Character Generation Summary
Determine Ability Scores
Allocate 200 points among your four ability pairs. This will give you an average of 50.
Adjust your abilities and record special abilities (if applicable).
Human (may add +5 to any one ability)
Dralasite (+5 STR/STA, -5 DEX/RS, Elasticity, Lie Detection 5%)
Vrusk (-5 STR/STA, +5 DEX/RS, Ambidexterity, Comprehension 15%)
Yazirian (-10 STR/STA, +5 DEX/RS, +5 INT/LOG, Night Vision, Gliding, Battle Rage 5%)
Determine Combat Abilities
Initiative Modifier: 10% of RS
Punching Strength: +1 per 20 points of STR
Ranged Base To-Hit: One-half DEX
Melee Base To-Hit: Higher of one-half STR or one-half DEX
Select a PSA from Military, Biosocial, Technical, Spacer, or Mentalist
Select 2 skills at level 1, one of which must come from your PSA.
Equip Your Character
Roll d100+250 Cr and consult equipment tables.
Name, appearance, handedness, gender, etc.
**Edit: I noticed, belatedly, a typo in Digitally Remastered. Dralasites and Vrusk had their ability modifiers listed under the wrong column, at least when compared to my hardcopy of Alpha Dawn! It's been fixed... **
and here's a quick character sheet...but if you want to find and use a more complicated one, feel free! Then post your character below.