.
----------------------------------------------------------------------------

Sample Post:

Quote
From the Journals of M. Campbell Garrett, Journalist Extraordinaire and Generally Amazing Person

*NOTE to the EDITOR:  Please make me sound more awesome in your edits.  I know that it's hard to make me sound any more awesome, but you can't have too much of a good thing.

Now what was a rock star world-class adventurer like myself doing with such a motley crew of butchers?  I wish, dear reader, that I was there excavating the deepest, staunchest secrets from the Karrnathi front.  No, instead, I was serving time.  Time owed to the great Capitol of the Eastern Kingdom, Korth, for crimes of debauchery.  It all began when my supplier and P.R. agent, Brotno the Dwarf, acquired an electric car, four belt pouches of glitter and an irresistible desire to get laid by the premier goblinoid prostitute, Enrica.  Somehow we ended up being chased by ravenous dust clouds that chomped at the ankles of timid men and ate brave men whole.  I didn't want to get eaten, and neither did Brotno, so that scumhead kicked the electric car into gear and elbowed the earth elemental in the face to get us moving at an amazing velocity (read:  15 miles per hour).  This was too much for Brotno, and it was too much for the elemental, and so we wound up in a tavern, upside down, with the earth elemental pinning us.  We were also charged with a number of other crimes, such as public exposure, assaulting a member of the clergy and a host of others, but to be very frank, I do not remember any of it.  I was really, really high, and there were dust clouds chasing after me.

And dear reader, you never want to be caught by a dust cloud.

My time in prison was exciting.  I took copious notes on the characters and scenes, and I might have made a few contacts.  It all really depends.  You can't ever count on people when they are in prison.  One shakedown and suddenly they aren't the contacts to have in the yard.  They are yesterday's news, and it all dawns on them that they're stuck behind those iron bars and spit-wad walls.  But I can't relate.  I'll never be yesterday's news.

How did I get here, in this small hall at the Rekkenmark?

I was introduced to this humdinger of a woman named Major Saithe, the leader of this elite crew of hags and weirdos.  Major Saithe is the enemy.  I was introduced to her by my friends Led and Zed.  Led and Zed are guards in Karrnathi, and real nice fellows, too.  One of them said:

"Major, by order of the King, we are placing Mr. Garrett in your custody.  He is to be your prisoner."

"Yes," said Led, I think, "We can't keep him any more.  Real embarrassing business."

"You see, he has escaped prison.  Three times."

"It really wouldn't be so bad if he had escaped and we had caught him again, but each time, he just wandered back into prison.  We weren't suspicious, the first time.  See, he was as high as a kite, so we thought him a numb skull.  The second time, we just thought he was the most unfortunate soul ever.  Third time, well, we got curious.  And... well, it's very embarrassing."

"Mr. Garrett has written three articles on how to escape our prisons*," Led said, I think.

I could only grin at the Major and give her a thumbs up from my manacled hands.  I felt like chewing on a caltrop, because I knew I was grinning like a shit-eating dickhead.  I've looked at myself often in the mirror to know what my face looks like at all times, and even I dislike my shit-eating grin.  I can't imagine what that nasty, ghoul-limbed troglodyte of a woman thought.  Probably surprise, since she couldn't find it in her heart to just kill me, and let me tell you, she's the sort that will as soon as kill you then look at you.  Maybe she felt joy, because the jobs at the Rekkenmark, they aren't of the variety that you just walk back from.  She knew I was dead meat.  Whatever.  It meant an exclusive.  Those parchment writers were so stuck on the fact that I wrote a few articles describing the inefficiency of their prison system that they got a hard-on when I said that I'd coast with their gung-ho naturalists.

"Oi!  Wot's the furnace jibbin' 'bouts?"  Surprised that this is how I talk?  Me too.  I can't shake the accent.  "Oh, I get it!  He's sellin' insurance!"  I'm not sure whether or not I like Mark.  He seems like the sort of fellow you don't want to house your pastries.  In fact, he's probably the first guy you want to house your enemy's pastries.  But that means that I get to hang out with him, and I can't find anything heart-warming about his frosty exterior.    "No?  Den' what's dis business of calculatin'?  Pfft.  I say bait an' trick 'em, an' I can get my ex--"  I eyed the major, "Once dis' mission's been declassified, dat' is."

--
* Ten Things You Should Know When You Are Arrested In Korth, How to Escape Prisons in Korth, and Developing Useful Weapons in Prison Whilst in Korth, by Garrett Campbell;  The Korrenberg Chronicle, Vol III (Ep XXXXVI, XXXXVIII, XXXXIX), 998 YK.
« Last Edit: December 05, 2013, 03:23:58 PM by PhantomPistoleer »

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #34 on: December 05, 2013, 03:29:12 PM »
Well, Kulzu's character sheet is pretty much done, aside from the bio. ^^

By the way, Phantom, I know you said that classes from any official source were allowed, but what about feats?  Two of the feats I picked up for Kulzu were from Dragon Magazine, which isn't really known for having very well-balanced content. ^^; The two feats I chose were Poison Specialization and Deep Poisoning, both of which I think are pretty fun and flavorful, and help my character be a bit better in her chosen field of work.

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #35 on: December 05, 2013, 03:33:20 PM »
Well, Kulzu's character sheet is pretty much done, aside from the bio. ^^

By the way, Phantom, I know you said that classes from any official source were allowed, but what about feats?  Two of the feats I picked up for Kulzu were from Dragon Magazine, which isn't really known for having very well-balanced content. ^^; The two feats I chose were Poison Specialization and Deep Poisoning, both of which I think are pretty fun and flavorful, and help my character be a bit better in her chosen field of work.

::grabs Kunoichi's shoulders!::

Kuno!  Is this the character you want?  If yes, just go with it!  If no, then make it work.  ::TIM GUNN IMPRESSION::  Make it work!

(The answer is, the nature of the game doesn't require that I take into account "balanced" content;  just have fun with it.  It's a social game.)

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #36 on: December 05, 2013, 03:39:16 PM »
xD Okay then.  I had a feeling it probably wouldn't matter, but most of the DMs I've played under have only allowed Dragon Magazine content on the condition that they get to look it over first, so I figured it wouldn't hurt to check.

Hmm, now to figure out what sort of bio Kulzu would have in Eberron...

Offline MrBubbles

Re: The War Tower at Belleron (D&D Social Game)
« Reply #37 on: December 05, 2013, 11:18:56 PM »

Having spent several decades traveling the world since then, Kulzu has made a name for herself in underworld circles as a paid assassin, and has gained some renown in her alternate form as an adventurer.  Though few realize it, she is also the original creator of a new and deadly variety of poison that is popular among certain cults of the Dragon Below, a poison known as Imp's Milk.



With a name like that and breasts like those, I wonder how she makes it.

But yeah, I'll pump out a character and drop it on this thread sometime Sunday; gots me a paper and some finals to do, and then I'm home free.

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #38 on: December 05, 2013, 11:23:25 PM »
Kuno, I hope your imp can keep my Hunter S. Thompson-esque journalist strung out.  ;)

And I'm looking forward to it, Mr. Bubbles.  I'm glad people are interested.

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #39 on: December 05, 2013, 11:39:31 PM »
Kuno, I hope your imp can keep my Hunter S. Thompson-esque journalist strung out.  ;)

She's got max ranks and Skill Mastery in Craft: Alchemy, Craft: Poisonmaking, and has two power points to spend on Psionic Minor Creation, which can be used to create up to 1 cubic foot of plant-based materials per manifestation. ;) It only lasts for one hour, though, so he'll have to work through it pretty quickly...

With a name like that and breasts like those, I wonder how she makes it.

Pretty much exactly how you're imagining she does, to be honest. :P

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #40 on: December 05, 2013, 11:41:19 PM »
She's got max ranks and Skill Mastery in Craft: Alchemy, Craft: Poisonmaking, and has two power points to spend on Psionic Minor Creation, which can be used to create up to 1 cubic foot of plant-based materials per manifestation. ;) It only lasts for one hour, though, so he'll have to work through it pretty quickly...

How lovely!  ^_^

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #41 on: December 05, 2013, 11:54:57 PM »
If you'd allow it, I could also swap out her standard Imp poison sting that does Dexterity damage for that of a Euphoric Imp from the Fiend Folio, which leaves the target dazed for 2d6 rounds due to being caught up in a state of blissful euphoria. ;D I imagine that would end up making her fairly popular among the more hedonistic patrons of the Inn.

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #42 on: December 06, 2013, 12:02:08 AM »
If you'd allow it, I could also swap out her standard Imp poison sting that does Dexterity damage for that of a Euphoric Imp from the Fiend Folio, which leaves the target dazed for 2d6 rounds due to being caught up in a state of blissful euphoria. ;D I imagine that would end up making her fairly popular among the more hedonistic patrons of the Inn.

... Yes.  Yes, now you MUST do that. ;)

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #43 on: December 06, 2013, 12:10:45 AM »
Done. ;D So that's a DC 30 Hallucinogen, and a DC 30 Con damage poison.  Add on the at-will Invisibility, and I guess it's pretty clear how she got to be such a successful assassin...

Edit: Oh, yes, and 8d6 Sneak Attack.  Can't forget about that. :P
« Last Edit: December 06, 2013, 12:18:09 AM by Kunoichi »

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #44 on: December 06, 2013, 12:18:54 AM »
Done. ;D So that's a DC 30 Hallucinogen, and a DC 30 Con damage poison.  Add on the at-will Invisibility, and I guess it's pretty clear how she got to be such a successful assassin...

Mmm!  It sounds quite splendid.  I am glad that you got a character that you really like.  ^_^

Online Primarch

Re: The War Tower at Belleron (D&D Social Game)
« Reply #45 on: December 06, 2013, 10:27:05 AM »
As we're gestalting, do we put LA against both classes, one class or half and half?

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #46 on: December 06, 2013, 10:29:41 AM »
You may place the burden of an advanced race on one side of the gestalt.

Offline Kimera

Re: The War Tower at Belleron (D&D Social Game)
« Reply #47 on: December 07, 2013, 04:49:17 PM »
Still room in this game?

Offline PhantomPistoleerTopic starter

Re: The War Tower at Belleron (D&D Social Game)
« Reply #48 on: December 07, 2013, 05:24:44 PM »
Still room in this game?

There is actually no ceiling in terms of player count.

Online Kunoichi

Re: The War Tower at Belleron (D&D Social Game)
« Reply #49 on: December 07, 2013, 05:31:14 PM »
Here's hoping we get to have plenty of players, then. ^^