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Author Topic: Heros, Villains, or Treasure Hunters? (D&D 3.5)  (Read 2261 times)

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Offline ulthakptahTopic starter

Heros, Villains, or Treasure Hunters? (D&D 3.5)
« on: November 12, 2012, 06:37:59 PM »
Okay so players are random and hard to control. That's why when I run a game I don't think too far ahead. Why plan out what's going to happen if the players aren't going to do it anyway. I could grab them by the nose and force them to do what I want to but that's no fun for me and no fun for them. So the plan for this game is to be mostly made up on the fly.

The goal is to have like minded characters work together towards a common interest. That being said I would love to have the characters going in to actually stick around. Too often people make a character then before anything actually happens they get bored with it and want to make something new. Personally I don't get this when I take the time to make a character I actually like to play as them. Up front I am going to say no to this. No, you can not make a new character because you are bored with the first. No, you can not kill off your current character to get a new one. And know that if I think you purposely tried to kill off your character you will not be coming back.

Right now the game doesn't have much form. That is because I have no idea what people want to do. Seems every game I've tried to run in the past just loses interest and dies. So not knowing what sort of game people want I'm going to ask.

What sort of game would you like to play?

Offline Marie Reynolds

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #1 on: November 12, 2012, 07:15:47 PM »
Hmm I'll bite, I would like to see a group of childhood friends of differing alignments come together to form a treasure hunter/problem solving group

Offline Kdyami

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #2 on: November 13, 2012, 02:59:35 AM »
Treasure Hunters/Problem Solvers for hire?  that could be a lot of fun.  I'm interested.

Offline LuciusLeche

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #3 on: November 23, 2012, 02:20:39 PM »
Hmm I'll bite, I would like to see a group of childhood friends of differing alignments come together to form a treasure hunter/problem solving group
Treasure Hunters/Problem Solvers for hire?  that could be a lot of fun.  I'm interested.

with sexy results?

Offline Snake

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #4 on: November 27, 2012, 01:12:51 PM »
I'm interested sexy or not

Offline Videospirit

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #5 on: November 27, 2012, 05:05:22 PM »
You really have a problem with people wanting new characters? I try and keep the dying games going after some people have started losing interest just because I like my characters.

Since great big huge plotlines are out, Professional thieves *Ahem* Treasure hunters might be fun.

Offline ulthakptahTopic starter

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #6 on: November 28, 2012, 10:39:21 PM »
Okay then five is a good enough amount if you are all still interested. Were you hoping to be seasoned adventurers or perhaps a bit more green? I only ask because I will need to pick the starting level soon.

Offline Videospirit

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #7 on: November 28, 2012, 11:37:43 PM »
I'd prefer no less than level 3.

Offline Snake

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #8 on: November 29, 2012, 12:40:11 PM »
5 sounds good to me. the game mechanics seem to work best around that level

Offline TheHangedMan

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Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #9 on: November 30, 2012, 06:22:27 PM »
I'd be interested as well.  I assume we'll be rolling for everything?

Offline Frank Reshman

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #10 on: November 30, 2012, 09:22:12 PM »
There still room for one more in this game? I wouldn't mind getting in on this.

Offline ulthakptahTopic starter

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #11 on: December 01, 2012, 04:10:33 AM »
Yeah sure everyone who wants to make a sheet there should be plenty of room. Starting level 3 hopefully it goes well and you can level fast. Standard gold, for stats grab a hand full of d10 and throw them at the wall, add 8 to each result. Example if you rolled a 10, 5, 2, 7, 9, and 4 your starting stats would be 18, 13, 10, 15, 17, and 12.

Offline AndyZ

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #12 on: December 01, 2012, 07:54:52 AM »
Would a paladin work in this kind of dynamic?

Offline TheHangedMan

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Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #13 on: December 01, 2012, 07:56:08 AM »
And in the same vein as Andy's question, how about a Warlock?

Offline Snake

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #14 on: December 01, 2012, 09:58:44 AM »
Druid?

Offline Videospirit

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #15 on: December 01, 2012, 11:49:23 AM »
Any books or rules restrictions?

Offline ulthakptahTopic starter

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #16 on: December 02, 2012, 06:46:21 PM »
I allow all wizard of the coast 3.5 edition books. Paladins are people too and they love to solve problems of the those who can not help themselves, not to mention that traditionally evil creatures are the one that are used to guard treasure, so I can see how a paladin could fit into the setting.

Offline Kdyami

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #17 on: December 02, 2012, 09:11:45 PM »
Coolio. Ill try and have a character up tomorrow sometime :)

Offline TheHangedMan

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Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #18 on: December 02, 2012, 09:21:28 PM »
I think I'm going to have to drop out. Sorry.

Offline ulthakptahTopic starter

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #19 on: December 02, 2012, 10:06:44 PM »
Just to be clear warlocks and druids are allowed too. I know I didn't address that, but I felt I didn't need to as paladins are the class with the silly code of conduct they always have to follow. I guess druids have rules they have to follow too, but they have little to do with the setting.

Offline Videospirit

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #20 on: December 03, 2012, 11:13:45 AM »
*Glances at the interested people, roll of Lords, guess I'll play a woman*

No harm in having two druids I suspect.

Offline Snake

« Last Edit: December 03, 2012, 02:18:39 PM by Snake »

Offline Videospirit

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #22 on: December 03, 2012, 10:38:11 PM »
Just about had the sheet finished when my laptop crashed. It's a shifter VoP Druid, if that matters.

I don't know when I'll have computer access long enough to do more than post, but I'll get it done if you start.

Offline ulthakptahTopic starter

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #23 on: December 03, 2012, 10:40:39 PM »
Well I only see one sheet so far, and I'm not going to start the game with only one player, so you probably have some time before the game starts.

Offline AndyZ

Re: Heros, Villains, or Treasure Hunters? (D&D 3.5)
« Reply #24 on: December 03, 2012, 11:05:24 PM »
How many people you have?  I was going to just sit back because it seemed like there was plenty...