This is a request for interest for The Forsaken. It will be loosely based on The Foresaken: Werewolves from White Wolf Publishing, but only as a basis so that those interested have solid information for the universe this story will be in.
The story will follow the same introductory path of a group of werewolves being placed into a pack by a very old werewolf, who's motives are unclear. I would like to include some of the story ideas that are present in their packets..which is available online for free from DriveThruRPG, but beyond that the stories that are told will be the sole generation of the writers.
Those interested can apply here, and once the group has been generated we will start the story. In addition to the werewolves though, there are other beings in these stories, from other entities to humans, so please if you are even remotely interested, please PM me or check out the information online yourself, as I believe this is a universe that can handle a number of thoughts for many different interests.
I will be including basic information about the universe of The Forsaken as well as samples of characters, though these are not characters that are required for the story to be written, just examples so potential applicants can get an idea of what is being looked for.
Also I will place the rules of the pack as I call them, as were's in this universe live by a certain code and do have things that are considered taboo for them, but of course rules are made to be broken, so keep that in mind when looking at characters as well..but remember there will be punishments to go along with rule breakings..
A brief intro into the Universe of The Forsaken (Taken from Werewolf: The Foresaken Demo by White Wolf Publishing)
In the time before time, this sundered world was whole. The Shadow Realm and the material world were one, sharing an indistinct boundary known as the Border Marches. The world was a hunter’s paradise that—while not idyllic or always peaceful—existed in perfect harmony. As long as spirits and living creatures refrained from interfering with each other, they could walk among one another as equals. Those who misbehaved or tarried too long where they did not belong, however, faced the wrath of Father Wolf, the foremost hunter spirit. He was lord of the Border Marches, and he sired numerous children. The strongest of those children were the Uratha, the werewolves, whose mother was fickle Luna, the ever-changing moon. Creatures made equally of flesh and spirit, the Uratha were the princes of the Border Marches, whose dominion bridged the regions on either side. To them Father Wolf taught many secrets and imparted a portion of his vast power, yet as his children’s star rose, his began its sharp, inevitable decline.
In time, Father Wolf began to falter and the worlds astride the Border Marches suffered. Spirits toyed with creatures of flesh and made them slaves. Creatures of flesh encroached on the spirits’ land and despoiled it by their very presence. The world trembled and sickened while Father Wolf struggled to keep up. And as in all wolf society, when the alpha weakens, the entire pack suffers. The Uratha saw this, and though Father Wolf must have seen it himself, he could do nothing to correct it. Therefore, with heavy hearts, the Uratha came together to perform a grim duty. Hunting their faltering and exhausted Father Wolf as they had once hunted by his side, they raised fang and claw against him to bring him down.
Unable to resist his children, Father Wolf fell at last, leaving only the Uratha to fulfill his duties. Yet his death was not without consequences. His final piercing howl shattered the Border Marches, forever separating the world of flesh from the Shadow Realm and slamming down a nigh-impenetrable Gauntlet between them. Crazed with grief, Luna levied a curse on his children for bereaving her of her proud, powerful lover. (Although Luna has since forgiven her children and helped them grow into their father’s mantle, that curse still lingers.) But worst of all, the lords of the spirit world turned their backs on the Uratha for what they did. Whether they did so out of sheer outrage or quailing terror is unknown, but the effect remains the same. Only those few spirits who were closest
THE HUNT BEGINS…to the Uratha before the Fall of Father Wolf will have anything to do with the werewolves now, and the rest have forsaken them.
You’ve had the sense at some point in your life that all is not right with the world, that not everything is as it seemed. You can tell that sinister truths hide behind a façade of normality, veiled by the rational, orderly “natural laws” we call science. When night falls, as the shadows grow long and the wind whistles through the trees, you shudder and remember the truths of your ancestors, who were right to fear the dark. In those times, you realize just how alone you are. You feel this way because you’ve just entered the World of Darkness, where the shadows hide very real monsters.
A basic character that fits in this universe: Please note there will be no dice rolls, or anything like that in this story, this will be free-form in the Extreme setting, this is solely an example:
Quote: Game. Set. Match.
Background: Kate grew up in suburban New York, raised alone by her dad. She has a picture of her mother and some blurry memories, but she died soon after Kate was born. She suspects her mother was a werewolf, but she hasn’t been able to dig up a relative who knows. Either way, her dad, a former left tackle for the New York Jets who blew out his knee in his first season, raised a jock for a daughter. A natural athlete, she excelled in every sport she tried out for. While she wasn’t the center of her social circles, it was only because she saw the emptiness of it all. Only on the field (or the court or the track) with her blood pumping and the smell of victory in her grasp, did she feel truly alive and happy.
Her First Change took place during a marathon. Fortunately, she was alone on a stretch of highway. She had twisted her ankle but kept going, determined to finish. Already rocky from the stress, she changed when the moon rose. Semi-delirious, she shifted to the Urshul form and finished the race, terrifying the other runners. A pack of Blood Talons who had heard the news reports of a wild dog tracked her down.
Kate knew the Blood Talons were the right tribe for her, but the pack that had picked her up left something to be desired. The pack doubled as a street gang, its members ruling their urban neighborhood like medieval kings. She instinctively understood (and agreed with) their roles in the pack and knew she didn’t fit. She parted amicably with the pack, and she hopes that joining one of Max Roman’s multi-tribal packs will work out better. She still keeps in touch with her dad, who thinks she burned out and ran off to find herself. He hopes she will return one day, but Kate is determined to keep him out of her dangerous life.
Roleplaying Hints: You are a natural competitor, determined to be the best at whatever you try. You’re smart enough to know that there are things you cannot do and that you don’t have time to be an expert in everything. That doesn’t stop your first inclination to take charge, however. You despise weakness in any form. While it’s okay for someone to come in second place, it should be because someone else’s best was a little better.
Description: Kate is very attractive in an athletic way, and she doesn’t mind showing off her toned muscles. Her short hair is bottle-auburn, with well-done highlights. She dresses in stylish but practical clothes—outfits that can handle the wear and tear of her lifestyle. She tends to stand in aggressive postures.
Equipment: Dedicated outfit (tight jeans with gussets sewn in so she can move in them, sports bra, and broken-in running shoes). Stylish clothes for various occasions, crammed tightly in a gym bag. Tennis racquet and balls. The first-place trophy from her first tournament.
Virtue/Vice: Kate’s Virtue is Hope. Once per session, she regains all of her spent Willpower when she refuses to let others give in to despair, even when doing so harms her goals or well-being. Her Vice is Pride. She regains one spent Willpower point at the end of any scene in which she exerted her will over others at some potential risk to herself.
Tribal Vow: “Offer No Surrender You Would Not Accept” — As a Blood Talon, Kate must honor her oath to Fenris-Ur, the Destroyer Wolf. You must make a degeneration roll (four dice) if Kate surrenders or concedes a significant victory to a foe.
The rules of the pack: This is from the wiki for Werewolf: The Forsaken, but you will see where taboos will fall into play and possible plots that could evolve.
Uratha can, theoretically, come from any part of human society, which can have a stronger or lower importance after the werewolf’s first change. Some forsake human society completely and others do not.
Most Uratha form packs of different sizes to hunt more efficiently and better protect their territory. The smallest packs consist of 3 Uratha and every pack needs a totem (a spirit who bonds with the pack).
Also, every Forsaken werewolf who belongs to a Tribe must swear the Oath of the Moon, which (roughly) describes the moral of the Uratha (called Harmony). The phrases of the Oath are:
The Wolf Must Hunt (the Uratha have to fulfill the roles of Father Wolf)
The People do not murder the People (Uratha don’t murder other Uratha)
The Low honor the High, the High respect the Low
Respect your Prey
The Uratha shall cleave to Human (Uratha are forbidden to mate with each other or with wolves and are mandated to reproduce)
Do not eat the flesh of Human or wolf
The herd must not know (the Uratha must be hidden from the humans)
The Uratha are physical and spiritual creatures, who can use the energy of the spirits (called Essence) to activate certain supernatural powers (called gifts), supernatural tools (called fetishes), change form or accelerate their healing.
Unlike humans, Uratha heal very fast (sometimes in a matter of seconds) and can theoretically regrow limbs and organs (which is accompanied with a great deal of effort). An exception to this rule are wounds caused by silver. These wounds have a resemblance to burns and only heal very slow and with difficulty. The Uratha are immune against normal diseases and most foreign particles are expelled from their bodies very quickly.
The metabolism of a Uratha is faster than that of a human and so they have to eat more. What they can eat depends on their personal taste and the form they wear at the moment. Most prefer meat, but a vegetarian diet is also possible (but very difficult).
Uratha can only reproduce with humans, but the chance that the child will be a Uratha is very small. Reproduction with wolves is not possible and a mating between two Uratha can result in the birth of a Spirit monster (mating with other Uratha is considered as a serious sin).
If you have read this far and are still interested, thank you. I would like to note that all that is listed here is referance only and we can change the rules and taboos as needed to tell the story that we as writers wish to tell. This idea is only derived from the mentioned source, but in no way has to follow it step for step.
Rather and making people download the informational pdf of this idea, I am including it here:http://elliquiy.com/elluiki/images/a/ad/Werewolf_The_Forsaken_Demo_Full.pdf