Hello all, as you can tell by the title, I am intrigued by the idea of playing transgender* characters and exploring the many, many possibilities that they can bring to a roleplay. As a general rule, I try to leave my plots as open ended as possible so my partner has room for input. In my forum signature you will find a detailed profile which contains some of the faces I enjoy using for my characters, and also more information about me as a partner.
I mostly play pre-operative male-to-female transgender characters. Will occasionally consider female roles, provided the plot is of particular interest to me. I usually prefer to play opposite male characters, but will consider others should the plot be of sufficient interest. In addition, I try to make my characters real and believable. They have hopes, dreams, dislikes and desires. More often than not, they'll be strong in their own ways too. Long story short, don't expect a porcelain doll that will bend to your every whim.Writing and Grammar
*I consider myself an average writer, and seek partners at/above my level, and while mistakes are bound to happen, I am unable to work with a partner who comes up with posts riddled with spelling and grammatical errors. Additionally, I only write from the third person perspective.Settings
*I prefer stories grounded in reality, set in modern times, though there are certain exceptions to this. Like many others, I use images of real people for the appearances of my characters. I also will not play across any anime/cartoon characters or involve myself in any stories set in those sorts of worlds. Personal preferences and all that. Sexual preference
*I never play the dominant partner in a scenario, and my characters will never 'top', for want of a better word.Posting rate
*Barring certain exceptions, I am able to post at least once every three days, though I am well capable of multiple responses on the same day (and usually do so). Real life might get in the way of writing sometimes and I'll be sure to inform my partners if that is that case, and expect the same in return. On my partner's end, I usually expect a post or two a week, of course, it'll be awesome if you are able to post with greater frequency and I'll usually be able to match your rate.Ons and offs
*Do check out my on's and off's for more information, it'd certainly save you a whole lot of trouble asking what I like!Finally
*Most importantly of all, have fun! I'm sure most of us do this for fun, and I don't want anyone to feel obligated to write with me. If you feel for any reason our pairing or plot is not working out, just let me know, no hard feelings. I'll be sure to do the same. That said, I can only write with so many people, and I choose my partners based on how well I think we'd write together. Should I turn down a proposal, it's only because I feel we aren't all that compatible, so please don't feel too hard done by!
I'll happily write with anyone, regardless of gender, so long as I feel that we'll be a good fit for each other in terms of writing together. That said, I prefer males as sexual partners for my characters, but may occasionally deviate from this course. Sexuality, like gender can be and often is fluid after all.Creativity:
I seek a partner capable of bringing their own spin to the plot, throw the occasional curveball and share the creative load as the story progresses, and impose the same expectations on myself.Multiple characters:
We meet many people in a normal day of our lives, even if the majority of those are just fleeting encounters. Similarly, the world out characters inhabit should be a living one. Thus, I seek a partner who like myself, is willing to play multiple characters, as and when required.GMs:
While not too long ago I would have been hesitant to write with a GM, since I've had an encounter or two with a couple of overbearing ones in the past. However, some of the most positive writing experiences on this site have been with such individuals, and depending on the plot, I would be more than willing to collaborate with a GM.Communication:
Communication is key for me, and I prefer to run any major plot twists or developments by my partner before actually pushing ahead. I expect the same from any potential partners, and would also like to be informed should they have to drop the story for any reason. I wouldn't mind all that much, except when a partner disappears without a trace.Possible group scenarios:
Some of the ideas in my thread would possibly lend themselves well to a group setting, and I'd be happy to discuss such a setup should there be sufficient interest.
My 'Ons' and 'Offs'Current threads:All Flesh Must Be Eaten Prequel: Gracie's College days.
( with Jr) Playing: Allie's College days.
(with Jr) Playing: Daddy's little killer.
(with Jr) Playing: Sub Rosa
(with Tanner) Playing: 7:34
(with TheJovian) Playing:
Do take note that I am not limited to just the ideas in this thread. I am always happy to hear the ideas of others, and am always open to suggestions. If you have an idea in mind that you'd like to work out with me, feel free to bring it up! Got a plot in mind that you want to try and work out? My inbox is always open!
Preferred settings include: Modern, Realistic. Period, 1940s, 50s, 60s America. Low-fantasy.
Current status: Seeking the plot listed below. I am also selectively open to, and willing discuss other ideas potential partners might have.
Spy-themed story Wanted. GM/Single partner/group
(Modern, Realistic, Action) GM/Single partner, potential group scenario.The plot:
MC is part of a covert government organization that carries out tasks deemed too controversial to taken on by any of the more familiar intelligence fronts. Think assassinations, corporate espionage, target protection, and everything/anything in between. The plot would revolve around these missions, and also how the characters involved balance it with maintaining a so called 'normal' life. Ideally, I would like to write with a Gm for this plot, one who would enjoy creating a living, breathing world around my character. That is not to say I expect such a partner to carry the creative burden, of course. I am looking at a collaborative effort and have plenty of ideas in mind already for this particular plot.
Alternatively, this idea can just as easily be adapted for a single writing partner, or a group should there be sufficient interest. If this is the option you are interested in pursuing do tell me more about the kind of character you would be interested in playing across mine.
Name: Ellen Blake Winter
Gender: MtF pre-op transsexual
Place of birth: Las Vegas, Nevada.
Height/weight: 5'9, 127 lbs
Physical traits: Fairly average in stature , Ellen inherited her blonde tresses and green doe eyes from her mother. She might not look it, but she's light on her feet and agile, making up for her lack of physical power. She prefers to employ subterfuge and deception, and only takes a physical confrontation head-on as a last resort. Her body bears the scars of some of the missions she has taken on, notably a gunshot wound in her left shoulder and marks left by shrapnel on her thigh.
Personality: Ellen is a chameleon, she's able to effortlessly hide her emotions and put on a front, so much so that all but her inner circle know the real woman that lies beneath the facade. By default, she's quiet and unassuming, rarely seeking out conversation or interaction, even with her colleagues, but when she does speak, it isn't uncommon for most to realize that she possesses a quick mind, as well as a dry sense of humor and the sharp tongue to match it.
Background: An only child, Ellen was born Robin Winter, and she got dealt a rough hand in life when she lost her mother to illness at the age of five, a tragedy that devastated the young family, but eventually also served to strengthen the bond between Ellen and her father. It was quite evident early on that Ellen wasn't like the other boys her age in some ways, always softer, quieter, more sensitive than the others, even if she didn't mind playing with them and enjoying some of the things they did.
Being a little different didn't really become an issue until Ellen started growing her teens, where anyone who didn't conform to the status quo of high school ended up a target. Ellen took her fair share of bullying and sometimes even beatings, but she never backed away from a fight, always scrapping to stand up for herself, even if she ended up the worst for it most of the time. Recognizing that something had to be done if Ellen was to truly be happy,her father pulled her out of classes for a couple of years to allow her to transition before enrolling her into a different school.
Gifted a fresh start, Ellen managed to complete her education, graduating just when the war on terrorism was at its peak. Wanting to make something of herself and do her part, Ellen signed up to join the military, despite the fierce objections of her father. An accomplished athlete in high school, first in the fields of archery then air rifles, the transition to real firearms was a natural one, and Ellen scored top marks for marksmanship as well as most other disciplines during her stint in basic training, before going onto train as a medic. However, contrary to her expectations, Ellen didn't see a minute of action in the field after passing out from training. Matter of fact, she was never deployed overseas.
Marginalized because of her gender, Ellen pretty much served as a glorified secretary for a general at a base close to home. Disenchanted with life in the military, Ellen put in her resignation. That's when she was contacted by the department and offered a chance to join up. The chance to finally do some good in the world and make a difference was one Ellen couldn't pass up, and she eventually agreed after a few nights of soul-searching. Months of increasingly difficult training followed, and Ellen came close to calling it quits on several occasions, though her grit and determination saw her her through at the end of the day. She has since the covert organization the plot revolves around, working from the shadows whenever called upon, while hiding in plain sight in her more mundane day job as a casino hostess.
The lonely road Wanted. GM/Single partner
(Modern, Crime, Action) Inspired by: Police procedurals.The plot: (MC)
She's a law enforcement officer (Police, FBI perhaps), intelligent, tough as nails, but pretty reserved and cold to those outside of her admittedly tiny inner circle. She's been described as difficult to work with, and has been flying solo since her last partner retired.
I am looking for either a GM, or a single partner to write this out with. Should you be more interested in filling the latter position, you should be able to share the creative load, as well as write for side characters as and when the plot requires, and I'll be doing the same. I see this going the way of police procedurals, where the characters will move from case to case, mixed in with a bit of slice of life in between. Expect a detailed character profile on my part, should discussions go well and we proceed with this plot.
b]The clean-up [/b] Wanted. GM/Single partner
(Modern, Action) Inspired by: John Wick, Hitman
i]The plot:[/i] (MC)
Is a killer for hire, with one catch - she only takes on jobs where the targets are deemed 'dirty'. Crime lords, drug pushes, murderers, you name it. As one might imagine, this has garnered her numerous enemies over the years, and the net is growing increasingly tight with each passing day. How long can she last before something gives?
As with the plot above, I am looking for either a GM, or a single partner to write this out with. Should you be more interested in filling the latter position, you should be able to share the creative load, as well as write for side characters as and when the plot requires, and I'll be doing the same. Expect a detailed character profile on my part, should discussions go well and we proceed with this plot.
Return to RaptureThe plot:
This is just a basic idea at the moment, but I'd love to do a story set in Rapture, the underwater city from the Bioshock series of games. It could be set in the modern day, where another group has taken over and rebuilt the city and the characters involved would be residents of this so called New Rapture. I don't have much else beyond that at the moment, but am more than happy to engage in discussions with anyone interested in helping me flesh this idea out.
Post apocalyptic-scenario The plot:
If you've watched or played any of the countless zombie or similar movies/games recently, you probably have a good idea what this one is all about. That said, these types of stories are a dim a dozen in the various forms of media available to us today, and thus it would take rather a rather compelling setting, characters or twist, preferably all three for me to consider this plot. For instance, a non-undead apocalyptic event, such as the one in the recent video game 'The Division' might be an interesting angle to consider. I'm open to discussing and working on concepts with a partner on something revolving around this type of scenario, just be warned that I'm going to be fairly selective about moving forward onto something more concrete.
Lost in timeThe plot:
The central theme of this idea revolves around time travel. The basic gist of it involves two characters, they can be friends, colleagues, brothers, whatever, it doesn't really matter all that much and can be easily worked out beforehand. Through some random event, perhaps a lightning strike, these characters are sent back in time, and find themselves in very different bodies, MC as a pre-op TS, and YC preferably a male, though I am open to suggestions in regards to other genders. From there the two characters would have to try to find their way home, and along the way there is plenty of room for more jumps to various time periods and locations, and perhaps the characters could even have differing appearances as they jump from locale to locale. The post-war boom 60's America is of particular interest to me, and I envisioned the scenario starting off here, though I am definitely open to other periods and places. As always, any potential partners should be willing to share the creative load and play NPCs as and when needed. As with the post-apocalyptic plot above, I am open to discussions about this plot, though I am going to be selective with this one as well.