Captain of a tower. An honorary title, a meaningless duty given out to children of the plutocrats Children playing at war, most of them. Not her, not this Guildmaster's daughter. She took it seriously, had armed and trained the garrison out of her own pocket. It had shown.
Of course no one was playing now, the horde camped outside the city walls had stripped away all pretense, all play. The field battle of the week before - if that frantic addled chaotic mess could be dignified with that term - had driven home the reality of war to all within the city.
But the enemy was outside, and she was one of the people charged with keeping them out. She glanced to her left as she stood at the tower top, another tower could be seen down the wall. To her right, much closer, a gatehouse. The gate most vulnerable to assault, as it happened. A gate she was tasked to support, to protect. And she would. The men (and a few women) of her company were very well equipped, well trained, and reliable. Their families were safe, spirited out of the city and safe - she had seen to that. It had been easy, the city was a port and the enemy had no real navy, just a flock of fishing and trading vessels. Their numbers made them dangerous, but real warships and blockade runners could push them aside, get past them.
At a cost.
Just like the land force, dangerous in numbers, not quality. But quantity made a quality of it's own, and there were just so so many of them. Their cookfires made the night glow, and they were building so many siege engines, they'd get some of them built right, even by accident.
Siege took time, and tlme... the enemy really didn't have it, not really. By land, the cordon was secure. At sea, the net had gaping holes. Supplies could get in, noncombatants could get out. For now.
So that left assault. That took numbers, a willingness to die, and the enemy had both.
But the city had time and money. Time to find allies, and money to buy them.
If the besiegers gave them the time.
If soldiers like the Tower Captain could buy that time with blood and horror drawn from the enemy.
Movement in the enemy lines, a small party was riding forward, dangerously forward. Stupidly forward. No flag of truth, bravado in the face of the enemy. Well. The captain almost smiled, her dark eyes as cold and pitiless as the chips of obsidian they resembled. She picked up her crossbow, made sure the quarrel was seated properly, sighted, sighted. She doubted she could hit a rider, but a horse? One horse caught her eye, a beautiful animal, well cared for and pampered. Loved by the rider. Now she did smile and her fingers tightened about the stock, on the trigger bar, and the crossbow kicked, a quarrel sped downrange and sank deep into a horse's neck, right where a big artery ran. A lucky hit, a gratifying hit, all along the wall cheers rang out as the horse dropped like a stone.
Screams from the rider. Man, woman, she couldn't tell, distance and grief and rage all distorted the voice. She waved her weapon over her head, made sure the rider got a good look at her. Her armor was distinctive, it had to be to give her troops a rally point, a person to look to for orders in the chaos of battle.
End of setup.
I will be Gamemaster for this, as well as running the Tower Captain, but never fear. You will get inside the walls, you will get the Tower Captain in your power... but you are really really going to grow to hate her before you do. Oh, a working knowledge of medieval siege warfare is a bonus, but not required.
I'm thinking of doing this one on one, but if interest is overwhelming, I may do it as a small group.
Freeform or system lite, using Pathfinder as a base if there is interest in that, but I do mean system lite, any rolling will be done by me, and I would resolve multiple rounds of combat to keep things moving. Don't worry about me cheating, like any good DM I cheated all the time when I had time for running tabletop games... cheated in favor of my players.
One more thing: No player mages, magic is very scarce in this setting. Human's only. Nonhuman races exist, but the members encountered are rare and very dangerous. As are mythical beasts. Clerics... we can talk.