1. A Brief Introduction
So, it looks like Shadowrun has some interest here, and with the recent release of Shadowrun 5e and Shadowrun Returns, that's no surprise! I don't think that running Shadowrun in any of its official incarnations is conducive to play-by-post play, however; those systems are bulky, have lots of moving parts, very involved character creation, etc; so I want to play Shadowrun, but will be using the Sixth World rules, which are an adaptation of the Dungeon World
rules. The complete rules that we'll be using can be accessed by clicking on the Shadowrun logo above
, but interested players only need to really worry about the character creation stuff; the setting is just as you remember it.
2. I don't remember it. What's Shadowrun?
Shadowrun is a genre-mashed Cyberpunk/Fantasy setting; the newer releases push the game's start date up to 2070, which is a shinier setting inspired by modern technological advanced, but this game will be set in the Shadowrun of 2050, which is more classic cyberpunk: you jack into the Matrix through a giant keyboard that plugs into a socket in your head, biker gangs abound with pink mohawks, and the game focuses down on the grittier part of the world, where for all intents and purposes, it may as well always been eleven at night. It's set on Earth, as we know it, advanced 50 years, where during those fifty years magic has reawoken, giving rise to magi and shamans, elfs and orks, dragons and spirits. Here
's a handy-dandy timeline, though you don't need to read much past the 2050s; we'll be starting then. What this means is that we'll be playing in a wired world; 2060 brings the advent of the wireless revolution and augmented reality, and we won't be working much with that. More Bladerunner and the Matrix, less Google Glass.
If you're already familiar with the setting, awesome! If you're intimately familiar with the setting, know in advance that I will take liberties with it.
3. So, What's this Sixth World game?
Sixth World is a Dungeon World hack for Shadowrun -- that is to say, it is a Shadowrun game based on the Dungeon World rules. It is based on the core mechanic of rolling 2d6+modifier (generally -1 to +3, give or take), and examining the results: a 6 or lower is a failure, a 7-9 is weak success (that is, you get what you wanted but there are strings attached), and a 10+ is a strong success. There are no turns, no initiative, nothing much more involved than that; the system proceeds as if it were freeform until someone does something that triggers a Move, which is an "When X, then Y" function, which resolves and then returns to a mostly freeform format. For example, if a character decides that they're going to shoot somebody, they'll check that they trigger the Rock & Roll
move, which says, When you attack an enemy in melee or at range, roll+Combat
, and resolve it according to the move's rules. Some of these will take GM input, but many of them can be resolved without outside input, which should help to keep things moving!
4. What kind of Shadowrun game will this be?
This is going to be a pretty down-to-earth game with sprinklings of the Pink Mohawk thing; the characters aren't super successful, live mostly street-level, maybe live it up after a big score and find themselves back to desperation. They are criminals; they might have lofty motivations and drives, but at the end of the day, they're streetbound people. This isn't the kind of Shadowrun game where everyone is a professional and nothing goes wrong; this is a game about people who live on the Edge and get by through grit, luck, and slick chrome. Now I'm not saying play terrible Shadowrunners, but I am saying lean closer to the Pink Mohawk side of things than the professional assassin who never gets their hands dirty side.
Sexual content in the primary threads won't be a primary focus, and when it comes up will be pretty lighthearted. This will not
be an NC game.
5. What do I have to do if I want to play?
Take a peek at the rules -- you don't have to read them all. Tell us that you want to to play, right here in this thread. Maybe tell us a thing or two about the kind of character you want to play; say hi, tell us how you like Shadowrun, share interests and thoughts and etc. When you're kicking a character together, have these questions (and maybe some answers) in mind -- I'll be asking them of everybody's character: "You're at an all-time low; what did you do to get here?" "Everyone's got friends; who is it that you couldn't live without?" "Every shadowrunner's got problems, and most of them aren't strictly work related. What's stressing you out right now?"
I aim to post about 3-4 times a week as the GM, and that's about what I'm looking for from my players; I'm going to pick 3-4 players based on mostly arbitrary criteria.
If you're unfamiliar with the rules and need help navigating them, you can private message me here on the forums or contact me in YIM by clicking the little Y! thing under my avatar here, and I'll be happy to help.
I'm looking forward to hear from some potential Shadowrunners! If you've got questions, things I didn't answer here in the OP, ask away and I'll answer and try to include them here in the OP if it's something really significant that I overlooked. Thanks!