Hello and welcome! Thank you for taking the time to read/can over this recruitment group app!
This rp story will be loosely based off the video game series Elder Scrolls. Since the beta for the Elder Scrolls MMO is coming out, and the wait is killing me, lol, a friend and I came up with this!
I'll be using the cities and countries of the Elder Scrolls series, along with the races and some of the organizations, like for instance The Fighter's Guild, The Mage's Guild, Thieves Guild, The Companions, ect. but, that's where the similarities end. I won't be using a political scene unless it's absolutely necessary (meaning dealing with the political situation between Governors, Kings, Jarls ect. and their territories).
Also, god-moding will not be tolerated, you will get hit, you will get hurt, and your character does have the possibility of dying. However, no one will be allowed to kill another player's character without that player's permission, and I will only do so if someone disappears for a long period of time, or someone gets out of line. In most cases, if someone disappears and doesn't post for a while, I'll most likely have them wonder off somewhere and get lost, that way they can rejoin us if they want to/when/if they return.
The group's current OOC: http://elliquiy.com/forums/index.php?topic=167595.0Weapons that aren't allowed
This isn't a roleplay based off the story of Skyrim, and this isn't a video game, so as such limits have to be made. I hope you understand.
Daedric Artifacts, super badass AoE weapons, or other canonical weapons that are named in any of the Elder Scrolls video games, like Volendrung, Sufferthorn, Bloodthorn, Trollsbane, Gauldor Blackblade, Gauldor Blackbow, Chillwind, Dawnbreaker, Mehrune's Razor, Dragonbane, Red Eagle's Bane, Red Eagle's Fury, ect. are not allowed. Characters that start out with the best gear and the most powerful abilities are boring, and there wouldn't really be any point to the story if our characters were that way. There would be no threat of them ever truly being in danger. The more experienced or battle-hardened a character is, the tougher the challenges and opponents he or she faces need to be. Not to mention that it just causes problems, so please, don't ask for those type of weapons.
Also, this is not Dungeons and Dragons (also cool though I've never played), and we don't use dice for damage, save, or finding rolls, lol.Weapons and Armors that are allowed
You can have any weapons or armor made out of Wood, Iron, Steel, Dwarvish, Corundum (an enhancer for iron), Moonstone (Elvish weapons), Refined Malachite (Glass Weapons), Orchish, Ebony, Bonemeal, Chitin, Quicksilver, or Daedric (all Daedric weapons are is Ebony mixed with a Daedra's heart), Falmer (if you have an idea for a weapon that is inherited to your character that once was forged by the Snow Elves before they became the Falmer, I'll consider it), or Forsworn makes. You can also have a couple of enchantments on the weapons and armor as long as it does not cross the boundaries of the rules stated above. So, I don't want to see replicas of Dawnstar or Mehrune's Razor. Also, if there is an Armor set in Dawngaurd, or the Dragonborn DLC that you really like, and it's not connected to a Daedra, or any other malevolent being that can be used as an excuse to god mode, I'll allow that as well.
Nightingale Equipment is also allowed for those that are either in that group, or have been at one time. If you've killed a Nightingale and taken his equipment, it will also be allowed, or if you had your character know someone connected to the Theives Guild, and paid a pretty penny for a set of Nightingale Armor (b'cause not only is it rare but, they'd charge you as much as possible to get a set for you), that will also be allowed.
Also, I will allow romance/sex scenes but, I don't want that to be the focus of this rp. This rp is strictly story driven, everything else is a bonus. So I don't want two pages of sex scenes and little else, ok? So, please keep to the "fade to black" rule, and keep any smuttiness between characters between you and that player through the use of personal messaging, or IM if you happen to know someone that plays the character you're interested in.
And finally, DO NOT
use modern curse words like "fuck" in this rp, and please refrain from posting one sentence replies. I will understand if you can't think of anything else to write but, please write at least a paragraph (5 sentences). The more the better for me and everyone else involved in the story. Horses
Now personally, I love horses. They're beautiful, majestic, intelligent creatures and riding horses helped me improve my hand writing when I was a kid, because I had seizures when I was really young, and so an after affect of that was that my hands shook. Might have also been the side effects of the medicine I took, I don't remember, lol. So, I have alot of fond feelings and respect for horses. That being said however, for the life of an adventurer and the purposes of this story, horses will just get in the way of things, and so won't be allowed beyond the city of Whiterun.
Why Whiterun? Because eventually our adventuresome path will take us by there, so, if you want your character to have a horse, they can bring it to Winterhold, join the meeting, and leave with it from Winterhold and take it with them to Whiterun. If you want to, the College of Winterhold has been modified to have their own stables, so you can leave your horse there too if you wish. Leaving a horse in Winterhold is a death sentence otherwise, because of how cold it is there, realistically, the horse would freeze and die in such a freezing environment. Reasons against horses in this rp...
1: Your character will have to to take care of them.
Yes, like real animals in real life if they get hungry, sick, or wounded, your character will have to take care of those needs.
2: Horses, like other animals, have limited intelligence.
So, if your horse gets frightened, or you get ambushed by say, a Sabre Cat? You will most likely get thrown off and injured yourself. If there is a Necromancer cave that just spews an evil aura/feeling, and your horse is nervous and does not want to move, or go anywhere near that place, you run the risk of getting thrown off and losing your horse anyway, because it will run off to get away from whatever is frightening it. Also, you run the risk of getting your character seriously hurt, or killed by being trampled by your own horse, or another players horse.
3: They die easily.
Now, I'm not saying that if you have a horse that was raised around battle, that it'll scare easily, or won't put up a fight but, let's face it, Elder Scrolls is not known for it's weak enemies. Will a horse kill a bandit? Yes. Will it kill a Wolf, Mountain Lion, or small Daedric monster like a Scamp, or Imp? Most likely. Will it kill a Daedric monster like a Fire Atronauch, Frost Atronauch, Storm Atronauch, a small Daedra Lord, or Xivillai? No. Will it kill Werewolves? No, not if they're healthy. Vampires? Same thing. Not if they're healthy. What about Ogres, Minotaurs, or Mages? No, and definitely no. As for the Mage, it depends on whether he's distracted by something.
4: They're a hindrance. Plain and simple, they can't go everywhere that a player can, and realistically, they can't go straight up the side of a cliff like they can in the game.Reasons for horses...
1: They decrease travel time. This is the single biggest reason that I could think of when contemplating whether or not to disallow horses.
Example of what I mean: Walking distance from Winterhold to Whiterun on a straight path, will take you 4 days to travel. Riding a horse from Winterhold to Whiterun will take you a day and a half at a run. And that's if you run them most of the day. Really though, the whole point of the story is to have fun and explore things while you try to find the instigator behind the rampant destruction. So, having a horse is still a bad idea.
2: They will keep your character warm at night.
3: Should your character start to starve, they are a source of food.
Now, onto the good stuff!Playable Races
Argonian- Lizard-like humanoids
Altmer- High Elf
Bosmer- Wood Elf
Betmer- Beastfolk- Vampires, Werewolves
Dunmer- Dark Elf
Khajiit- Cat-like humanoids
Maormer- Sea Elves- Mermen and Mermaids- apparently requires some kind of sea snake to move around on land?
Redguard- HumanRacial Lifespans
-(This is just what is generally accepted. The number of years each race lives is actually still being debated to my knowledge, so, if you want your character to be a little older than what's on here, it should be fine. I'll say something if anyone goes overboard, lol.)
The general consensus is that Nords, Bretons, Imperials and Redguards live for around 150 years.
Elves live around 500 or more, with High Elves being the longest lived of the Elf races. I think it's been said in Skyrim that Altmer (High Elves) have been known to live around 1,000 years but, don't quote me on that. Argonians and Kahjiit live at about the same life span, around 300 years.
Oh, and this is what I imagine a Survival Bag to look like, in case you were curious : http://www.guntia-militaria-shop.de/catalog/popup_image.php?pID=1067&osCsid=dia4evrhff3dpbvof081gbnia4Character Sheet
-I know it's a bit annoying but, please fill this out to the best of your ability. I have my reasons for wanting this.
Gear and Weaponry:
Ok now that all of that is out of the way let the telling of the story behind this rp commence! STORY
The Story Date: 4E 50
It's been 50 years since the Oblivion Crisis and though the world is no longer in danger of being over run by the Daedra, rumors have started to spread about a mysterious terror that has gripped the land. All over Tamriel towns and villages have been burned down in a single night, people mysteriously disappear, or are killed by being burned alive in most cases but, according to some of the Mage's involved in the autopsies, magic was not involved. In response to this new and unseen threat, The Fighter's Guild and their rivals, The Blackwood Company, have banded together to discover and hopefully conquer this threat.
(Instead of the Blackwood Company disbanding because of the destruction of the Hist Tree, they simply went inactive for a time before a new Guild Master rose up and brought the surviving members back together, and started training new recruits. Ofcourse, the destruction of the Hist Tree was still a mighty blow and they still take on some jobs that the Fighter's Guild won't touch, such as paid assassinations, so the bitterness between the two guilds remains.)
Since all of the continent of Tamriel is in possible danger, and there is sufficient evidence to perceive it as such, though ofcourse most are doubtful at best, The Companions also join the collaboration and team up with the other guilds under the order of the Jarl of Whiterun Hold in Skyrim. Warriors from all over Tamriel have gathered for this historic meeting between the guilds for the promise of adventure, treasure, power, and renown.
Will you be one of them?Currently revealed in the story
After spending some time in Winterhold's only tavern, The Frozen Hearth, and some friendly association accompanied by food and drink, the meeting between the various guild factions has started.
Medora Alawaen, the Altmer Guildmaster for the Fighter's Guild, has revealed that the rumors about Necromancers being the source of the murderous rampage might have some merit, as she describes what she thinks to be a misshapen centipede based on survivor accounts but, how she admitted to obtaining the information has shocked the audience into silence as everyone absorbs the information, and decides how they should react to it.
Even more confusing though, is her affirmation that she felt no presence of magic in the destroyed houses, or on the corpses of the slain villagers.
Now, obviously, you don't have to know the Elder Scrolls games in order to play in this rp but, the link below goes to the Elder Scrolls Wiki in case you want to learn more/have any questions about the world, Nirn, or the "mortal plane" (that's new to me and I played Marrowind, Oblivion and Skyrim, lol).http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki
THE STORY THREAD IS UP! PLEASE TALK TO ME BEFORE JUMPING IN IF YOU ARE INTERESTED IN JOINING!
Story Thread: http://elliquiy.com/forums/index.php?topic=169700.0
Now, it doesn't matter to me how many people join. All are welcome but, please specify which guild you want your character to be under, and what race you would like to play. If I left out any guilds you think would be relevant for this rp, please mention them!
I haven't had the pleasure of playing Daggerfall or any of the other games before Marrowind, so my knowledge of the world isn't perfect by any means.
Last but, certainly not least, the current stars of the story.Character List:Asher:
Male Half Elf (Bosmer and Breton). Occupation:
Rogue/Wanderer. Played By: Asher17Rune:
(NPC) Male Kahjiit. Occupation:
Archmage of the College of Winterhold. Played By: Asher17Medora Alawaen:
(NPC) Female Altmer. Occupation:
Guildmaster of Cheydinhal's Fighter's Guild in Cyrodiil. Played By: AadrealBrathus Alanil:
(NPC) Male Dunmer. Occupation:
Guildmaster and owner of the Blackwood Company. Played By: Gladiator0161 Skjoldr Bear-Claw:
(NPC) Male Nord. Occupation:
Harbinger of the Companions. Played By: Gladiator0161.Illindale Folvyn:
Male Dunmer. Occupation:
Ranger/Scout. Played By: Gladiator0161.Zurik Theldyn:
Male Dunmer. Occupation
: Mage. Played By: Gladiator0161.Galamar the Wanderer:
(can be replaced) Male Nord/Werewolf. Occupation:
Warrior for the Companions of Whiterun. Played By: Gladiator0161Minella Alexandra Vallarius:
Female Human Imperial. Occupation:
Theif/Assassin played by KingMaster1Hunter Pheonix:
Male Human. Occupation:
Mage played by Hunter Pheonix. (Player dropped out)Whiteguard:
Male Redguard. Occupation:
Mercenary played EvilMegaCookiee Halsnek:
Male Half Orc (half Orc, and half Elf). Occupation:
Mercenary played by Vengurd. (Character currently in stand by)