Two Indians? Interesting. I'm nearly done hacking together a stubborn Apache shaman girl.
You might want to see if you can get hold of a copy of Ghost Dancers
somehow, there's a LOT in there about playing Indian characters. I would be reluctant to play a shaman in a game without it (but the DM has approved it.
Blackfoot is an interesting choice for a tribe. Is she down from Canada or are you a Montana Blackfoot? We seem to be starting in Salt Lake City. Might want to add a little about what's bringing you down there to this White's funeral proceedings (or bringing you down there coincidentally, but that seems to be the thing drawing the party together).
Also, blessed weapons looks like something special (Particularly, 'Blessing' is a specific medicine in Ghost Dancers
), and like a fast horse or a gun with some kind of bonus value, such things are usually only gotten through the Belongin
's edge, which you don't seem to have taken? If you want them to work against Spirits/Monsters with some sort of bonus capability then you're probably looking at 'Spirit Weapon' or something similar and a point or two in Belongin's.
I'm also a little puzzled looking at your Aptitudes. I haven't played Deadlands in forever, so maybe I'm missing a rule somewhere, but I thought Aptitudes were bought from a pool based on the total of your Knowledge + Cognition + Smarts die sizes (which for Stargazer would be 24 points, looks like) but you seem to have nearly 40 points in Aptitudes, plus a bonus point spent on Edges above and beyond the total of your Hindrances (-10 points of Hindrances, 11 points of Edges).
Am I confused about character generation in this regard? Because I haven't played this game in probably close to ten years but I remember there are definitely "math errors" on the sample characters including the text sample character generation 'Ronan'.