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Author Topic: [D&D 3.5 high-level evil campaign] Project Blackguard  (Read 16173 times)

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Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #350 on: December 11, 2012, 05:08:57 PM »
Don't we start at level 12?

That doesn't mean I have 12 hit dice.

Amusingly though Nymphs cast as if they were level 7 when they only have 6 hit dice. So while Im behind a hit dice im not behind a caster level.
« Last Edit: December 11, 2012, 05:10:07 PM by PaleEnchantress »

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #351 on: December 11, 2012, 05:14:09 PM »
If you're really strapped for feats, you can swear an oath of loyalty to an Elder Evil for free Vile feats, then Chaos Shuffle them away...but that's fairly high on the cheese scale.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #352 on: December 11, 2012, 05:15:47 PM »
If you're really strapped for feats, you can swear an oath of loyalty to an Elder Evil for free Vile feats, then Chaos Shuffle them away...but that's fairly high on the cheese scale.

High cheese and high stupidity.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #353 on: December 11, 2012, 05:21:34 PM »
Yeah, I like to think we're all too smart/sane to pledge ourselves to entities attempting to obliterate reality.

But then, I also despise the Chaos Shuffle on general principle.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #354 on: December 11, 2012, 05:23:56 PM »
High priority feats for me to get are Find Familiar, Landlord, and Item Familiar, (Corpsecrafter would be a major boon if it worked on my spawn rather then what i make from spells)

Feats I have: Spellcasting Prodigy, A Feast Unknown, Leadership, Undead Leadership,

Feats from flaws: Path of Blood, Improved Cohort.

Improved Cohort could be postponed for one level, my cohorts would start one level lower then but they could gain it as soon as I hit 12 and take that feat.

Spellcasting Prodigy isn't 100% necessary but it's hard to justify giving up a feat thats +1 dc for all spells and more spells per day.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #355 on: December 11, 2012, 05:28:18 PM »
Spellcrafting Prodigy was nerfed when they reprinted it in PGtF, remember - it only boosts your spells/day now, with no effect on the save DC. So that might be good reason to give it up.

And really...Item Familiar? Talk about unleashing the gouda.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #356 on: December 11, 2012, 05:33:06 PM »
Spellcrafting Prodigy was nerfed when they reprinted it in PGtF, remember - it only boosts your spells/day now, with no effect on the save DC. So that might be good reason to give it up.

And really...Item Familiar? Talk about unleashing the gouda.

Oh Phooey! Well at least I don't have to wait for item familiar, I do have to wait to make it intelligent though. 

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #357 on: December 11, 2012, 05:36:53 PM »
Ah Just noticed I have to be level 3 for item familiar (and only my level 1 slot can be opened). Find Familiar it is!

Online AutocadTopic starter

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #358 on: December 11, 2012, 06:44:54 PM »
Just letting you guys know I'm still alive, if somewhat busy these past couple of days.

To answer a question I recall seeing, cohorts go by LA as written. I'll review the thread for other questions later on.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #359 on: December 11, 2012, 06:57:39 PM »
I'm thinking of having a Gravetouched Ghoul Totemist as my Undead Cohort (would use a Bone Creature, Corpse Creature, or outright Necropolitan if I could, but the first two have no LA and the second is effectively +2 LA anyways in our XP-less system here). Question, though, is whether I can 'stack' natural weapons on the same limbs; i.e., a Ghoul has two claw attacks natively, and if I bind the Bloodtalons soulmeld, I gain two claw attacks...does that give me 4 total claw attacks, or can I still only make one attack with each arm despite there being two sets of claws on each hand?

Online Re Z L

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #360 on: December 11, 2012, 07:32:44 PM »
temptation to join in this game rising

 :o

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #361 on: December 11, 2012, 07:33:59 PM »
temptation to join in this game rising

 :o

There's a two or three person waiting list at this point.

Online Re Z L

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #362 on: December 11, 2012, 07:45:37 PM »
There's a two or three person waiting list at this point.

You have crushed my hopes and dreams   :'(

You truly are a high level evil person!

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #363 on: December 11, 2012, 07:46:51 PM »
There's a two or three person waiting list at this point.

Re Z L is a close personal friend of mine, and would likely keep me entertained enough that I wouldn't have to involve all of you in my horrid sexual experiments.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #364 on: December 11, 2012, 07:48:44 PM »
Re Z L is a close personal friend of mine, and would likely keep me entertained enough that I wouldn't have to involve all of you in my horrid sexual experiments.

That's up to Autocad...but there's still a few people who expressed interest before, and I'd think it wouldn't be fair to them simply on general principle.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #365 on: December 11, 2012, 07:58:59 PM »
That's up to Autocad...but there's still a few people who expressed interest before, and I'd think it wouldn't be fair to them simply on general principle.

Of course it's fair. He has someone in the game already who wants him. It's like saying "hey dude my wife really wants to be my partner in this game" and hearing "Sorry the strangers that messaged me come first"

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #366 on: December 11, 2012, 08:04:00 PM »
Yeah, that's what fair means - no one gets an advantage other than when they expressed interest.

Like I said, it's up to Autocad. If I put out an open all-call for a game on a first-come-first-serve basis, though, I wouldn't boot someone from the alternates list simply on the say-so of a person who'd already gotten in.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #367 on: December 11, 2012, 08:07:27 PM »
I don't understand why somebody that no one cares about should ever get in before someone who already has a place. Oh well. Ill talk to Autocad really. I told Re Z L to work on a concept first so I can pitch that with him.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #368 on: December 11, 2012, 08:09:49 PM »
Admittedly, you're not exactly objective here.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #369 on: December 11, 2012, 08:10:20 PM »
Admittedly, you're not exactly objective here.

Of course not, that's the whole point.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #370 on: December 11, 2012, 08:12:15 PM »
Which is what I'm saying - you're biased in favor of having your friend jump to the front of the queue, so to speak. That wouldn't fly in most other situations with waiting line/lists, so I don't see any reason why it should apply here.

No reason you can't do a 1v1 game with him if you want to play with him, but it'd be unfair to the people who already expressed interest to make them step back for the latecomer.
« Last Edit: December 11, 2012, 08:13:20 PM by TheGlyphstone »

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #371 on: December 11, 2012, 08:15:32 PM »
Which is what I'm saying - you're biased in favor of having your friend jump to the front of the queue, so to speak. That wouldn't fly in most other situations with waiting line/lists, so I don't see any reason why it should apply here.

Because the other people are meaningless. I think many waiting lists have someone who bypasses them because they know someone on the inside. Being fair serves no purpose. Rez getting in makes me happy. No one getting in doesn't really help anyone, and a stranger getting in makes me hate them. Being fair serves no one.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #372 on: December 11, 2012, 08:20:28 PM »
It serves the people who wouldn't get in otherwise, the ones who fairly asked for their spot in line first. That's good enough, and if you're so adamant about the other people getting cheated of their rightful place in line to let your buddy in ahead of them, that's a distinctly unfair bit of pressure to put on Autocad by effectively blackmailing him.

Offline PaleEnchantress

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #373 on: December 11, 2012, 08:26:19 PM »
It serves the people who wouldn't get in otherwise, the ones who fairly asked for their spot in line first. That's good enough, and if you're so adamant about the other people getting cheated of their rightful place in line to let your buddy in ahead of them, that's a distinctly unfair bit of pressure to put on Autocad by effectively blackmailing him.

The other people don't matter that's what I'm saying. I have a feeling Autocad might not let anyone in, but I'm certainly not going to make a welcoming place for a stranger who enters ahead of a friend.

Offline TheGlyphstone

Re: [D&D 3.5 high-level evil campaign] Project Blackguard
« Reply #374 on: December 11, 2012, 08:30:09 PM »
And your friend matters zilch compared to any of the others in anyone's mind except your own, is what I'm saying. There's five of us (plus the GM) who would happily welcome anyone...or any two...replacements, if you're unwilling to play alongside someone you didn't pre-approve for a game you're not running.