Brigand, Rogue, and all around Bastard
Level 1 Human RogueTraits taken
: Child of the Streets, BrigandAppearance:
By all accounts Silas would be considered a comely man; with muscular, well-proportioned limbs and a nicely defined face, he has learned long ago that using an attractive appearance is just as effective as using one's skill in arms, song or spells. His blonde hair couples nicely with a pair of icy blue eyes, and although he keeps himself shaved, the golden stubble that covers his face suggests a propensity towards a full beard. Tall and nimble, Silas is at his best when at his least encumbered; wearing tight fitting studded leather and unobstructed by anything larger than a knife or shortsword, Silas is able to move with a sort of cat-like grace that allows him to gain access to areas many would think impossible.
Nevertheless, there are aspects of Silas that are unsettling; the Rogue always seems tense, like a spring kept tight in a box, a quality that puts even the men he ran with on edge. Although initial glances will confirm he is decidedly easy on the eyes, those who gaze a tad longer almost always notice there's something wrong
about him; the way his face is contorted often gives the impression he's being severe, and when he does
smile, you firmly believe it's at someone's expense.Personality:
Silas could best be described as a "dog chasing cars." His time spent in New Stetven as an orphan (and then later as a thief) have left him with a lack of wisdom beyond the law of the streets, giving him a dearth of basic morality, empathy, and respect towards others beyond how such a respect could profit himself. While this background has granted him a fierce sort of cunning, it has left him largely incapable of effectively thinking in the long-term; why prepare for next year when you're living week by week?
Silas is a man of masks; quick with a smile or kind word, Silas knows when and where to use social courtesies when they suit him, an understanding that envelopes everything from understanding dance and having a basic knowledge of noble customs. In truth however this is merely an act; an adopted persona to hide his much more rough and unkempt mannerisms. In actuality he is a rather amiable fellow, quick with a barbed joke or boast (of which he has many, Silas is a prideful individual bereft of any ounce of humility) and always eager to lighten up an otherwise dour situation... However this side of him is only seen amongst trusted friends and colleagues, and considering the types of people he works with, such opportunities are understandably rare.Background:
The childhood of Silas is a story that has all too often repeated itself in history; born to a family of minor craftsmen in the city of New Stetven, Silas was orphaned at a young age, although to this day it is difficult to determine if they were murdered (and if so, by whom) or simply left town, leaving the young Silas alone in the city. Young, destitute and in possession of budding physical attributes, Silas became a part of the roaming gangs of child peddlers, pickpockets and thieves that commonly define the slums of a city. School in those years was the wisdom of the older children, his playground the byzantine streets, alleyways and rooftops of the city. As Silas grew, life seemed to consist only of the hunger in his belly and the next mark to steal from...
... Until he tried to pickpocket the wrong man, or possibly in this case the right man. Silas attempted to steal the coin-purse of Julian Amell, widely believed to be a man of importance within local thieving circles and an excellent rogue in his own right. Nevertheless, Silas was able to steal Julian's coin-purse and lead the burglar on a short chase before being caught, beaten and hauled off, perhaps for a bit of vigilante justice. What Silas got instead was a position as apprentice for the thief, who was more then impressed by Silas's latent kinesthetic senses, reflexes and tenacity.
As the years passed, Silas grew to learn much from his mentor; the art of swordplay, the secret canter that miscreants often spoke when in populated areas, where to cut and where to strike to incapacitate or kill a man (arts Silas reveled in, much to the concern of Julian.) Perhaps one of the more poignant lessons learned for Korell was that jewelry and gold are not always the most valuable possession of a target; it's their secrets. Documents, letters both official and confidential, deeds and wills and more became sought after possessions, "if you own a man's secrets" Julian once told Silas, "you own their life." It was a lesson Silas would never forget.
With time came experience, and as the seasons passed so too did Silas's training. Julian's instructions and the rigors of "fieldwork" shaped Silas's mind and body, producing a man adept in the arts of subterfuge, deception and thievery, but wanting in a true understanding of camaraderie or common society. With his initiation complete the Rogue was released into freelance work, with one price; sooner or later Julian and his friends will resurface to extract the investment they put into Korell, with interest. Working with rakes, sellswords and common thieves, Silas scoured the towns and cities of the lands in search of easy coin... Until word reached his ear that a call for adventurers has been made in Brevoy, seeking to colonize the Green Lands once and for all. Such an undertaking sounded dangerous, ambitious and profitable... Something Silas couldn't possibly ignore. So with a pocketful of steel and a heart full of hubris, he traveled back to the city of his youth to embark on the most important job of his career...Party Role:
Skill monkey and deadpan snarker, although if the party is in need of frontline fighters he could dip into a martial class and use his DEX to his advantage.Sexual Content:
Bring it on! I'm open for anything and everything, although toilet play and some of the more extreme fetishes make me a bit hesitant. As for frequency, I'm flexible; Kingmaker is a campaign I've been wanting to do for a long
time, so I'm fine with any degree of sexual content as long as it doesn't substantially detract from the story itself.