I have recently gotten my hands on this free pdf for The Fallout Pen And Paper RPG. It is pretty easy to learn. Especially if your already used to the SPECIAL system from the first two games. (First two are the only ones that can count as a pen and paper game on pc. Since the new ones just dont use the Special system in the way it was meant. Ya it still uses the same thing. But there is no chance for failure, no turn base, and nothing about it applies to a Table top. They in this game only exist for world building. They are great games but do not support as a good example for this system.)http://www.pamedia.com/rpgames/rpg/falloutpnp/
Above is the link to the download. I will accept any race. Including Robot's. But wont allow dog's or Deathclaws. Starting equipment is based on these load out's. And chosen based on skills. None will support energy or big guns but I can provide them early on for you. Just not to early on since they can become to over powering. As for Tag skill's. You can only tag three, and each tag add's 25% to that skill. Also a note on weapons. I will convert and change how weapons work. So one need not bother with anything else other then hand to hand damage bonuses and such. (Gun's all just dont make since or the PDF has some error's that doesn't show the roll. And just some times would just say +6 or +10. While other times gives you what to roll on damage. So basically I as GM will dictate how damage roll's work.)
Starting equipment(When applicable.) : Clothes, two canteen's, lighter, Gas for lighter, Dress Cloths, Leather Jacket AC:8 (Armor) , Utility knife (1d4 dmg) , 2 day's worth of water, one week rations, Bed roll, Blanket, 100 cap's, 50 ncr buck's, and a pack to carry it all. For any skill based equipment. Contact me and I can provide.
Load out 1 (For small gun's.): Pipe Rifle range 300 feet, damage 1d12. 20 10mm rounds. Payload: 1 round.
Load out 2 (A second option for those whom use small guns.) : Crossbow, range 200 feet, damage 1d6 +3, Silent weapon. 10 bolt's. Payload: 1 round. Retrievable.
Load out 3 (For melee or thrown. If unarmed skill is your focus you dont start with an unarmed weapon).: 2 Spear's, Damage 1d12. Throw able. Range depends on strength. Retrievable."Fallout" Intro
Fallout is set several decades after a worldwide conflict brought on by global petroleum shortage. Several nations begin warring with one another for the last stores of non-renewable resources, namely oil and uranium. Known as the Resource Wars, fighting begins in April 2052 and continues until October 23, 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints. Eventually the US annexes Canada in February 2076 and reclaims Alaska 11 months later. After years of conflict, on October 23, 2077, a global nuclear war occurs. Nobody knows who strikes first, but in less than two hours most major cities are destroyed. The effects of the war will not fade for the next 100 years. As a consequence, human society has collapsed, and survivor settlements barely eke out a living in the now-barren wasteland, while a lucky few lived through the occurrence in underground fallout shelters known as Vaults.
Our campaign and story takes place in the year 2301, precisely 21 year's after Fallout New Vegas. I was thinking our setting would either be in California. The first games setting. Or in the Mojave. Maybe even back to DC? Or some where original, that we would like to explore and invent. Possibility's are endless.
Any thought's? Opinions?