What is Fiasco?
(From the Bully Pulpit website)
THINGS CAN GO WRONG, FAST…
Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.
What I'm thinking...
Fiasco is an amazing game to play around the table. And I wondered if it was possible to play it in a pbp style. So this is mostly an interest check, and if the idea appeals to you then perhaps we can figure out together how to make it work.
I was thinking about writing a playset focused on more of an adult erotic thriller dynamic. Inspired by films such as Wild Things, Basic Instinct, Cruel Intentions, The Crush, that kind of dangerous lust-driven psycho bitch movie. Alternatively, I would be absolutely fine with doing a non-erotic themed playset, some kind of bank heist or something like that would be divine.
How does this work in a PbP?
It's been done successfully before. Basically it just takes a bit of organization, communication, and regular responses. We can expect to get through 1 scene a week, hopefully, ending the game in about 3 months. We would also have to limit the players with a hard maximum of 4, although ideally 3, so that its very rare for someone to be counted out of scenes constantly.
Anyway, before I go into too much detail, I'd like to see if there's even an interest. So let me know what you think!