You are either not logged in or not registered with our community. Click here to register.
 
December 02, 2016, 08:30:11 PM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: [D&D 3.5 high-level evil campaign] Project Blackguard  (Read 16061 times)

0 Members and 1 Guest are viewing this topic.

Online PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #425 on: December 12, 2012, 07:28:48 PM »
One of the biggest downsides to the Dvati is having to buy everything twice (and due to the ritual I have 10k gold, so they both got a cloak and thats it)

Online TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #426 on: December 12, 2012, 07:32:06 PM »
Only for their initial starting gear, remember. Once we get settled and have our cohorts, anyone who's willing to spend 64,000GP out of their Landlord funds to buy me a Pain Extractor (I'll need several to keep the juice flowing) gets their magic items crafted at a little over 10% of market value.

Online PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #427 on: December 12, 2012, 07:34:18 PM »
Only for their initial starting gear, remember. Once we get settled and have our cohorts, anyone who's willing to spend 64,000GP out of their Landlord funds to buy me a Pain Extractor (I'll need several to keep the juice flowing) gets their magic items crafted at a little over 10% of market value.

Why not just use sacrifices?

Online TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #428 on: December 12, 2012, 07:39:48 PM »
Why not just use sacrifices?

Hmm. I don't know. Let me crunch some numbers to see which is more efficient at XP-per-victim.

Also, revise my estimate upward, it'll be 21% of market price, Extract Demonic Essence only affects the XP cost of crafting. Probably better that way, since it means I won't have to throw away 10% of my output due to demon-tainted curses.
« Last Edit: December 12, 2012, 07:41:03 PM by TheGlyphstone »

Offline Kunoichi

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #429 on: December 12, 2012, 07:42:27 PM »
So...  Perhaps this discussion would be best moved over to the OOC thread? ^^;

Online PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #430 on: December 12, 2012, 07:45:56 PM »
Hmm. I don't know. Let me crunch some numbers to see which is more efficient at XP-per-victim.

Also, revise my estimate upward, it'll be 21% of market price, Extract Demonic Essence only affects the XP cost of crafting. Probably better that way, since it means I won't have to throw away 10% of my output due to demon-tainted curses.

Well pain extraction i think is just a flat number, while sacrifice is based on a knowledge religion check. I know Tristeria intends to use sacrifices even for non item crafting purposes. If the pain extractor can fit many people though it might work better than sacrifices since sacrifice is limited to once per day (Multiple sacrifices just mean multiple checks taking the highest one). Of course we can always combine them, just have your guy sit in as the celebrant for one of Tristeria's rituals  while the pain pit is flowing.

ERMAGHERD THE OOC THREAT YAAAY