Are you tired of living in fear that maybe that HOUSECAT is going to slit your throat while you sleep?
Are you tired of earning one silver piece a day doing unskilled labor while all the cool people go out on ADVENTURES?
Do you want to go out and earn THOUSANDS OF GOLD PIECES for HALF A DAY'S WORK?
Do you want to slay DRAGONS, bed foreign maidens, and plunder ancient dungeons?
If you said YES to any of these questions, you are eligible to be taken on contract in a local adventurer's guild TODAY. For just 10 insignifigant gold pieces each, Rygar & Morvald Adventuring Guild Agency will set you up with a client and a sponsor to begin adventuring THE VERY NEXT DAY. Parties in excess of three members get a 2 gold discount!
The age of peril has long passed. The goodly races no longer fear invasion from the drow or orcs. There is no danger of any villages being destroyed by fearsome dragons. Most of the perils of the world today are only dangerous when one seeks them out. Heroes and adventurers, once the only thing keeping the world from complete destruction, have now become a mere novelty. Adventuring has become nothing more than a sport, an industry unto itself.
Most adventurers have a sponsor, who pays for the expenses of their quests for publicity and endorsement and occasionally a cut of any profits made from the adventure. Usually, one takes a quest from a client, often a powerful nobleman- though it could be anyone willing to pay. Some quests are for personal gain to the client, others are to rid the world of a menace, but most are simply for amusement. These quests are almost always recorded magically through a scrying, so that these heroes could be cheered on and rooted for as they adventure.
Millions of gold pieces are exchanged every day in this industry. Those nobles who hold public broadcasts will often sell advertising rights to businesses during these adventures, others bet and gamble on the result. Merchandising has become an industry of itself- with dress-me dolls of famous female adventurers and adventure figures made of famous male adventurers. Sometimes the most arbitrary challenges are thrown into the quest, once a half-giant fighter was offered the chance to double her cash reward if she could complete her quest in nothing but a loin cloth and a chainmail bikini. She accepted, slaying the otyugh cluster and winning the hearts of all who witnessed her wardrobe malfunction in real time.Unfortunately for most spectators, Blackwood's Familial Consideration Commission (FCC) levied harsh fines against the heroine, her sponsor and her client, as well as restricting future challenges for family-friendly programming to 'Gear of an armor category of no less than light cannot be wagered, unless magically enchanted for the sake of modesty.'Important Notice!!!
This game will be a combination of forum posting and Roll20.Net (http://roll20.net/
) because I would like to test it out with a short little campaign before I do anything crazy with it. It's a free-to-use browser-based tabletop, complete with a maptool, initiative tool, character sheet, tracker, ect. All it requires is you sign up (you can change your display name later if you're worried about using real names) and I will shoot you a link to the game I'm GMing. While designed for the GM and all the players to be online at once and skyping or somesuch, all information is saved throughout sessions... meaning even if you're the only one online, you can take some actions on your turn and the next time we check it your actions will be shown. You may have to leave notes on the chatlogs for me to change things like HP, though...
For the most part, I intend to use that site for complex things like combat or exploring. Everything else will be on this forum as normal. No point in using a tabletop for sexiness and such.Teh Rules!Looking for 3-4 players, preferably at least 2 females. Level 5! Though I lean towards 3.5 or pathfinder, 4e can be done too if requested. After all, I want to flex this website's combat capabilities and 4e is tactical enough! Let me know what you prefer.
Rough setting info;
Goblins, Orcs, Hobgoblins, and sometimes Gnolls can be seen mingling with the people of other races, though they are fairly uncommon. This is due to the the Theocratic Union of Peoples Under One, a large nation on the fringe of the human kingdoms that has since assimilated into the ways of more civilized folk.
The southern kingdoms resemble an amalgam of asian cultures, and half-elves are common there. Somewhat poorer than neighboring cultures, but with an extreme wealth gap between the rich and poor.
Aeune is the de facto capital of the world. It is the economic center of the world, being the main proprietor of the adventuring industry. It is not a city but a fleet of airships constantly in motion- only the wealthiest in the world live there, either former adventurers or prestigious families.
Dwarves tend to live in the northern mountains and are generally wary of the adventuring industry. Elves live in the south-middle island chain between the Union and the rest of the human kingdoms. Halflings still enjoy a nomadic lifestyle, but are disproportionately common as adventurers.