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Author Topic: Shadowrun 4th Ed  (Read 3091 times)

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Offline sithgodTopic starter

Shadowrun 4th Ed
« on: February 08, 2013, 01:29:41 AM »
I am considering running a Shadowrun game. I was young darlings when Shadowrun 1st ed came out. Was one of my favourite games back then. I have not played it in quite some time and as I have 4th ed on the shelf might be time to dust it off.

Basic rules.
Open to male, female, straight or gay. I don't mind. The sexual side of it will be worked out by you guys the players and nothing should be pushed on to a player who does not want it.

CORE BOOK ONLY. I know a lot of people want stuff from other books but the Core has cool stuff and I have it.

Time to make a Character: I'm willing to be flexible but lets be realistic. I hae seen games on forums take 6 weeks to start waiting on a character. I made a Pathfinder character this morning and it took an hour if that. There is no reason other than not actually doing it for it to take that long. If the reason is Player X is mega busy then they are too busy to keep up in the game. Not trying to be rude at all, but the object is to play.

No Bad-asses: What I mean by that isn't that you should not be capable. Its that strange thing some players do. This is your first run. Up till now you've done small time stuff. You have got noticed but this run, right now is the first one where you know the term Shadowrunner applies. It doesn't mean that your Street Samurai is actually scared, or the Elven Mage is asking herself why is she here and does she belong, Though there is some cool RP in that. Its more about knowing their place. Players have threatened Mr Johnson's or demanded staggering increases in payment. Standing behind them is 10,000 other would be runners itching to fill their shoes. Its the player at the meet when held at a empty warehouse goes and stands in the dark corner of the place and is 120' from the meeting (or all the players doing it which once happened). Be your character but just remember this is the start of your Running career.

Posting: Aim for once a day. More if you want. Not enough games are finishing and a game that would take an hour round a table is taking up to a year in forum. So if we can keep it moving then so much the better. Things happen and there are holidays etc that's fine.

Anything else? Ask away or PM me. I won't bite...often

Offline Muse

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Re: Shadowrun 4th Ed
« Reply #1 on: February 08, 2013, 03:06:19 AM »
*Pounce!* 

Much sadness that you're not using Street Magic or the expanded Traits and Flaws from Runner's Companion, but I'm so in if you'll have me.  :) 

Offline sithgodTopic starter

Re: Shadowrun 4th Ed
« Reply #2 on: February 08, 2013, 03:56:50 AM »
Part of the reason is I am trying to keep it simple. For me. Its been a fair while since I have run this game and never 4th ed.

Happy to have you.

I'll take 4 players so your number 1.

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #3 on: February 08, 2013, 06:19:16 AM »
Think I'll give this a go.  I'm good for daily posts.

Just 4th edition or the 20th Anniversary errata?
« Last Edit: February 08, 2013, 06:20:44 AM by AndyZ »

Offline sithgodTopic starter

Re: Shadowrun 4th Ed
« Reply #4 on: February 08, 2013, 11:26:54 AM »
I only have the standard 4th ed. I'd have to see if I can find the errata and see what it says.

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #5 on: February 08, 2013, 11:45:30 AM »
I have the rules but may need character creation help my idea is one with minimal cybernetics, ampler skills and good stats but more skills over gear.

Keep it as simple as possible.

I have the rules and like the setting however.

Offline Callie Del Noire

Re: Shadowrun 4th Ed
« Reply #6 on: February 08, 2013, 12:08:39 PM »
I might want to try it.. I can do just the core. (Pout) I need to think up something though.
Phililp S. Driver, Esquire; Hacker/Adept
Screwdriver (Human Adept)
B 2/3, A 4/6, R 4/6, S 2/3, C 4, I 4, L 4, W 4, E 2, Ess 6, M 6, Init 8/10, IP 1/3
Condition Monitor boxes (Physical/Stun): 10/10
Hacking Deck (Private Mode) Condition Monitor: 10
Public Deck (Visible Mode) Condition Monitor: 10
Armor (Ballistic/Impact): 5/5
Skills: Cracking Group 4, Dodge 2, Electronics Group 3, Etiquette 1 (Corporate +2), Infiltration 1 (Urban +2), Perception 2, Pilot Ground Craft 1 (Bike +2), Pistols 2 (Semi-Automatics +2), Unarmed Combat 4
Knowledge Skills: Computer Security Design 4, Computer Theory 4, English N, Hacker Havens 3, Japanese 3 (Techie +2), Lakota 2, Safe Houses 4, Software Brokers 3
Qualities: Addiction (Mild): Alcohol, Addiction (Mild): Simsense, Adept, Day Job (2500 nuyen/month, 20 hrs/week) (2), Incompetent: Longarms, Weak Immune System
Adept Powers: Enhanced Perception (1), Improved Physical Attribute (1): Body, Improved Physical Attribute (1): Strength, Improved Physical Attribute (2): Agility, Improved Reflexes (2), Improved Sense: Sound Dampening
Gear:
. . AR Gloves with Skinlink
. . Black Hammer (4)
. . Contact Lenses (2) with Flare Compensation, Low Light Vision
. . Data Bomb (3)
. . Defuse (3)
. . Earbuds (1) with Audio Enhancement (1), Skinlink
. . Glasses (3) with Image Link, Low Light Vision, Skinlink, Smartlink
. . Hacking Deck (Private Mode) with Analyze (4), Anti-Tamper Circuits (4), Armor (4), Attack (4), Browse (4), Command (2), Edit (4), Medic (2), Novatech Navi Operating System, Pro User Suite, Response Upgrade (5), Scan (4), Sim Module, Modified for Hot Sim, Skinlink
. . Jammer, Area (3)
. . Keycard Copier (3)
. . Leather Jacket
. . Maglock Sequencer (3)
. . Medkit (4)
. . Phillip S. Driver with Day Job, DocWagon Gold Contract, Fake License: Vehicle (4), Fake License: Weapons (4), Fake SIN (4), Middle Lifestyle
. . Public Deck (Visible Mode) with Analyze (3), Browse (3), Command (2), Edit (3), Iris Orb Operating System, Pro User Suite
. . Suzuki Mirage
. . Tag Eraser
. . Tool Kit, Hardware
. . Track (3)
Weapons:
. . Colt Manhunter [Pistols, DV 5P vs. B-1, SA, 16 (c)] with Explosive Rounds x80, Laser Sight, Regular Ammo x80, Sound Suppressor
. . Remington Roomsweeper [Pistols, DV 5P vs. B-1, SA, 8 (m)] with Laser Sight, Regular Ammo x40
. . Shock Glove [Unarmed, DV 5S(e) vs. ˝I] with Internal Battery x10
. . Survival Knife [Blades, DV 3P vs. I-1]
. . Unarmed Strike [Unarmed, DV 2S vs. I]

« Last Edit: February 08, 2013, 12:56:14 PM by Callie Del Noire »

Offline sithgodTopic starter

Re: Shadowrun 4th Ed
« Reply #7 on: February 08, 2013, 04:01:26 PM »
I am sure between myself and the others you will get all the help you will need with your character. So it shouldn't be a problem.

That's 4 players. So I am happy with that.

I have the rules but may need character creation help my idea is one with minimal cybernetics, ampler skills and good stats but more skills over gear.

Keep it as simple as possible.

I have the rules and like the setting however.

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #8 on: February 08, 2013, 04:10:54 PM »
Some of the changes between 4e and 20A can be found here:

http://www.shadowrun4.com/wp-content/uploads/Downloads/SR4A_changes.pdf

Either way, you want to make sure you have the most recent errata for 4e:

http://www.shadowrun4.com/wp-content/uploads/Downloads/sr4_errata_v18.pdf

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #9 on: February 08, 2013, 07:33:42 PM »
Okay I think I can do this I have a few ideas, most of which should be cool.

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #10 on: February 08, 2013, 08:58:20 PM »
I'm going with an adept, likely from a throwback community so won't know much about city living.

Them there computer things and fancy gadgets, don't need them things. (spits)  Okay might be not that bad but likely will not be well suited to the big city sprawl at first and not have much technology over some guns and body armor and her amazing adept advantages. And lots of non-tech skills honed up well.

Offline sithgodTopic starter

Re: Shadowrun 4th Ed
« Reply #11 on: February 08, 2013, 09:54:19 PM »
The errata should be fine. Just be patient please as I get up to speed and so on.

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #12 on: February 09, 2013, 12:54:54 AM »
Okie dokie.  I'll be going for the mage then.

Offline ShadowFox89

Re: Shadowrun 4th Ed
« Reply #13 on: February 09, 2013, 01:24:05 AM »
 I'd love to try and make Sonya again. Street Samurai/Adept.

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #14 on: February 09, 2013, 01:33:42 AM »
Character so far its overall done I think.

ATELLA BOTOS
Ork Gunslinger Adept


Attributes
BOD  5
AGL  6 (8)
REA  5 (7)
STR  4 (6)
CHA  2
INT  5
LOG  2
WIL  2

Essence:  3.0
Magic:  5
Initiative:  12
Edge:  4

Qualities
Adept
Allergy (drunk alcohol, common/moderate)
Ambidextrous
Guts
High Pain Tolerance 1
SINner (standard)

Adept Powers
(5 Power Points from Magic)
Combat Sense 3 [1.5]
Improved Ability (pistols) 2 [1.0]
Improved Reflexes Level 2  [2.5]

Active Skills
Athletics 3
Close Combat 2
Firearms (pistols) 6 (8)
Influence 1
Outdoors 1
Stealth 4

Knowledge Skills
Street Knowledge
-> Whose Hiring?  2
Interests Knowledge
-> Commercial Sims adult  1

Language Skills
English  2
Or’zet   N

Contacts
Street Talent Broker: Connection 2, Loyalty 3
Ork Hacker: Connection 2, Loyalty 3

Lifestyle - Low Paid for 6 Months

Cybernetics
Headware - Comlink and Standard Sim Module
Muscle Replacement 2
Reaction Enhancers 2

Equipment
Two Lined Coats with Fire Resistance 6 (armor)  B6/I4
Two Ruger Super Warhawk Pistols with Laser Sights
Two Quick Draw Holsters
Regular Ammo 240 Rounds 
Two Fake Licenses (ammo & pistols) 3
One Fake SIN 3
10 Certified Credsticks




« Last Edit: February 09, 2013, 02:16:05 AM by RubySlippers »

Offline Marie Reynolds

Re: Shadowrun 4th Ed
« Reply #15 on: February 09, 2013, 08:25:06 AM »
Would there still be room in this I have a  Technomancer matrix Celebrity I would like to possibly bring in.

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #16 on: February 09, 2013, 11:09:05 AM »
I can drop if we have someone that can need the slot, but since we already have a hacker, I'm not sure a Technomancer would be much help.

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #17 on: February 09, 2013, 12:05:17 PM »
WORK IN PROGRESS
Anoctura - Elf Mage

Magician, Legal SINner

Body 3 Agility 3 Reaction 2 Strength 2 Charisma 7 Intuition 4 Logic 4 Willpower 5

Magic 5 Edge 3

Spellcasting 6 Counterspelling 4 Perception 4 Assensing 4

English N Sperethiel 6 Magical Theory 4 Corporate Security Tactics 2 Japanese 4 Spanish 4 Ancient Legends 4

Spells: Stunball, Mind Probe, Heal, Increase Reflexes, Trid Phantasm, Levitate

20,000 Nuyen

Talismonger/Fixer: Connection 4 Loyalty 2

Gear:

Clothing (Ritual Garments)
Urban Explorer Jumpsuit
Meta Link Vector Xim Commlink
Sim Module with Trodes
L4 Fake SIN
L6 Mapsoft
High Lifestyle +12
Optical Binoculars
Miniwelder
Trauma Patch x2
L5 Magical Lodge

Low Lifestyle
12,000 Nuyen
« Last Edit: May 23, 2013, 08:49:30 PM by AndyZ »

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #18 on: February 09, 2013, 03:15:49 PM »
I need some help can my character layer armor say a vest and a lined trench coat for example?

Offline Callie Del Noire

Re: Shadowrun 4th Ed
« Reply #19 on: February 09, 2013, 03:19:19 PM »
I can try something different if Ruby wants the hacker role.. I just have a hard time coming up with an adept I like without the street magic rules. :(

Offline AndyZ

Re: Shadowrun 4th Ed
« Reply #20 on: February 09, 2013, 03:21:46 PM »
Ruby, you only take the highest value for actual protection, but everything is added together for encumbrance.

If you were wearing armor clothing 4/0 and a leather jacket 2/2, then you'd have 4/2 but compare encumbrance to 6/2.

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #21 on: February 09, 2013, 03:24:24 PM »
Okay, well for now will have to settle for her lined trench coat.

Offline ShadowFox89

Re: Shadowrun 4th Ed
« Reply #22 on: February 09, 2013, 03:35:03 PM »
 What roles do we have covered so far? I think I might go for an infiltration specialist.....

Offline RubySlippers

Re: Shadowrun 4th Ed
« Reply #23 on: February 09, 2013, 03:38:09 PM »
I can try something different if Ruby wants the hacker role.. I just have a hard time coming up with an adept I like without the street magic rules. :(

Hacker my character is a Gunslinger Adept forging herself with magic and cybernetics to be a lethal gunfighter, her only headware is a commlink and standard sim chip set-up the pretty basic set-up for a someone, she doesn't trust plugging herself into any computers. ;)

And I'm ,if I got the rules right, badass at what she does and is athletic and sneaky to boot.

Offline ShadowFox89

Re: Shadowrun 4th Ed
« Reply #24 on: February 09, 2013, 03:56:14 PM »
 Well, going by the "sample characters", I would be making a slightly modified Covert Ops Specialist. Possibly she had been recently let go from one of the corporations.

 And by let go, I mean the corp wants her dead.