What is it:
I don't normally do group games, but I have a passion for this game and this system and I want to embrace the darkness.
Monsterhearts lets you create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster. Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.What is isn't:
Monsterhearts isn't about monsters having sex, who happen to be teenagers. It is about teenagers who happen to be monsters, with all the sense of isolation, revulsion, doubts and insecurities that entails. It is dark, the world is flawed, and you are truly misunderstood.Sexuality:
This isn’t really a game about monsters. It’s a game about the confusion that arises when your body and your social world start changing without your permission. Every rule related to sex and sexuality in Monsterhearts is a game manifestation of real-life sexual dynamics, good and bad, healthy and unhealthy. Monsterhearts gleefully encourages people of all identities to explore sexuality in every permutation, often with great self-examination and as uncomfortably as possible. When someone decides to roll to turn you on, you don’t get to block that move by insisting that you’re straight (or any other convenient excuse that you've got up your sleeves.) The dice decide whether this sexy person’s sexy behavior changes things. What you are in complete control of, however, is your reaction to what they do. Thus, any sense of shame in Monsterhearts is personal, centered on whether you feel you have betrayed yourself or someone else. It should not need to be stated, but all characters will be at the age of consent and legal, even if it means tweaking the narrative to enforce this expectation.What do I need to know to play?
Not a lot! The rules are very simple
. You will fill in some blanks and make a few choices and then be ready to go. The central mechanics is roll to find out what happens
, which is 2d6 plus a stat. 10+ is a success, 7-9 is a success at a price, and 6- is a failure/twist/complication. The other mechanic are Strings
. Strings are the emotional hold that you have over people. They are earned through a number of moves: turn someone on, shut someone down, lash out physically, and various moves. When someone gains a String on you, it means that in some way they’ve gained emotional power over you. You don’t need to define what that emotional power looks like right away; Strings can remain abstract until they’re actually spent to influence the narrative or gain bonuses versus someone. You also don’t need to respond to someone gaining a String with any specific response.Skins:
Every player selects a Skin (pdf here)
.These are the different archetypes or classes, if you will, available to play:
The world needs you. It needs someone brave enough to walk blindly into the darkness, and to shine a light for all the lost souls out there. They need a champion. They can’t do it alone.
There’s just that one nagging worry, the one that rears its head at the worst possible moments: what if you’re not good enough?
At the edges of this world, just beyond the veil, there are colours that few mortals even dream of. Beauty enough to shatter any heart. The Fae live and breathe at the edges of this world. They keep a dusting of that magic tucked behind their ears, just in case. And the Fae are willing to share.
They’re nothing if not generous, asking for only one thing in return. A promise. Keep it, and the true beauty of the world will be revealed. Break it, and feel the wrath of faery vengeance.
Death changed you. It took away your contemplative joy, it dulled your senses, and it left you impossibly hungry. That hunger is always with you, like a hum in your ears that swells and crescendos until you can’t hear anything else. Unattended, it will come to dominate you - but feeding it may be just as bad.
There is a certain beauty to what you’ve become. Your gaunt body, its unnatural form - it draws people in. Your stark disinterest seems exotic. But underneath that disaffected presentation - the hunger, the hunger.
At first, it seemed innocent. It gave you things, made you feel good about yourself. You came to it with your problems, and it fixed them. When you asked how you could return the favour, it told you to be patient - that all debts would be settled in due time. That was the first time you heard it mention debts.
You’ve got Satan as your cornerman, or a demon in your brain. Or maybe the stars glow just for you. Regardless, you owe a debt to something much bigger and scarier than you’ll ever be.
None of them would understand. What you have here, in this dark and secret place, it’s beautiful. They’d warn you that this sort of beauty is dangerous, like a raging fire. Well some things are worth getting burned for.Love has eclipsed all hope. And the dark has left you feeling beautiful.
You’re one of the special ones. A sovereign beauty. You deserve more than the rest of this wretched world does. You deserve the will and worship of those around you.
And it’s not only because you’re better than them. It’s because you make them better. Strong, beautiful, complete. They’d be nothing without you.
You are beauty eternal. You are the darkness that everyone wants to taste, but no one wants to understand. It’s there in your eyes, your carefully-chosen words, and your every gesture: you no longer have a soul.
Some vampire revel in that fact, their afterlife a tapestry of exsanguination and hedonism. Others hate the evil in their skin, solemnly vowing to a chaste and lonely existence. Either way, someone suffers. The choice is yours.
Everyone around you seems so willing
to play the roles they are handed, to quietly colour within the lines. They’ve been tamed, domesticated. You’re of a different stock. You’ve broken down the fence built to contain you. You’ve howled at the moon, and heard it howl back.The transformation is complete. This is what you were always meant to be. Wild. Unwavering. Alive.
Choosing and Creating Characters:
In every lock of hair, every furtive glance, every secret note that transfers hands during history class – there is an invitation. An invitation to be fucked with. Not that witchcraft is about fucking with others, exactly, but it’s hard not to notice how utterly malleable the world is, once you know a thing or two about magick.
Of course, a good witch like you knows restraint. A good witch turns a blind eye to all those invitations, and doesn’t think about how sweet vengeance and control might be. A good witch is above that sort of thing. At least, most of the time
Skins are unique, and there can only be one represented in the game at a time... so no duplicates! As a result, player selection is NOT first-come/first-serve.
Please show your interest with the following:
[b]Name:[/b] Who are you?
[b]Skin:[/b] What are you?
[b]Relations:[/b] Who is important to you?
[b]Outlook on Life:[/b] What is important to you?