(*Information taken from Patricia Briggs site! She is the whole mastermind behind this!
)Things Patty has said concerning the wolfs:
-->Wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf.
-->Originally the Weres were all Europeans, they came over with the rest of the immigrantsWerewolf information (General Behavior and the likes):
->They have a tendency to do well in the military and secret government agencies. This does not mean that all of them work for the government, some wolves have jobs as teachers/firefighters/Dentist/etc.
->Despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years (See below toward why they don't last long...In other cases this isn't true. If a human is more in control of it's werewolf then the person last longer).
->Most werewolves die in dominance fights with other werewolves (this is why most of them don't last long).
-> Werewolves' instincts are inconvenient--that's why they don't tend to live long (See).
->Werewolves are hot-tempered and aggressive, but they aren't of an evil nature.
->Some werewolves can tell if a person is lying (because they have overdeveloped their smell sense, which lets them take in the changes one person may have on their perspiration or scent).
->As werewolves age they gain abilities.
->Werewolves talk as if they and the wolves they shared their skins with were one; some werewolves had nothing more wolfish about them, even in wolf form, than a nasty temper and a need to kill things that ran from them.
->Wolves communicate well without words, it is all in the body movement.
->Werewolves, like their natural brethren, are territorial, and they don't share their hunting ground easily with other predators.
->Werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf.
->Wolves are blunt creatures, mostly impatient with the soft-pedaling that the rest of the world considers politeness.What does the werewolf look like?
->Werewolves usually have markings that are more dog-like than wolf-like.
->Werewolves are very densely muscled; they tend to have a difficult time swimming even if they want to, because, like chimpanzees, they have too much muscle and not enough fat to float.
->For all their size werewolves still resemble their graceful cousin the timber wolf more than the mastiff or Saint Bernard who are closer to their weight.
->Werewolves can run faster than greyhounds.
->Werewolves' front legs are built more like a bear's or a lion's than a timber wolf's/
->They aren't really built for running, they are built for fighting, and there is a deadly beauty to them that comes out only in battle.
->Cells repaired themselves and removed damage of age, disease and experience (they heal fast).
->Cannot be mistaken for wolves; much bigger and a lot scarier.
->They have strength; semi-retractable claws and inch long fangs.
->Werewolves don't like the heat.
->They are very good at sensing arousal; not just smells, but elevated temperature and increased heart rate.
->Arousal in werewolves tends to bring out the fighting instinct in all nearby males.
->To others they have a distinctive musk-and-mint scent.When encountering a werewolf do this:
-> Werewolves respect bravado.
-> The trick with werewolves is to never confront them straight on.
-> Werewolves don't take to strangers well. So if you meet one try to introduce yourself nicely!
->Some werewolves can tell if a person is lying (this is because they have overdeveloped their smell sense which let them take in the changes one person may have on their perspiration or scent). So, never lie to a wolf!
->Showing weakness to another is a sign of trust.If you want to survive a meeting with a werewolf...Don't do this:
-> Never make a werewolf feel cornered; a cornered wolf is a dangerous wolf.
->The trick with werewolves is to never confront them straight on.
->Fear brings violence out in the wolves.
->Never make eye contact with them if you are not ready to take up a fight. If you aren't as dominant as the wolf you are daring, then you could die.How do you become a werewolf? (Information on the first change and shifting)
->Any person bitten by a werewolf doesn't turn into another werewolf; it takes an attack so vicious that the victim lies near death to allow the magic of the wolf to slip past the body's immune system.
->Most disabilities would be healed by the change.
->Most people don't survive the Change if they're already too sick.
->Usually when a wolf lives through the Change but doesn't survive his first year, it is because the human cannot control the instincts of the wolf.
->Werewolves can take as much as fifteen minutes to shift shape.
->Shifting is not easy or painless at the best of times, and it is worse without the aid of the moon's call (Full moon). The whole magic of shifting leaves them a bit grumpy for a couple of minutes afterward.
->Sometimes the shift helps werewolves heal faster; usually the shift from human to wolf but the other way works as well.
->Females don't survive the change as well as males that is why they aren't as many and they are treated as treasures.
----->Protocol about changing someone into a werewolf:
------->No one can be changed against their will.
------->Second is that no person may be Changed until they have been counseled and passed a simple test to demonstrate that they understand what that Change means.
------->There are occasional attacks by rogue werewolves; it is one of the duties of a pack to kill the rogues and find their victims.The Effects of Silver:
->Werewolves scar with wounds caused with silver, if not treated fast.
->Prolonged exposure to silver increases sensitivity.
->Silver ammo makes wounds that don't heal fast; there is a chance of bleeding out.
->Silver is harder than lead, and the bullets sometimes blow right through and leave the wolf sick, in pain, and alive.How to kill a werewolf:
->First and foremost, werewolves are too tough to die easily.
->There aren't many options for them to commit suicide.
->The first popular option to killed a werewolf is death by another werewolf.
->The second is drowning.Pack Information:
->Packs sometimes take their public name from their leader; more often they find some geographical feature in their territory.
-> Packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over.
->Packs only moved into open territory or territory they had killed to take.
->The pack is always aware on some level of the other pack members; they know when one of their own was in distress; they know when one has died
->The average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes.
->Wolves are added into a pack by passing blood and flesh to a new member from the Alpha.
->Walkers are able to join werewolf packs.
->Traditionally packs are informed and introduced to those who intend to become members.
->As a member of a pack, one is all but immune to enthrallment from outside sources.
->Pack bonds are not built to subdue individuality to the Alpha or enforce behavior of any kind.
->A pack needs all its differences and they find strength in that.
->There are all sorts of protocols they insist upon when a new wolf comes into someone else territory.
--->COMPLEXITIES OF PACK DYNAMICS:
-->It is a matter of safety to always know where you rank in the pack.
-->Pack trouble stays within the pack.
-->Wolves are meant to run in a pack (this does not mean that lone wolfs don't exist).
-->A pack won't accept a wolf who causes too much trouble.
-->Wolves who can't control themselves are eliminated for the safety of the pack.
-->The werewolves are strongly discouraged to discuss the matter of being a werewolf with anyone other than permanent mates; punishment for disobedience is harsh.
-->Werewolves, outside of a well-run pack, will kill the wounded or weak.
-->Once in a pack, only the Alpha or the member can break it.
-->Pack law is necessarily brutal.
-->Packs are dictatorships; the Alpha makes the ruling and all must follow.
-->The 2nd and 3rd position in command of a pack-- in most cases the ranks are so close that there is always some tension between the wolves who held these, especially without the Alpha around.
-->Dominance among werewolves is a combination of force of personality, strength of will, physical ability and a component of other that can't be explained to anyone without the eyes, ears, and nose to sense it-and those with the proper senses wouldn't need it explained; willingness to fight is as close as it can be explained.
-->In the best of scenarios, an injured wolf will be protected by his pack mates.
Name: Bran Cornick
-> In the series. He is the oldest werewolf in the new world and possibly in the old world as well.
->He is made Alpha of all the Alphas and by the power of that, able to take on any other.
->Kills any werewolves who allow the wolf to lead and the man to follow; preventing-mass-slaughter sorts of reasons.
->This status gives him enough power to overrule any alpha's final ruling.
->the Marrok and his pack have oversight of all the werewolves in North America.
-> Right now, he is trying to work hard to give the werewolves a good image and for them to keep their rights as citizens.ALPHA'S:
->Alphas are uncomfortable outside their own territory and interact badly with other Alphas.
->The only thing it takes to be an Alpha is power, not intelligence or even common sense.
->Alphas, especially the Marrok, never look away when others are watching them.
->Alphas can help control the wolves of newly Changed werewolves.
->The pack is sworn to obedience to the Alpha.
->Penalty for disobeying a direct order from an Alpha is brutal.
->An Alpha never admits weakness in front of the pack.
->Meeting an Alpha on his home territory puts him in a superior position.
->Being an Alpha isn't easy; it's a lot of responsibilty, a lot of work.
->if a pack member is hurt, flesh and blood of the Alpha can help heal him.
->it's not an easy matter to oust an Alpha, in North America, that never happens without the consent of the Marrok. (Though since we don't know if the Marrok will be a character, this may not count.)
->Alphas heal faster then regular wolves due to the power of his pack.
->Strong Alphas can force the change on another wolf.
->They are obsessive control freaks >.>Dominant Wolves:
->it's hard for a dominant wolf to hurt a submissive wolf--if he's sane--their instincts tell them to protect them.
->Dominant wolves heal faster than submissive wolves.
->When an extremely dominant werewolf meets someone's gaze with his wolf in the fore, even humans bow to their knees.
->Arguing with dominant wolves could have unpleasant results.
->Really dominant wolves can add a push into their voice; like a command.Submissive Werewolves:
->A submissive werewolf is not incapable of protecting himself: he can fight, he can kill as readily as any other.
->They don't feel the need to fight-not the way a dominant does.
->They are a treasure in a pack; a source of purpose and balance.
->Protecting a submissive is far more rewarding because a submissive will never wait until you are wounded or your back is turned to see if you are truly dominant to them.
->They unite the pack with the goal of keeping them safe and cared for.Omega Werewolves:
->There are more male Omegas--because there are more male werewolves. The female population of Omegas is not that big.
->Like dominant werewolves, being an Omega was mostly personality when human.
->Omegas serve much the same purpose in a pack as submissives, but more so.
->Not constrained by an instinctive need to obey a more dominant wolf. Omega's are the only wolves who could go against an order made by the Marrok himself if they want to.
->Has all the protective instincts of an Alpha and none of the violent tendencies.
->They don't answer to the pack structure; they are considered to be out of it.New Werewolves:
->New werewolves have to be taught how to use their senses
->There is a support structure to educate the new wolf, to keep him and everyone around him safe.
->A new werewolf just doesn't stand a chance against the older ones.
->One of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the human.
->The wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love.Lone Wolves
->A lone wolf is considered an outcast.
->A lone wolf is a male that either declines to join a pack or cannot find a pack that will take him in; females are not allowed that option.
->Lone wolves are, in general, an odd bunch, dangerous to themselves an others.
---->A rogue is a wolf who has no official standing.
---->When tracked down a rogue is given the opportunity to join a pack; lone wolf under the Marrok's rules, or killed.Female Werewolves
->A mated female takes her pack position from her mate, but unmated females were always lower than males unless the male was unusually submissive.
->Unmated females belong to the Alpha.
->Werewolf women can't have children.The change is too hard on the fetus. They miscarry in the third or fourth month.
->Werewolf women miscarry at the first full moon.
->Human women miscarry a little over half of the children they conceive by a werewolf father. They can carry to term only those babies who are wholly human.Little Facts:
*Wolves stop aging in the mid twenties to thirties, which is when our human bodies start to break down. If a child survives the changed they will age until they reach that number.
*If they don't heal properly bones must be broken for them to heal properly.
*Most packs the males have the authority, but this doesn't mean that it is unspoken for a female to occupy a position of power in a pack.
When the moon comes, you can't stop the change. When moonstruck the werewolf would kill anyone near him. Out of control through no fault of their own.
When a wolf's voice [maybe the Alpha only] holds the power of the moon. Died away to silence but not an empty silence; more like the deadly quiet that precedes the start of the hunt. Wolves answer to their alpha no matter what during this, even lone wolfs if called on command appear.
Used by packs to conceal fights or kills or anything else they didn't want the rest of the world to know about.
*The Reveal: Not all wolves had to go through this, only the alphas and other powerful wolves. Anyone who decided to do this not only gets the help from the Marrok (even financially) it also awards protection to them. This was done to avoid any blackmail that happen since the technology continued to advance and it was possible that humans would find on their own the truth.
(IF YOU HAVE MORE QUESTIONS- PLEASE LET ME KNOW!