Youíre welcome to join if you like Meliai.
Iím hoping it will be a fairly long campaign, but I suppose we could change things up every so often.
I actually had a similar idea for the ship, and made it disused and in need of fixing up, but extravagant beneath that.
Below are my thoughts for the ship, still in note form. I am open to changes if anyone has any to suggest.
Iím not sure weíve had anyone express interest in playing a male character yet, but I hadnít considered the Steward rules. It is worth looking at, thanks.
That could work if everyone is happy with it, Iíll need to look over those rules a bit more.
If people who are interested would like to post a character sheet, Iíll probably try to get things started before too long. If more people would like to join after, Iím sure we can figure out how to bring them in.
Mental Complex (Optional):
Physical Complex (Optional):
The Kingís Throne was, years ago, a popular luxury hotel catering to the richest of clients. Achaicus Rangi, in his prime, was one such client. Now, as he sets out into the great beyond in the last years of his life, he hopes to reclaim some of the fond memories he has of the past. Unfortunately, the Kingís Throne had for more than a decade sat in a shipís graveyard, waiting its turn for disassembly. Achaicus rescued it, even renovated it, but it is still far from what it once was.
The ship is comprised of a dome, six hundred meters across, resting on a disc. The dome itself contains an area known as the Garden that was once made up of beautiful meadows, a small forest, a lake, waterfall, and stream, but is now overgrown and overrun. The lake is covered in algae and worse, and the once beautiful beaches are nothing more than masses of weeds. A path through the thick undergrowth has been carved from the airlock on the edge of the Garden to the Tower in the center of the lake, and a simple wooden bridge constructed over the lake, but the rest still needs a great deal of work. The dome can mimic most any sky, complete with rising and setting sun, and can create almost any weather pattern. Unfortunately, both seem broken, the sky is stuck overcast, and a constant, frigid, rain is falling.
The Tower is located in the center of the lake, and connects the functional parts of the ship within the disc to an observation room on top of the dome.
9: Observatory (on top of dome)
8: Masterís Library
7: Masterís Suite (bedroom, bath, balcony, etc)
6: Grand Hall (open walls)
5: Guest Quarters
4: Dining Hall
2: Exercise Room
1: Maidís Quarters (communal shower)
Beneath the tower are tunnels of various sizes connecting the engines, power source, and various key systems such as life support, water reclamation, and so on. A freight tunnel connects an air lock to the storage area, and allows access without passing through the Garden.
The ship is controlled by an AI, and travels upwards in relation to its internal gravity. It has no active crew beyond the AI, though there are various robotic repair drones and similar.
All levels of the tower are connected by two staircases, a larger one for the Master and guests, and a smaller one beside it for servants and maids. There is also an elevator, but it is only accessible by the master himself.
The Observatory is the only part of the ship to jut out above the dome itself. It is comprised of an empty room, though furniture was once present, with a clear roof looking out into the darkness of space.
The Masterís Library is, as the name implies, filled with dusty old books.
The Masterís Suite holds his large bedroom and private bathroom, as well as a balcony that rings the entire tower, a private dining room, and a small control room connected to the shipís AI and cameras.
The Grand Hall is a large, open walled, room.
The Guest Quarters is comprised of four separate bedroom, bathroom, suites.
The Dining Hall is comprised of two separate rooms. The first is a large, formal, dining area complete with massive table for the Master and any of his guests. The second is a smaller dining area for servants and maids.
The Kitchen is, well, a kitchen.
The Exercise Room once had all the latest in exercise equipment, now it just has a few rusty old pieces fit for a museum. It also has a sauna and pool, no longer working.
The Maidís Quarters are a series of small bedrooms linked to a communal gathering area and shower. They do each have their own bathroom, but it has nothing more than a toilet and sink.
The Entrance was once filled with art, now it is an empty space with a door out to the Garden.
The Laundry is, a laundry.
The Storage area is larger than most other floors, and has the shelves, fridges, and other such facilities required to store food, parts, and similar.
The Dungeon is a curious area, with no good explanation for its existence. It is comprised of a series of cells, hidden deep in the ship.