New Ideas at bottom of Page.
Please PM me if interested.
Information:Location: Planet Sepik
-Planet Sepik is a planet covered in a vast Jungle. No sentient life forms or civilizations have been detected. Large amounts of flora and fauna not found elsewhere considered to be of Scientific Value. Geological Surveys to be conducted on composition of planet to see if there is any value in Mining. Atmosphere is suitable for human habitat, much like the Jungle regions on Earth.Location: Sepik Colony, Planet Sepik
-Sepik Colony is a vastly misleading name for what amounts to little more then an Outpost on the Jungle Planet. Situated on a river, from which it draws power and all water supplies, Sepik Colony is little more than a Research Station. An above-ground observatory allows viewing of the surrounding area. Below ground is home to the Living Quarters, Cantina, and research labs where an assortment of flora and fauna are under observation. Each room is high-security, allowing them to individually be locked down and 'cleansed' should something go wrong.
-A Landing Field is about 1000 yds from the Colony and needs to be constantly maintained to keep back the overgrowth.Population:
Sepik Colony is home to 12 individuals: 3 Medical Staff, 1 Maintenance Engineer, and 8 Scientists covering a variety of fields. Sepik Colony was designed to house two-dozen personnel.
Roht Industries, the backer behind Sepik Colony and one of the more powerful corporations in the Federation, has lost contact with Sepik Colony. Dues to its Alpha-Level Rating (Alpha-Level Rating = No Threat of Hostility) it has been determined that the Sepik Colony Communications Array has stopped working. The cause is unknown, however, and the personnel on Sepik Colony are not equipped or qualified to deal with such a malfunction. Roht Industries is sending a Repair Team to Sepik Colony to repair the installation along with retrieving Scientific Samples to bring back to the Roht Indutries main Research and Development Facility.
Travel to Sepik Colony means Hyper-Drive in Cyro-Sleep through several vastly uninhabited Systems. Risk of Pirate Intervention is slim-to-none. Risk of collision with Debris is Standard/Acceptable. Risk Assessment is considered Low. Mission Success is considered Vital for continuation of Sepik Colony.Personnel:
4 Flight Crew (Captain, Pilot, Communications Officer, Ship Engineer), 6 Mercenary Marines (Captain, Lieutenant, Scout, Medic, 2 Riflemen), 4 EngineersCargo:
Interplanetary Communications Array, 3 x Land Craft, Misc. Spare Parts and Equipment for Colony
What am I looking for?
A Female Crew Member to be romantically (or purely physically) involved with my Character (see below). Use the following Character Sheet Format and send it to me via PM if interested:
[b]Background Information and History:[/b]
Captain, Commander of the Roht Marine DetachmentAge:
See Attached ImagePersonality:
Andrew is the tough-as-nails type. He doesn't take shit from anyone and expects everyone to perform at their highest levels. He likes when his orders are followed to the T and he enforces strict discipline on all those that serve under him. He's a risk-assessor and occasional risk-taker but he is fiercely loyal to his crew and wants to ensure everyone makes it home alive from every undertaking and mission they go on. Background Information and History:
Andrew was born and raised in the Federation of the United Countries in an area formerly known as the United States. The Federation is the most powerful Human Power in the universe and controls just about everything. Mars, of course, has its independence and that whole deal is often compared to the American Revolutionary War. But that was long before his time. Andrew's Father served in the Federations Armed Forces as a Grunt, with deployments all over the place and very little action. The action he did see changed the man and he always told Andrew not to follow in his footsteps. But Andrew, even from a young age, wanted to see the Universe and the best way to do that was to enlist.
But Andrew wouldn't be happy just being an Infantry Grunt. It wasn't exotic or thrilling. So he enlisted in the Elite, joining the Space Marines. They were the ones sent into the worst situations, the ones sent in first and the last ones to be pulled out. They saw more combat then anyone else. He made it through boot-camp and was promoted to Squad Leader as his natural leadership qualities began to shine through and men (and women) gravitated towards his command aura.
It wasn't long before he saw his first combat and lost his first soldier, but it only seemed to propel him forward. Always leading from the front and giving sound tactical commands, his unit was soon decorated for bravery and winning campaign medals. A promotion to Platoon Leader soon followed and Andrew was loving life. He had traveled to places far and wide, been to a variety of planets and fought a variety of enemies. But his contract was soon up and the Corporations came knocking.
Andrew was unable to turn down the contract that Roht Industries offered him. The base pay alone was more then he ever could have imagined and they sold him on the idea that they were very interested in acquiring the leadership qualities of a man like him. He would have more freedom to move and act as he saw fit too, Federation laws not quite the same as the rules of engagement Roht Industries took. Before long, Andrew found himself working for the Roht Mercenary Marines - all former Federation Marines seeking higher pay and less risk of life (for the most part) - with the Rank of Captain, his own personal squad and a platoon to command as well.
Andrew has the ability to pick and choose the missions he wants to undertake. Traveling to Sepik Colony will give him a chance to stretch his legs and visit a System he has never been to. He wants to get away from Company politics for a while to, so while many see him as overqualified for the mission, he is more then happy to be partaking in it.