Ok I have two ideas of which I want to do one, main thing is that I want some input on who would be interested in what and... well such things. General things about both ideas is that they are group plays, meaning in 90% of the time you have one thread in which people post in. Not really open for much solo play at all.
They would both use their individual system.
Level of play would be NC: exotic or Extreme.
Star Wars the Old Republic
Alright, first I want to let all know that in reality all my knowledge about the setting comes from SWTOR - that is it. This means I really want to form my own "truth" based on the general story line. I wish to invent people, who control what, who exists, names of important ones and so on. This said, if you are the kind of person that have a habit of spewing out to correct the GM when he says something - "Person X was actually the one that..." then this game would very much NOT be for you.
It would be a light side game going for the Republic and Jedi side. No Sith would be allowed but that would not to be said that you couldn't fall to the dark side during play. In the game Sith are EVIL and I will carry them out as such.
Exactly how the game would start is entirely what kind of characters that would be created, that said what type of characters also decides where you start.
System would be Star Wars Saga with the Knight of the Old Republic Campaign Setting and start as level 5
You will get access to a ship and somehow if no one can someone to fly it.
Again a game about heroes. You will start in Haven (as so often is done in this setting) and from there you will star on a journey to save the area. Earthdawn being what it is the world will be very bleak and have a clear post Apocalyptic sense of it. You being adepts are the once that can stand up against those horrors and their created terrors in an one-on-one battle. This really makes you the heroes, once you are somewhere people can be safe. But with all this power comes the responsibility, what you say goes. Most people don't blink twice to follow your command as you are an adept.
To this game I would want a spread of types of characters, not massing just a group of warriors or mages. We will need one troubadour or a weaponsmith for instance. Someone that have the power to read the story of the land and the items you find. This said - this is not a game of battle. It is about survival. And to survive you need to know the history of the past to survive the future.
Would be using either Earthdawn 2nd or 3rd not fully decided on that one.
All character starting as circle 3. No multiclassing allowed.
There these are my suggestions now lets start the discussion which of the two we want.