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Cravings listed in purple.
Parentheses list (Suggested Board Location, Pairing) in that order.
It's the End of the World As We Know It (Any*, M/M or M/F)
* See 'Variations' for details
War had taken Noataka by surprise. The enemy had launched an indiscriminate bombardment on the capital out of the blue, leaving the metropolitan area in ruins. Many Noatakans had fled for safety, deciding it was better, safer, in the smaller cities in the nation's mountains, leaving the city to the invading force.
A small number of Noatakans had been unwilling to retreat and leave their homes behind. These few banded together into small guerrilla groups to harry the enemy, hoping to make this a war of attrition through any means they could. Life wasn't easy, with supplies forever short and an ever-watchful enemy pressing them further back, but they were a determined bunch, more than prepared to give their lives for their cause.
"Terry" is a scout for a small band of guerrillas who have hung onto their territory despite the press of enemy patrols. Other ggroups have been falling back to safety as the enemy approaches, leaving Terry’s group in dire straits as the full attention of the enemy falls on killing or capturing them. Something happens either to or within Terry's group leaving him to find safety on his own... and putting him right in the sights of an unknown patrol.
- Variation A (Light to Bondage): Terry encounters a patrol of Noatakan soldiers sent to scout a good location for a forward base, the first phase of a concentrated assault to take back the capital. Initially thought to be an enemy spy, Terry is taken in for questioning and held until the military is satisfied he's on their side. Given the option to retreat or to stay and fight, Terry stays as a scout and strikes up a friendship with a young soldier.
- Variation B (N/C): Terry is captured by an enemy patrol. There is little trust between captive and captors at first, but slowly one member of the patrol, angry at Terry's treatment and possibly questioning his involvement in a war that was not what propaganda claimed, begins to coax Terry into trusting him, and eventually helps him escape.
The soldier would be the more dominant character, playable as either male or female.
Exiled (Light, M/M)
The old king would be missed, since he had been a wise ruler. He would be missed, indeed, but his successor, his eldest son, would be welcome on the throne. He was more approachable, more amiable, more in tune with the needs of his people. After his father had died, the new king had gone over the country's laws, and struck quite a few from the books. Some laws, however, he kept. One such law made homosexuality illegal.
This law, however, did not stop the king's youngest brother from following his heart, even if he knew the punishment for such a transgression was death. He was willing to hide his relationship with one of the Royal Guard. He was willing to go to any length to keep them both safe and alive, to keep them happy. His lover was willing to do the same.
Despite their best efforts to keep their secret safe, their relationship hidden, they were discovered. The guard was quickly executed, since the law was the law. The prince was spared, since he was of royal blood, and the king refused to kill his brother. He ordered the prince to kept in the dungeons while he decided what he should do about his brother's indiscretion. He could not go unpunished, no, but death... perhaps death was too harsh. The king eventually decided the appropriate course of action was to strip his brother of all titles and exile him to the mountains, sent into the care of a former nobleman who would see to his needs as he adjusted to life now that his former privileges and comforts were stripped away.General Notes:
Either role is open for play. The Prince should be between the ages of 17 and 21, the exiled nobleman mid to late thirties.
Seeking (Light/Bon, Any)
He had been a powerful mage, once. A bit of a wild card, unpredictable, but respected. Feared by some, of course, but that was the price one paid with power. He had enemies - what powerful figure didn't? - but unless his enemies came to bother him, or he had reason to believe that they were actively plotting against him, he left them alone, and they chose not to bother him. It was peaceful in his little corner of the world, and he'd been relaxed. His guard had been down.
And then there had been an attack. His home, his village had been decimated, and he nearly along with it. He'd survived, pursued, intending to battle for vengeance.
It was a trap.
He'd woken up afterwards, with no memory of what had happened between leaving his burning town and the moment of awakening. He'd woken with no magic, and that had perhaps been the most frightening thing of all. They had been drained away, leaving him with nothing more than the most basic of skills - parlor tricks and making pretty lights. What use was that to someone who had once been so powerful others quaked in fear?
He'd returned to his town, to his house, trying to find answers. He'd found a riddle instead, a riddle that had sent him off to find one fo the few people who could restore his powers... but would they be willing to?
I'm looking to play the mage of the above idea (right now it's a male, female a possibility - PM to negotiate!), with a partner character more versed in martial arts than magical arts. Human characters preferred, although close "relatives" accepted. This is a fairly open-ended idea, with the only eventual requirement that my character gets their powers back.
Super... Friends? (Any, Any)
Characters A and B have been good friends for years. They met years ago, on their first day of high school, and hit it off immediately. They were practically inseperable from then on, going to the same college, graduating the same year, moving to the same city. Ultimately they decided that fate was trying to tell them something, and decided to move in together. As a temporary matter, of course, just to save on whatever expenses they could. It was damn near impossible to live on their own.
Character A was the first to come home with cuts and bruises, claiming they'd simply had a bad day at the gym and tripped over their shoelaces, or walked into a door. Stupid stuff, really, should have been paying more attention. Character B didn't push, just made sure that A's cuts were treated properly, and moved on. When the same thing started happening to B, A slapped on some bandages, got B a beer, and went back to his room. After all, it wasn't like they needed to make an issue out of something like this. It was just normal lack of sleep, stress, the dangers of multitasking. It wasn't like either was hiding a secret identity or anything silly like that...
Inspired by a tumblr post. I'm looking for a game where two supers on opposite sides of a conflict have been living together without knowing it. Characters who are strictly hero or villain are not required - supers of any alignment welcome.
Fully customizable!Finding Himself (Light Preferred, FtM/Any)
Basically, I want to try my hand at playing an FtM character. It's an idea I've been toying with for a while, and I'm seeking a partner who is patient and willing to work with me if I happen to be a total doofus. Ideas welcome, modern setting preferred.
A Supernatural Flair (Bon preferred, M/M) - semi-fandom game, Supernatural
I'm looking to play a bit in the same 'verse as everyone's favorite Winchesters, although I'm pulling my inspiration from the early series, Season 5 and before (tried Season 6 and just couldn't get into it). Seeking a like-minded individual to explore American folklore and mythology in the frame of hunting down and bumping back against the things that bump in the night. I'm open to modern or historical in terms of setting.
Pen Pals (M/M)
A story told mostly in letters, email, or web forum. This will be a game heavily focused on character development and relationship building, where the two characters are not likely to meet until well into the game. This is mostly experimental and I'd want a partner as interested in exploring the possibilities as I am.
Bounty Hunters (Any, Any)
A mercenary/bounty hunter takes a job to kill or capture a target. Things don't go as planned.
- Variation A: They wind up romantically involved with their target and piss off the boss.
- Variation B: The boss decided to get the job done for sure and calls in a second hired gun, mucking the whole thing up.
The Security Firm (Any, M/M or variation)
Slight variation on "Bounty Hunters". A private security team made up of ex-military and law enforcement is hired to make sure a corporation's assets are carefully protected. Little do they know those assets are illegal, and of high interest to other parties...
Character Inspiration below