"Once upon a time, there was a evil overlord, and as overlords do, he smote much, enslaved many, and set a new standard in evil that warmed our little black hearts. The old master had a good run, a very good run indeed, but like all overlords, eventually a group of Do-goodiing adventurers got lucky, made one hell of a mess too. But unlike the last several masters, he was far more "progressive" taking three lovely mistresses, and spawning bags of little tykes to continue the legacy of evil and mayhem."
"Now the thing is we minions don't do well with cute little babies, even those of an overlord, they are always getting dropped, eaten, or just plain forgotten about in some dark corner of the netherworld ect, so we left some with their mothers and lost others. Now that they've come of age, it's time for them to claim their birth right, and in the greatest of evil traditions. Kill/maim/brutalize each other for it."
Game Concepts and facts about the world.
The World: the world is classical fantasy, with a twist on tropes and humor. such as hippie elves, drunk dwarves, fat homly faries, and the meat eating psychopathic unicorn. Feel free to come up with locations, but be sure to reference the wiki http://overlord.wikia.com/wiki/Main_Page
Minions are created in hives using Lifeforce, where you have lifeforce, you can make minions. Most minions are chaotic, loyal, humorous, none too bright, and above all else love to wreak havoc. As there are a number of lordlings, finding a minion hive and bringing it back to the netherworld means it will make minions for everyone, but from the lifeforce they have gathered. (think minion bank)Browns
: Created from Earth lifeforce, Browns are the front line fighters, and do the grunt work, due to their hardy bodies & policy of "Bash first, jump up and down on the corpse later."Reds
: Created from Fire lifeforce, Reds are merry pranksters and love to roast things (such as elves and halflngs). Reds are capable of creating and throwing fire, they are also outright immune to fire.Greens
: Created from Wind/nature lifeforce, greens are backstabbing assassins with odious bathing habits. They have the ability to become invisible when standing still, they are immune to toxins and poisons.Blues
: Created from Water lifeforce, Blues in short can bring dead minions back to life. Half the time their minds are in the spirit world, therefore they are terrible in combat. But can go invisible and intangible.Oddities
: Overlords have long taken chances playing with life force, some have given old minions new powers, or created temporary minion breeds with special powers such as strengh, power, types of spells such as possession, presence, halo, ect. But the four tribes are always the workhorses of the horde.
Magic: magic is esoteric energy, linked to both artifacts and natural skill, Magic comes in four forms, you'll know the types when you see it.
Nature: Naturally occuring kind, tends to occur in lay-lines and magical plants, Elves are born with nature magic.
Evil: This is what the Overlord tends to play with, fire, brainwashing, ebony pumping up peons, and so on.
Good: Good Fae like faries, unicorns, and so on use this kind of benevolent magic for stuff like making cookies, helping people, and other such fluffy stuff. that being said, it's got it's destructive applications.
Sour: Magic can go wild and cause crazy shit to happen when someone tries to minuplate it.
Races: they are incredibly stereotyped,
Like minions the mind of the average human is easily minuplated, however while minions are chaotic, humans are far more ordered in a group. Humans are a race of builders, when properly organized they can actually present a serious threat, when disorganized they are easy prey.
Hippie treehuggers to the last, Elves are naturally magical, and 9 times out of 10 it's good magic. Elves believe in their Mother Goddess, and their ability to ally with other creatures like faeries and trolls, and magical power can be a true pain your armored backside. But they are fun to burn, and even more fun to enslave.
Sorry no image, dwarves are s stocky and industrious race and still reeling from the loss of their Great Beerkettle. Dwarves are some of the most physically hardy beings in existance, and getting drunk only makes them tougher. Like elves they are a "good race" but are not actually infused with good magic.
Dirty glutinous little bastards who live in hillsides, love food, drink, song, and so on. they are generally a "good" race, but lack the industry of dwarves or the magic of elves making them perfect victims.
Rose: The grandmother of the current crop of potential overlords, she prefers Order and Balance to good and evil. She and her sentenals are iin the background and may offer assistance.
Gnarl: Master of minions, he serves the overlord as advisor and buracrat, in this fight he is helping everyone (and nobody) as an advisor. He does not serve anyone however, as nobody is overlord yet. He may also be responsible for the previous overlord's death (oops left the back door unlocked) think of him as your evil scheming yoda.