Well, from what I've been seeing on a couple other forums, Wiccana is shaping up to be the "unofficial" RP-PVE server, seeing as both the "official" RP servers are PVP
I was being facetious. :)
I dropped it due to repetitive play and not much to do once you get pass the intro island.
My synopsis? As with any new MMO, a rule of thumb is wait at least six months before getting into it if you want more an expansive play and definitely more polished product.
To be fair and objective, AoC essentially takes the same systems (and is designed as a whole) as most of the last generation of MMOs (World of Warcraft being one most people will be familiar with). It does very little that is truly difference - what it has is many gimmicks. Some of those gimmicks actually work and do make minor changes in how the game proceeds (but not plays). Others, are just gimmicks and trappings for doing the same thing as before.
While there is potential to be different and the possibility of newer systems adding great changes, one must ultimately realize that the base fundamentals of the game have been set. And that is something that will never change. Well... it can, but then you end up with a buncha angry customers (See Star Wars Galaxies).
Like most of the MMOs that have taken the WoW route of MMO design, the gameplay will feel familiar and offer, essentially, hack-n-slash mostly mindless play. It's only superficially tactical and exploratory. This isn't an RTS, 4X, or whatever... it's still, firmly, Diablo. That said, as with most current MMOs and MMO-like games, what will keep or maintain that core player base is the community. People finding like minded folk to play with and socialized with will ultimately be why people stay (and not complain). People that want the sort of gritty, low fantasy setting, will enjoy AoC as long as they're not people trying to play some sort of hardcore game. Those that are will likely move on to Warhammer or some other such game (and from there, move on again). And those that are looking for something from a different genre will also probably lose interest quickly.
In summery, is it as innovative and fresh as the hype would say? No. It's a "Me too" WoW-like game that tries to unsuccessfully re-invent the wheel on occasion. But, the formula is a proven one and if you have a bunch of people to goof around with, it can be a fun one.