Okay, this is a semi-nation Roleplay, in the fact that a player not only controls a character of their choice, but their subsequent army as well.
You do not control a nation, nor do you hire other players, you ARE your military force.
Now, to the main details.Time Period:-
The Sengoku Jidai Era (Feudal Japan, around the 1500's)The Goal:-
To destroy all opposition, whilst maintaining your own forces.The Current Climate:-Military:
The Oda Clan are rising swiftly, the Takeda-Uesugi coalition has just been formed, the Hojo currently have no military, and new peasant militia
are rising.Militia UnitsEnoki, Ritsu:-
Personal Guard of 100 Ninja.
No officers.Satoshi Inaba:-
Personal Guard of 100 Samurai.
The Oda are assimilating clans rapidly, including the Toyotomi, Akechi, Tokugawa and the newly formed Tachibana-Shimazu alliance.Who are you?:-
Players will take on the role of a Militia leader. these Militia can number from 1 force, to 20, so a maximum of 20 Custom players. and players CAN NOT take on any of the Canon clan leaders.Canon Clan's
Saiga. (Saika, depending on how you wish to spell it)
All Players will start with 10,000 Peasants, nothing else.
I will be in control of all Canon clans, and they will only appear in battle, I will be playing a Militia force, but that will NOT take a slot from a player, so, myself and 20 others, max.
Okay, that's that, if I get some interest, I'll post a Character sheet, remember, posting a character automatically gives you a Militia Force.
Once the sheet is down, if a player submits another sheet, that character is now one of our officers, if that makes sense?
Any further details needed, please, ask away.
EDIT: Okay, the Nitty Gritty. Character stuffs.
Name: (Self explanatory)
Gender: (See above)
Age: (Must be at least 14, which was the age that one could become a combatant at the time.)
Appearance: (See Name/Gender)
Class: (This determines your Personal unit, the classes will be posted below.)
Skills: (Choose three, skills listed below)
Weapon: (Have fun with this, each weapon is unique to the character.)
Points/Exp. (This will change with every battle, and there is no limit to how much a character can accumulate.)
Samurai (Personal Unit of 100 Samurai)
Shinobi (Personal unit of 100 Ninja)
Archer (Personal Unit of 100 Peasants [Meat shield.])
Rider (Personal Unit of 100 Cavalry)
Tactics: Allows greater damage in mass battle, army is more likely to successfully Ambush the enemy.
Training: Grants bonus EXP at the end of each battle.
Assault: Increases attack power for Samurai Units.
Battery: Increases attack power for Musket and Archer units.
Wall: Increases Defense for all units.
Ascension: Increases rate of recruitment.
Mentor: Allows your Troops level's to increase faster.
Charge: Increases own Attack.
Rage: Allows the use of Special attacks more frequently.
Carnage: Increases special attack power.
Limber: Increases own Speed.
Taunt: Allows PVP duel challenges. (Can be denied)
Cutthroat: Prevents defection.
Charity: Adds an extra 25% to any troops sent to assist allies.
(More skills may appear, and, at 50,000 EXP, one can gain a new skill, a second new skill is awarded at 100,000 Points)
Character Sheet Code
[b]Name:[/b] (Self explanatory)
[b]Gender:[/b] (See above)
[b]Age:[/b] (Must be at least 14, which was the age that one could become a combatant at the time.)
[b]Appearance:[/b] (See Name/Gender)
[b]Class:[/b] (This determines your Personal unit, the classes will be posted below.)
[b]Skills:[/b] (Choose three, skills listed below)
[b]Weapon:[/b] (Have fun with this, each weapon is unique to the character.)
[b]Points/Exp.[/b] (This will change with every battle, and there is no limit to how much a character can accumulate.)
Tactics, Training, Cutthroat;Weapon:
KunaiPoints/Exp. 0 as of character creation.
Assault, Charge, TauntWeapon:
Inaba Crimson KatanaPoints/Exp.
EXP updates and the like will be posted here, along with your troop counts. Troop Counts will come under Military Climate