Back in 1992, Atlas Games published one of the most interesting games I've ever had a chance to run. It was rather like Pulp Fiction, Repo Man, every episode of the Twilight Zone you've ever seen, Wild Palms, Twin Peaks, the Naked Lunch, and Blade Runner, tossed into an industrial grade blender and set on frappe for thirty seconds. The resulting mix was set on a mythical island in the Mediterranean...and it got stranger from there.
Every so often, I'm struck by the desire to pull it back off the shelf and give it another go.
And by the by, they've released the core system under an OGL (after years and years of requests to do so). You can get it for free here:http://www.atlas-games.com/warp/
Some further thoughts, inspired by extra content in the 20th Anniversary Edition:
1. The game is set in the 1980's somewhen, not that they made that official, canon, and set in stone. That gives me an idea, if folks are up for it. Remember the Batman animated series that took everything cool from about a fifty year period and mashed it all into one, so that we got police airships, giant flat-screen sepia-toned televisions, and supercomputers? That
. Only on Al Amarja along with all the other weirdness.
2. Going out a bit further on a limb, here: I have come to appreciate the idea of players as artists, not as audience. OtE, of course, hinges on secrets...but I like the idea of having a bit more openness, at least between players, so that we can work to build on each other's ideas.
3. I also like the idea of 'failing forward' or "no whiffing" where failure is not a lack of skill so much as a visit from Murphy's kid sister. If you're playing a master ninja, it makes little sense for your character to out and out blow a stealth roll! And frankly? Asking a player how their character could have messed something up seems to ease the sting of lousy die rolls.
4. One last contemplation before I toss this open to discussion: starting somewhere other than the Terminal, perhaps with a group concept. Something to consider, at any rate!
Probably looking at Bondage (at the most), possibly Exotic.