Tried it once, and I wasn't the best GM. Poor player interaction broke it and made it too hectic. Second attempt, Bishrook took over as GM, but once again, things fell apart.
That was ages ago, and I want to try again. Sign up for a long term small group game :)
Icaria is a land of mostly ocean, broken into small continents and littering in islands. Very few masses of land are big enough to host more then a few cities, so the Icarians are people of the ocean. Pirates. Adventurers and plunderers, spending more time on their ships then on firm land.
Icarians are a winged race of humans, their wings white and beautiful, and many adept in the feilds of mystical powers. Magic has many names in the vast and multicultural land, and while it isn't a commonly flaunted thing, its hardly unheard of.
A young pirate springs his fathers ship from a crime boss's holding, using his new crew to continue his late fathers work. A city out in unchartered waters, far beyond the Known Waters, where other great empires and strange, horrific lands and beats may exist. It was lavish, made from only the finest crystal, platinum, diamond, gems, gold, silver... every inch of it is worth such wealth, and its builders greed and wealth is what sunk it, taking an entire island with it.
Legend says, when it sunk, some spires could still be seen above the water. Five in total. It was named Five Points. No Icarian was alive that long ago, and no Icarian has laid eyes on the sparkling utopia of wealth. But one claims he has... and he left his son the map.
With nothing but a fragment of crystal as their first clue, and a broken, barely functional map, they set out, ready to go into lands no man or woman of Icarian race has ever crossed before. The reward? Enough riches to buy the Known Sea's a million times over.
I want it to work this time. Need commitment for a long running free form game, and player interaction :) magic, swashbuckling angels.