Cowboy furries and dark rituals
Capernaum sits on a strip of land between two deserts; the only anthros desperate enough to reach the town by crossing either desert are those looking to flee, hide and avoid the law or those attracted by reports of gold and silver in the nearby Princess Mountain.
The town’s sheriff, a well-built anthro-lion, is a man with no past. No record of him exists in the State and yet, despite the fake name and the mysterious past, the Capernaum townsfolk trust him to try and keep the peace.
The town’s church burnt down years ago and now the raccoon-priest preaches from a rundown hut on the other side of the street. Rumours whisper of a ghostly lady haunting the area and preventing the church from being rebuilt. The locals also suggest the priest is too busy tending to the numerous strips of iron and protective circles of salt that decorate the graveyard in order to keep the town safe to worry too much about buildings.
The madam of the Shadow Parlour was once a treasure hunter, they say, but now the black mink-anthro spends her days and nights looking after her prostitutes and the customers who visit.
Capernaum is a town rich with dark, dangerous secrets. It is built on top of an ancient prison, a mystical chamber that holds a dark and unnatural force. It is surrounded by Indian graveyards and the final hiding place of numerous dangerous relics.
In Capernaum the furry residents are balanced between the forces of good and evil, a collection of misfit anthros each with their own secrets and stories.
You could play someone special; someone connected to either the more active of townsfolk allied to either good or evil. You could be an undercover agent hiding among the prostitutes of the Shadow Parlour, a shopkeeper’s wife who is really an assassin, a treasure hunter pretending to be an ordinary prospector or an Indian brave in the town on a mission. What doesn’t kill you...
In the near future mankind is recovering from multiple alien and inter-dimensional invaders.
Contact was made on the dark side of the moon when explorers connected this world to another by launching a drone through a crater rimmed with mysterious metal. The result was to plug Earth into the inter-dimensional super highway of inhabited planets with space level technology.
Contact was made 100 years ago.
It is believed that the first supers were created when the Xur aliens detonated a strange energy bomb in the planet’s atmosphere. The blast knocked out satellites, heralded the first attempted invasion and started a chain of unpredictable reactions as the alien energy interacted with Earth’s systems.
The wars have changed Earth. Most countries are ruled now by right-wing authorities who clamp down on freedom and liberty in the name of public safety. There is a planet wide state of emergency. Police states and dictators are the norm. Few people have the will or the means to rebel. Many believe cooperating with the draconian human authorities is better than weakening the planet’s defences.
Most countries welcome the evolution of the super-powered human. These supers are still incredibly rare; perhaps no more than one or two for every large city, but they make an incredible difference.
Only a few nations ban the presence of supers. Some suggest the supers are nothing more than alien spies.
You could play either a super or a mundane human in this near future world. Your super may be aligned to a government, part of an elite team that responds to national emergencies, a vigilante or even a rebel fighting against the control of the local government. You could play one of numerous alien races, perhaps trapped on Earth after an invasion or misunderstanding and now trying to survive or subvert the planet. Dragon leather and manacle dungeons
This roleplay would be perfect for anyone with a world-building itch. Let’s create the high fantasy setting together.
Woolf’s Brigade is named after an adventurer who died a generation ago. His Brigade continues; replacing members as needed on the long slow and barely successful quest to find fame and fortune.
The surviving four members of the Brigade have come to the town of Halim. The small town sees adventuring parties four or five times as year, mainly in the summer, as heroes try and make their way through the neighbouring range of Silver Mountains and to the wild lands on the other side.
The Brigade have accepted a quest from Halim’s mayor. They’re to find out what happened to Merchant Salis and his wagon. It’s presumed orcs or perhaps even goblins from the Silver Mountains ranged out further than normal and ambushed the wagon. No one expects good news. Many in the town still wish for some news.
Posted on the signpost beside The Hawk’s Inn, where the Woolf Brigade rest, is a “Applications Taken” sign. The group are looking for one new member – someone to replace a Druid who died on their last quest.
Do you have what it takes to join Andu the human ranger, Gorak the half-orc fighter, Aimee the elf sorcerer or Alun the dwarf bard?
You could play any low level character suitable for a traditional high fantasy adventure. I’m not suggesting anything other than freeform RP but will likely use D&D5 for monster, race and class inspiration.