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Author Topic: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!  (Read 6398 times)

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Offline Cold Heritage

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #25 on: September 04, 2012, 12:03:28 AM »
Hey, AShatteredSymphony67, is your avatar the gay pornographic actor John Magnum?

Tonally, this may not work and/or be too over the top. Lemme know, and don't be mad.

Character Submission
Images
Image:
In the picture of him wearing armour, note that is more damaged, repaired, and scavenged than the image suggests; he is also just wearing a mask, like an airsoft mask, to look cool - it's not some future spaceman helmet.

Name: Giga

Position in Gang: Savage

Age: 21

Physical Details: There's a prison tattoo, 'XIII,' on the back of his neck. Most of the time Giga doesn't wander around in full kit (i.e. a suit of body armour made up of scavenged pieces from riot gear, tactical body armour, a bomb disposal suit, the mask, and a ballistic shield); he'll just wear the mask and a bulletproof vest. Giga's really tall.

Character’s Sexuality: If it's pretty, Giga'll fuck it.

Personality: Giga is a pretty happy fellow. He's at peace with himself and the world. Sure, in the Old World they had words like sociopath to describe him, and lots of books that talked about people who looked at the world the way he did, and the biggest, baddest gangs to catch people like him and keep them caged. But that's all gone and done with now. It's really a grand place for someone who can hurt another person really badly without feeling guilty about it or flinching or hesitating. The thing about Giga, though, is that he's not much of a planner or a long-term thinker. So when you put a guy like him in with a guy like Big Tim, it's the perfect match. Giga needs someone to tell him what to do, and Big Tim's a guy who needs guys who'll do what the fuck he tells them to do it when he fucking tells them to do it.

Giga's not especially ambitious. He doesn't care to advance in the ranks. It's enough for him to be part of the Coyotes, and if you've got something he wants he'll (probably) ask what you want to trade for it. Though, if he thinks he can get away with it maybe he'll just beat the shit out of whoever has it, just enough to make the idea of taking it back a bad idea. But really, most Coyotes don't have much Giga wants. He once traded a Mac-10 with four mags for a bobble-head.

Bio: Giga was born in a prison. The general population took control of the place in the chaos following the bombs, and it wasn't hard: the guard to prisoner ration was something like 1 to 8, so it wasn't difficult for the prisoners to overpower their captors. In fact, seeing the writing on the wall, many guards sided with the prisoners for protection and hopes of better treatment in the coming regime. Giga's mother was one such individual, already pregnant because she traded sexual favours for protection from the prisoners while on the job. It's anyone's guess who Giga's father was, though you could narrow it down by ethnicity if you cared (sidenote: you don't). The prison wasn't the greatest place to grow up. There were gang wars inside the prison for control of territory and supplies, and eventually an alliance of the Aryan Brotherhood and Russian mafiosos came out on top, uniting the warring factions against the outside world. They used what they had left to go raid the comically close cities, taking whatever they wanted and could get their hands on. Sometimes they came back with food, go juice, hydro, fine bitches, and in the early years, narcotics, smokes, and liquor.

Eventually the remnants of the National Guard and Army got their shit together and decided to enact martial law. They had a lot of guns and equipment, but by this point splinter groups had taken off with the best stuff or had answered calls to suppress riots or whatever. Needless to say, things did not go well for the prison-based gang or any of the other little power groups in the city as the armed forces tried to spread their influence. But then, the beauty of asymmetrical warfare asserted itself, and for every block the armed forces extended their influence, they made themselves that much more open to someone sneaking in a bomb, or a bunch of guys rolling up on guards, stabbing them to death, and stealing their milspec stuff. Giga became very, very adept at urban warfare. His favourite thing to do was load up as much body armour as he could get his hands on (and Giga's got big fucking hands) and roll on in with a machete or something and kill a helluva lot of guys. After fighting in the cramped hallways of the prison, fighting in the streets was almost like fighting out in the wide open plains for him. And after having to work his way up from bare hands to a sharpened toothbrush, killing guys with actual weapons designed to hurt someone else was pretty easy. It didn't hurt that a lot of the armed forces guys were National Guard weekend warriors, out of shape and all too confident that an assault rifle would make them invincible, or else the actual combat vets who were over the hill and way past their prime, their combat experience dulled by soft state-side life.

Eventually, the prison gangers made the same mistake their foes did: they over-extended. Giga and a bunch of guys got sent off in a captured M11117 to go find some go juice. They went off-map, got lost, and ran afoul of a group of redneck survivalists. The leader got his brains blown out by the rednecks' sharpshooter (N.B. wear your helmets, kids!), and the rest of the group got themselves killed some way or another. Except for Giga, who killed himself a lot of rednecks and got shot and stabbed a fucking lot in the process. And then, well, the Coyotes rolled on up to the rednecks compound, and there was just Giga, all fucking bleeding by his lonesome like some dog without a fucking owner and about ready to expire. Of course, Giga wasn't about to go down fucking quietly, so a couple of Coyotes got themselves gutted when they got too fucking close to Giga. But then Big Tim saw something worth salvaging in Giga, so they got him patched up and on his feet again and man you never seen someone so happy to be fucking alive and in the Coyotes.

Vehicle: A HMMWV, up-armoured, with an M2 turret on top.

Vehicle Image

Imagine some battle damaged, general Post Apocalyptic grittiness, and a few instances of bolted/welded on improvised armour to give it that appropriate feel.

Weapons: Giga has a LOT of things to fuck someone up, son. He's got a machete, a stop sign whose sides've been sharpened so it's kind of like an axe, a lead pipe with razor wire wrapped all around one end, a bowie knife, an M1911 pistol (it has an LED taclight on it), and two M240B medium machine guns (P.S. Giga sometimes dual wields them . . . Giga makes bad decisions). Giga's also not too bad at just using his hands and wrestling, and while there's some technique, it's all self-taught and you can see he mostly relies on his long reach and absurd strength.

He's also got an M32 grenade launcher . . . but no grenades for it. But you never know!

Player’s Limits: Bathroom stuff, gore, vore, being penetrated, excessive blood, snuff.
« Last Edit: September 05, 2012, 05:38:38 PM by Cold Heritage »

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #26 on: September 04, 2012, 01:14:40 AM »
@sweets: She looks good and is approved

@AShatteredSymphony67: He is approved as well

@Cold Heritage: I've sent you a pm concerning your character, I very much like the concept and only have a few small details that I'd like to bring up. As such I've listed your character on the character list as tentatively until we can address the things I sent you via pm.

@Everyone: I'm still accepting new players/characters so if you're interested please post them up. I'll also be updating the character list within the next minute or so.
« Last Edit: September 04, 2012, 01:19:43 AM by Urbanzorro »

Offline Thrasius

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #27 on: September 04, 2012, 03:25:36 AM »
Just wanted to know if your still accepting characters. Wanted to play the doctor for the gang.

Let me know and thanks!

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #28 on: September 04, 2012, 09:06:20 AM »
Yep, we still are.

Offline AurelieCatena

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #29 on: September 04, 2012, 10:51:37 AM »
I have thought about my character and how I wanted to play her and I have come to the realisation that I would not much be interested in playing a long-term captive or a slave.

Instead, I would much prefer to play opposition characters. Torture and rape fodder to be caught, abused, humiliated and discarded. My characters would be short-lived. The first I would play would be that stranded raider or warrior I briefly described earlier. But then once she would have been put aside, I would come up with a new girl, and so on.

What do you guys think about this? Would there be room for such types of characters? Would any gang member be interested to interact with such characters?

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #30 on: September 04, 2012, 11:51:35 AM »
@AurelieaCatena: I think there could be room for one-shot characters like that. Now it wouldn't happen at every stop they made but it would still be possible so long as there were some people interested. Go ahead and cook something up :D

@Everyone: I'm getting ready to start things up rather soon seeing as we have a pretty good number of players I should have an OOC and IC thread up either later today or early tomorrow. I'm still keeping registration open until then but will probably close it a few hours after I get said threads up. SO if you're lurking/working on a character please try to hurry ;D

Offline jetblackmirror

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #31 on: September 04, 2012, 02:30:00 PM »
@Everyone: I'm getting ready to start things up rather soon seeing as we have a pretty good number of players I should have an OOC and IC thread up either later today or early tomorrow. I'm still keeping registration open until then but will probably close it a few hours after I get said threads up. SO if you're lurking/working on a character please try to hurry ;D

Yaaay! :)

Offline Thrasius

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #32 on: September 04, 2012, 04:18:00 PM »
Yep, we still are.

Great! Then I shall begin constructing a character immediately! *Runs off*

Offline AurelieCatena

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #33 on: September 04, 2012, 04:20:48 PM »
Name: Kriss the She-Wolf
Age: 26
Physical Details: She has a few battle scars, but nothing too obvious.
Character’s Sexuality: Since she has been raped at age 18, Kriss is frigid and has never had any interest in sex whatsoever.
Personality: She is defiant and aggressive. She has learned the hard way that trust is something too precious to be granted easily.
Bio:
Kriss was one of the most skilled scouts of the Black Eagles raider gang. Fast and cunning, she was usually relying on stealth and speed to avoid danger, but she could also be a skilled warrior in case of need, using an old bicycle chain as whip to lash her opponents. She was accustomed to roam the streets, looking for canned food store and other useful goods, which her companions would then scavenger and bring back to their fort.

After being gang-banged at age 18, she became defiant of everybody, even among her own gang. She was lonely and preferred to act alone. Still, her beauty attracted every man's lust. The women of the gang did not like her because they saw her as a rival with their men, and the men did not like her because she was so aggressive and rough when she turned them down. Still, they all respected her for her skills.

Status: Not yet captured. As the story begins, her bike engine has broken down in the middle of the <insert proper place> that the Coyotes are about to raid. She is busy trying to repair it.
Owner: None, and she will never have one. She is too rebellious to submit to anybody.
Vehicle: A boosted Japanese bike, black, trimmed for speed.
Weapons: Close combat: bike chain used like a whip and long knife. Distance fight: A crossbow
Player’s Limits: I do NOT want her pleasured or sexually teased, or feel any form of pleasure whatsoever. No sex with animals or children. Everything else is welcome, even the filthiest and most disgusting (not mandatory though). Brutality, bondage and humiliation are a must.

Offline AurelieCatena

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #34 on: September 04, 2012, 04:23:13 PM »
Well, now that she has been fleshed out, I love this character. So, don't kill her too fast. Maybe she can even escape at some point, only to be recaptured later...

But as I said in her bio, do not expect to make a slave out of her. She'll prefer to die than to submit.

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #35 on: September 04, 2012, 05:24:27 PM »
@Aurelie Catena: She's approved ;D

@Everyone: the OOC thread is up, expect an IC either later today or early tomorrow.
Here's the link.
http://elliquiy.com/forums/index.php?topic=151135.0

Offline CrazyIvan

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #36 on: September 04, 2012, 10:08:08 PM »
Looks:
Name: Steve Miller
Position in Gang: Engineer/Mechanic
Age: 26
Character's Sexuality: heterosexual
Vehicle:

And yes he is slightly crazy to have attached a working jet engine to the back of his vehicle, has never actually tested it though. So it is just as likely to actually work and make him go faster as it is likely to explode in a giant fireball, either way is fine.
Physical Details: He has a scar on his face reaching from just above his left eyebrow all the down to the middle of his left cheek. He also has a series of lash scars on his back and occasionally cause him pain, not due to anything physically wrong with them, but due to mental phantom pain.
Bio: Steve was but a young boy when the first of the bombs fell and changed his world forever. The short life he had before the bombs though was a good one, he was raised by loving parents and taught to never hurt others and always look out for others. He had been raised in that time with a strong sense of justice and that the everyone should do their part to help each other in anyway they could. He was a smart and intelligent child that loved to take things apart, which often got him in to trouble, but all of that soon wouldn't matter. The bombs took away his life, his family, and the only life he had known and showed him the cruelties of the real world at a young age.

Perhaps if he hadn't lost his parents at such a young age he might have been steered away from the dark path he would eventually, grudgingly, step down. The first few years after the bomb he wasn't on his own and was taken in by a family that happened to have survived near by, but they had lost their child. So in a way they all needed each other and it worked for a time, it was also here that he picked up some mechanical skills. Mr. Thompson was quite a skilled mechanic and was an electrical engineer in his past life, but with the bombs that life ended. He taught Steve how to work with machines, and even allowed him the sizable book collection, that was left undamaged, about mechanics and physics. It wasn't a formal education, but it was better then nothing and a lot better then what most people would get. It was the closest he would get to having a normal life after the bomb and high school or college education.

Though all good times must come to an end and all life ends, suddenly and without any warning. When Steve was around 16 raiders would attack the small makeshift house that he and his adopted mother and father, of sorts, had built off by themselves. The Thompsons did all they could to try and bribe them off and have them leave the place in peace, knowing that they couldn't win a fight and it was better to just give in then resist. Eventually they agreed to leave in exchange for Steve, as they needed a mechanic, and any food they had. Steve thought for sure they wouldn't agree that they would rather fight then give him up, but that was to prove false they seemed to quickly accept, saving themselves. The raiders left that night taking it all and ripping Steve away from the only family he had truly known and thought loved him. He didn't know that later that night the raiders would come back and burn the house down taking everything else they had.

Steve spent the next 6 years working as the mechanic for the gang, being beaten, whipped, anything short of raped or killed as they needed him alive. He was a rare find and they weren't going to kill him with how much he knew about machines and there workings. He continued to read the books he had stolen away from the house, which were more advanced and in a lot of ways would have finished his education and made him a true engineer, if such a job existed. He also learned how to mix and match parts and use scrap to make things work that were thought to be junk, though it was a dark 6 years he was still learning and never gave up on his life. It was also during this time he received his scars.

This life was brought to an end when the secret of the day 6 years ago was brought to light and what had actually happened. The gang then learned a terrible lesson, to bad it was their last, never piss of the man in charge of fixing your machines as he just as easily make them go as he can make them break or worse. This was also when he created the Lancer, as he just wasn't satisfied to make the leader die, no he would suffer as he had made his adopted parents suffer. His death was a slow, painful, and ugly death and with nothing to hold Steve back he took his time.

With the gang gone and no one to turn too Steve began to wander the waste, improving his skills, doing odd jobs, but what he had been forced to do and what he had done over those 6 years haunted him and changed him. He could never go back to who he was. He wanted revenge on the world and to take out his rage on whoever he could, even if they didn't deserve it. Still he is conflicted at times, but that is mainly due to him being a big ball of crazy.
Personality: He is crazy in more ways then most people would want to know. He on the average though is not what most people would expect from a raider. He also almost seems to have two persona and personalities, that are different from one another. Whether he actually has multiple personality disorder or just suffers from mental stress and is just hiding to protect himself is hard to guess. He seems to be aware of everything he is doing in both states and can remember and react like normal, but he has a switch that when flips changes him.

He has his mode where he is a rather nice guy, of sorts, a bit odd and quite, but not out to beat the shit out of you or get in your way. He mainly just sticks to himself and does his job, reads, hums, and acts like a slightly shy and normal person. He also can be seen smiling every now and then, but mostly just has a more neutral/blank expression. When he does talk it is not loud or booming, but calm, cool, and thoughtful in manner. He will defend himself, but he is less likely to attack or actively hurt someone. He also can be noted to help others on rare occasion.

His other side is noticeable different and you can see it in his eyes and face when he changes, if he doesn't have his mask on. He gets a twisted smile and his eyes widen slightly, more like an animals. He is aggressive, destructive, and is willing to do whatever it takes to win. He is cruel and brutal showing no mercy or care for another human being. Everyone is but a tool to him, except those that he respects, trusts of sorts, or knows it would be stupid to fight. He is not mad and uncontrollable, his intelligence still shows through and he is still always thinking ahead, rather the focus shifts from passive to outwardly aggressive and destructive for the hell of it.

There are places between these two modes, but often he falls into his violent side on raids and more passive when nothing provokes him. He might also be conflicted about his sides, but rarely talks to others as he finds it mainly boring and uninteresting. Save for commands, plans, demands, or if you manage to hold an intellectual or philosophical conversation.
Weapons:
- One modified chainsaw, that can be used one handed, like in the picture.
- One giant wrench meant to be used on large machine parts, but just as good for beating someones skull in.
- One crowbar, plain and simple.
- One Lancer, which to put it simply is just is a long piece of metal with an highly insulated grip linked up to conductors and hooked up to a large backpack. It is effectively a longer more deadly, for the person it is aimed at and the user, cattle prod lance. (rarely used... for obvious reasons, still likes it as one of his first creations though)
- One custom made bolt launcher: it is a amalgamation of parts and pieces from different guns and weapons. It looks like a crossbow of sorts with a barrel drum on the bottom, which holds the ammo, which are just sharpened scrap metal rods, with two firing modes. It still has the string, which can be quickly pulled back, or it has a compressor that allows it to fire almost like an automatic weapon. So it can function as either a sniper rifle or a assault rifle, good for all occasions, rarely jams, can be put through almost anything, and ammo is everywhere.
- A few Molotov Cocktails.
Player's Limits: I am fine with most things though my character would not be fine with scat, death, and cannibalism
« Last Edit: September 04, 2012, 11:34:22 PM by CrazyIvan »

Offline Thrasius

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #37 on: September 04, 2012, 11:18:23 PM »
Image:Here

Name: Warren Keyes

Position in Gang: Medic/Doctor

Age: 42

Physical Details: Scar on upper right thigh, small scar across his chest, and another small scar down his cheek near his chin.

Character's Sexuality: Heterosexual

Personality: Warren seems like anything but a raider, but do not be fooled by his appearance. Deep down, he is a very corrupt man who is very easily angered and is just as merciless when it comes to his enemies. Upon the gang, he likes to keep to himself but will chime in now and then if he disagrees with something. He does however have a soft spot for his profession and takes it very seriously, making him one of the best (in his personal opinion) medics in the area. As well as his profession, he also has a sense of emotion towards children.

Bio: Warren Keyes was born in a rural community in Oklahoma and grew up there most of his life. His mother and father passed away when he was at a very young age, causing his grandmother to take care of him. As he was growing up, Warren's grandmother would always tell him stories of her mother, who was a nurse in during WWII, and Warren instantly became interested. He had wanted to become a vet when he was younger but as he grew up, he was set on getting his degree as a medic. As soon as it had started, Warren was out of school and working as a fully licensed medic.

The feeling that came over him whenever he got into that ambulance in response to an emergency was unlike anything he had ever experienced. It was his form of getting his fix. Perhaps the more disturbing thing though was that whenever he would see the victims, wether they were car crash victims or broken arm victims, the rush would increase. It actually felt better than the thought of helping out people. He wasn't sure why, but it always excited him whenever he would see somebody else in agony.

That's when the bombs dropped.

Warren couldn't recall were he was at the time of the blast, probably in his house which could explain how he somehow survived. The area surrounding him was destroyed and the thought of how he survived crossed his mind again. His town was now in ruins and, to top it off, bodies lay strewn in the street. But, even among the chaos and the horror this sight would bring to any normal human, Warren began to feel excited. The more he looked around, the better the feeling he got. He couldn't explain it and, if he wasn't crazy before, this was the push he needed. After several hours of searching, he managed to find a pistol with only one clip from one of the corpses in what used to be the police station.

He made his way to the hospital which was still intact somehow and went inside. He manged to grab a lot of medical supplies and stock them all in an ambulance. He spent months adding armor plating out of scrap metal to his vehicle in preparation to attempt to see if anyone else was out there. He finally finished stockpiling most of the supplies he was ever going to need in his lifetime and made sure to paint a big, red cross on the side of the truck. No one would be crazy enough to kill a medic, especially after the bombing. Warren wanted to make the fact known that he was a medic so he could always have an advantage on others.

He eventually came across a gang and is currently still with them. A group of "crazies", just like him and, because of this, Warren kind of just fit in. Warren doesn't socialize much with the others, but he does a good job at keeping the gang and the captives in good health. Because of this, Warren isn't really hated. That and because he keeps to himself most of the time. He likes to think that he is somewhat respected and will sometimes engage in small talk with others.

Vehicle:  A modified armored ambulance, made to take damage. (Couldn't find a 'post apocalypse ambulance so just imagine quite a bit of scrap metal armor with a messily painted red cross on the side).

Weapons: Pistol - Side Arm, Sub-Machine Gun - Main, (As far a melee weapons go, Warren enjoys using a scalpel, medical saw or anything else. He has also been known to use syringes to inject unknown liquids into his enemies).

Player's Limits:  No watersports, feces, scat, or cannibalism.

« Last Edit: September 05, 2012, 12:26:31 AM by Thrasius »

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #38 on: September 05, 2012, 12:18:46 AM »
@CrazyIvan: He looks good and is approved

@Thrasius: Concept and images etc look great. Though the only issue is your character's age in relation to his back story and the back story of the stetting. It's been 20 years since the bombs fell which would mean your character was 7 when they fell (if he is currently 27) So I'm unsure if he'd have had real medical training at that age. Could you please either edit his age or back story or explain to me if I'm wrong?

Offline Thrasius

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #39 on: September 05, 2012, 12:23:11 AM »
@Thrasius: Concept and images etc look great. Though the only issue is your character's age in relation to his back story and the back story of the stetting. It's been 20 years since the bombs fell which would mean your character was 7 when they fell (if he is currently 27) So I'm unsure if he'd have had real medical training at that age. Could you please either edit his age or back story or explain to me if I'm wrong?

Oh, sorry about that. Must of overlooked that.  :-\ I apologize and I will fix my story. *Runs off again*


EDIT: Changed to age to 42. If that's to old, let me know and I'll probably just make another new character.
« Last Edit: September 05, 2012, 12:30:00 AM by Thrasius »

Offline lore

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #40 on: September 05, 2012, 12:27:14 AM »
How old is the gang?

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #41 on: September 05, 2012, 12:30:24 AM »
@Thrasius: No worries

@lore: The gang is about 3 years old (plus or minus a month or two) but some characters may have joined later on i.e. only been members for a few months etc.

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #42 on: September 05, 2012, 12:34:52 AM »
@ Thrasius: That's perfectly fine

Offline lore

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #43 on: September 05, 2012, 12:51:45 AM »

Name: Sara Flynn
Age: 24
Physical Details: She always smells of cooking fires: Char and smoke
Character’s Sexuality: Hetero.
Personality: Sara is a ghost among the raiders - and with good reason. Her thinly veiled disgust for her hosts is perceivable in the briefest of glances from her large calculating brown eyes. Too smart, too willed, and too interdependently minded for her own good, she remains tucked into supply loads or behind well-stoked cooking fires drawing as little attention as humanly possible. Her seething spite for the gang is fueled in part by her deep sense of altruism, and the belief her skills could be put to infinitely better at any given encampment her neanderthal hosts happen to tear through. Sara is a woman of science whom has wholly devoted herself to mapping  the region as well as designing and implementing solutions for stable agriculture and water sourcing. While lacking in any combat training, she is perhaps the most adept individual in the desert at making the offerings of the scared earth palatable.
 
Bio: Sara's parents were remarkable people - though she barely remembers them. They, along with the majority NASA headquarters, were lost when the bombs fell. Both were undergoing training for what would have been the first flight of married astronauts since NASA banned wed couples nearly a decade prior. The Mars mission demanded both their talents and so Sara and her big brother Devon were sent to stay with their grandparents out west for the final stretches of their training.

Her grandparents managed to maintain some semblance of a normal life for the children on their remote farm with the aid of a few aunts and uncles. There were chores, classwork, and time for play. As the two aged, they were taught the finer points of farming, and how to carve a respectable harvest from a dust-patch. Sara rose to the status of matriarch in the group, respected for her intellect willfulness. It seemed as if their little oasis was destined to escape the violence that had consumed the surrounding areas, but their delicate peace was sundered by the arrival of well-armed outsiders.   

As the gang dragged away Sara in a breathless terror stricken panic, her titan-sized brother stumbled forward and pledged his loyalty and service to the group so long as they didn't harm... his wife. Devon had never been known for his intellectual fortitude, but even in that most desperate of moments he reasoned the best way to stop her captors from laying a sexual claim to his sister was to feign she belonged to him in that way. Regardless of the necessity of the lie, the two have been living together as husband and wife even since (while never consummating the marriage, of course). An escape plan many months in the making ways days away from coming to fruition when, after a raid, her brother went missing. It is assumed he merely got separated from the gang and will return at any given moment, but until then, Sara simply has to hope the gang's loyalties to her brother "husband" will hold.
 
Status: Captured
Owner: Devon, her brother has "claimed" her in offering his protection, but he has recently gone missing.
Player’s Limits: No watersports, feces, scat, or cannibalism. While I am up for anything, I am definitely happy to pair up with people who might be looking for milder writing

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #44 on: September 05, 2012, 12:56:24 AM »
@lore: she looks good and is approved!

@ Everyone: That brings our count of approved characters up to 5 raiders and 7 captives. Which is pretty good as far as I'm concerned I'll keep recruiting up for about until the end of tomorrow so if you're planning on creating a character/finishing up the last bit to get approved please do so ASAP. The game starting IC post should be up soon as well!
« Last Edit: September 05, 2012, 01:00:46 AM by Urbanzorro »

Offline lore

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #45 on: September 05, 2012, 12:59:37 AM »
Thanks!

If anyone wanted to play her brother Devon, that would be cool :) A big sweeter than smart type.

I'm also happy to work out relationships with established gang members and already captured slaves via PM.
« Last Edit: September 05, 2012, 01:00:46 AM by lore »

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #46 on: September 05, 2012, 01:03:11 AM »
Also before I forget whenever you guys have a chance please look in the OOC thread, I'm in the process of updating it with further information on the setting etc as well as figuring out just which captives ride in which vehicles so if you have a request as to which car your character will be in please let me know either on the OOC thread or via PM

Offline UrbanzorroTopic starter

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #47 on: September 05, 2012, 02:52:25 AM »
The IC thread is up, here's the link
http://elliquiy.com/forums/index.php?topic=151171.0

Online ShatteredSymphony

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #48 on: September 05, 2012, 01:34:07 PM »
Hey, AShatteredSymphony67, is your avatar the gay pornographic actor John Magnum?

He is not. He is a swedish or finnish model I believe.

Offline Cold Heritage

Re: The Coyotes: A Game of Post-apocalyptic Raiders and Captives!
« Reply #49 on: September 05, 2012, 05:11:07 PM »
He is not. He is a swedish or finnish model I believe.

Thanks for answering. :)