You are either not logged in or not registered with our community. Click here to register.
 
December 04, 2016, 10:27:08 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: Non-canon Star Trek game - interest check  (Read 9722 times)

0 Members and 1 Guest are viewing this topic.

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #75 on: June 05, 2012, 01:09:48 PM »
If we're okay with my char having a mobile emitter, I can fix everything else up pretty easily.  Her original program will be an Auxillary Security Hologram, basically a redshirt that can follow on an away mission instead of sending a living person who may be killed.  Holograms would be much easier to retrieve safely.  From there, someone tinkered with her program on the holodeck during private hours.

I'll write it up within a day or two.

Offline Kate

Re: Non-canon Star Trek game - interest check
« Reply #76 on: June 05, 2012, 01:37:40 PM »
Love everything so far.

As far as the trish character gores ? Happy to role play with her with one condtiion
her MAIN reason to exist in the first place was for something non "sex focused"
ie her prime picture / skills are what an officer that is in "oh serious fuck mode" I need help

... would (drum roll) want to hope help from (ie non-luxury)

If "ferengi" subroutines start being releavent later = that is ok  ... dont mind (stranger things happens right ?)

If you have a pic and write her up as "X = non-sex = primary releance" = Good.
Secondary stuff ... happens.

It always does.

Offline Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
  • Knight
  • Addict
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 6
Re: Non-canon Star Trek game - interest check
« Reply #77 on: June 05, 2012, 08:53:48 PM »
  The first 'too human' hologram was Minuet(sp?).  The Binars designed her to distract Riker.  When the computer was reasinged to devote less RAM to her matrix, she reverted to a normal hologram. 
  When the computer was given the directive to create an opponent 'able to defeat Data', it rerouted RAM from the entire ship to do so.  Later, his matrix was transfered to a dedicated server with enough processing power to emulate a life time's worth of galaxy. 
  The Doctor from Voyager almost lost his personality when he expanded beyond the processing power dedicated to his matrix. 
  The common thread seems to be that a 'too human' hologram requires substantially more processing capacity than a normal hologram. 
  May I suggest that someone on the senior staff--I'll volunteer myself though it's not necessary--decided that Andy's hollogram was too human to be permitted to remain as property, acquired her dedicated server from the Ferangi, and then offered her a emancipation under the same legislation that grants Data control of his own destiny? 
  Having her actually be a suitcase sized dedicated server rather than a free floating data matrix might limit her to rolls like ten forwards waitress and medical volunteer, but it means she can detach from this ships holographic enviorments and be transfered to another environment able to accommodate her. 

Offline Kate

Re: Non-canon Star Trek game - interest check
« Reply #78 on: June 05, 2012, 09:25:31 PM »
That seems more sensible.

Hologram that is very real / independant etc existing as something that another on the ship smuggled aboard for novelty sake somehow - to me is ok (may have to check with red about it tho)

Offline Hephaestus

Re: Non-canon Star Trek game - interest check
« Reply #79 on: June 06, 2012, 04:38:19 AM »
I have finally came up with a concept...I would like to play a Waste Reclamation/Replicator Specialist named Jacob Carpenter.

Name: Jacob Carpenter
Age: 28
Height: 6'0
Weight: 180lbs
Ship Role(Occupation): Waste Reclamation/Replicator Specialist
Appearance: Attractive in a very comfortable way. Good Smile.
Personality: Jacob is a team player. Level headed and friendly.
Sexual Preference: Homosexual. I would prefer a steamy kiss and then fade to black, but romance would be nice if it happens.

Background: He grew up on a large civilian freighter where his single mother served as a nurse. He enlisted in federation service as a technical specialist when he was 18 and has served on two ships before his current posting. He is rated to be on a fairly diverse spectrum of repair/maintenance task but his true talent lies in waste management and replication.

Roleplaying Notes: I dont know how technician ranks in enlisted personnel work but he has naturally moved out of the green status over the last ten years and has more responsibility and respect. He does good work even if its not the most glamorous position. Some of the concepts I have heard presented are a bit over the top...I wanted to play someone a little bit more down to earth and dependable if its all the same to you guys.   
Hes been in battle scenarios before but he doesnt have more then basic proficiency and a level head. Feel free to throw him out of his comfort zone.

Offline CAO

  • Lord
  • Bacchae
  • *
  • Join Date: Apr 2012
  • Location: If your intrested in this, you have to much time on your hands.
  • Gender: Male
  • Writing is my craft, lets see what we can create.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Non-canon Star Trek game - interest check
« Reply #80 on: June 06, 2012, 07:27:08 AM »
Welcome and just a thought but I think he'd still fall under the engineering or Opps segment of the ship's personnel.

Online RedEveTopic starter

Re: Non-canon Star Trek game - interest check
« Reply #81 on: June 06, 2012, 08:24:24 AM »
  The first 'too human' hologram was Minuet(sp?).  The Binars designed her to distract Riker.  When the computer was reasinged to devote less RAM to her matrix, she reverted to a normal hologram. 
  When the computer was given the directive to create an opponent 'able to defeat Data', it rerouted RAM from the entire ship to do so.  Later, his matrix was transfered to a dedicated server with enough processing power to emulate a life time's worth of galaxy. 
  The Doctor from Voyager almost lost his personality when he expanded beyond the processing power dedicated to his matrix. 
  The common thread seems to be that a 'too human' hologram requires substantially more processing capacity than a normal hologram. 
  May I suggest that someone on the senior staff--I'll volunteer myself though it's not necessary--decided that Andy's hollogram was too human to be permitted to remain as property, acquired her dedicated server from the Ferangi, and then offered her a emancipation under the same legislation that grants Data control of his own destiny? 
  Having her actually be a suitcase sized dedicated server rather than a free floating data matrix might limit her to rolls like ten forwards waitress and medical volunteer, but it means she can detach from this ships holographic enviorments and be transfered to another environment able to accommodate her.

In your suggestion, her movement would be limited by the range of her portable server?

Offline Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
  • Knight
  • Addict
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 6
Re: Non-canon Star Trek game - interest check
« Reply #82 on: June 06, 2012, 08:30:04 AM »
Well, the dedicated server isn't a holloprojector in and of itself.  When it's on the ship, she can project into any holo-capable portion of the ship, but her ability to go other places would be limited by transmission speed. 

Say, her server is sits in 10 forward behind the bar.  It ties into the ships computer wireless--without taking up any meaningful amount of the ship's RAM.  Then the ship projects her where she wants to go.  (So long as she's authorized, and there's holoprojectors.) 

Because she has a bigger dedicated server than she needs just to be an entertainment holo, she's able to add things to her program like the database necessary to be an EMH or what have you.  That probably took some time and programmer effort originally.  :) 

She could also be invited to project to the top of someone's table--though those holograms are just visual. 

Offline Scribbles

Re: Non-canon Star Trek game - interest check
« Reply #83 on: June 06, 2012, 09:17:58 AM »
Not to shift from the subject of holograms but I wanted to share an idea...

I was wondering if the Chiefs could be placed in charge of their relevant NPCs. It might help make the RP a little more autonomous, add a bit more function to the position of Chief as well as add a touch of individuality/depth to the ship as a whole.

In other words, the Chief Medical Officer is responsible for RP'ing/describing their own nurses, assistants, etc, while the Tactical Officer controls any away-mission/boarding-crew NPCs.

Also, the Captain can fill in for any NPC bridge crew or if a Chief disappears then the Captain can temporarily control the needed area, or the Second in Command if the Captain is gone. And if both the Captain and Second-in-Command are gone, then the GM can take over.
« Last Edit: June 06, 2012, 09:21:33 AM by Scribbles »

Online RedEveTopic starter

Re: Non-canon Star Trek game - interest check
« Reply #84 on: June 06, 2012, 09:22:37 AM »
I'm certainly not against that idea.

Offline Muse

  • Bibliopheliac -- Luna's Arcangel -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination
  • Knight
  • Addict
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 6
Re: Non-canon Star Trek game - interest check
« Reply #85 on: June 06, 2012, 09:29:46 AM »
Hey, Heph.  Red Eve asked that all the sheets be Private Messaged to her.  Did you catch that? 

Offline TyKing

  • Mr. Gryffindor White Knight | Royal Assassin | Ame's Personal Spider Killa.
  • Lord
  • Enchanted
  • *
  • Join Date: Apr 2012
  • Location: In the shadow of the wind.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Non-canon Star Trek game - interest check
« Reply #86 on: June 06, 2012, 10:36:56 AM »
Scribbles, I like that idea. Most of the Star Trek RPs I have written on have used that method and it works really well. In fact, maybe at some point each of the chiefs can make a small list with the NPCs in their department and their functions. That way we could establish continuity by referencing some of the same NPCs in our posts. I just know I'm going to have to create a standing NPC for CONN (Chief Helm), no one ever wants to write that position.

For those of you who have chosen job specific positions for your characters, you may want to rethink your choice because by making them job specific you're limiting your character to certain situations. For instance, I can't remember any away team ever having a replicator specialist, but there might have been an engineer on the team whose speciality was working with replicators. I guess what I'm saying is choose a position that gives your character plenty of flexability, so you won't get bored.
« Last Edit: June 06, 2012, 03:55:40 PM by TyKing »

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #87 on: June 06, 2012, 03:37:57 PM »
I'll start with a simplified version so that adjustments can be made.  People have already posted all kinds of stuff about this and I'm behind.

Name: Tisha
Age: 8 months
Race: Hologram
Role/Rank: Auxillary Security Hologram
Personality: Focused and driven, cool and logical but with a somewhat serene sense about her that is difficult to define.
Background:

Tisha was originally designed as an Auxillary Security Hologram.  After Voyager returned and the mobile emitter was codified, the Federation would be able to stop the flagrant loss of life by anyone wearing a red shirt through the simple process of sending a hologram instead.  Such holograms' phasers would by default only work at the Stun setting, but a command from a superior officer would allow them to switch to Full Effect.  The only true way to disable the A.S.H. is to destroy the mobile emitter, and the ship's computer retains all information about the hologram.  More emitters can always be made, even if human life is not so easily replaced.

Not everyone liked the models, but one woman, an Admiral Hackinsworth, developed a passing fondness for her bodyguard.  During her spare time in the holodeck, she wrote up a number of additions to the program, naming her Tisha and spending a lot of time at the beach.  Although her high rank did not allow her many friends or lovers, her own companion made the tedium of Starfleet more bearable.

Although life and self-awareness are still tricky posits even in the 24th century, Tisha's "awakening" seemed to occur during Admiral Hackinsworth's assassination.  Mistaking Tisha's shock and panic for a malfunction, she was shut down until Starfleet could take a better look to see what had occurred, and they pieced together the Admiral's secret.

Tisha has since been accorded the status of a sentient lifeform, and has expressed interest in continuing her aid to Starfleet.  She has no interest in questions about the soul and similar metaphysical concepts, believing that she's not qualified of solving them and that they're a waste of processing power.  A notable portion of her cognizance is often placed upon Admiral Hackinsworth, though it has never distracted her in her duties and she rarely takes on any acts similar to human mourning.  Much of her capacity still seems to be growing, sending her on a route of self-discovery which may lead her anywhere.

Offline AribethAmkiir

Re: Non-canon Star Trek game - interest check
« Reply #88 on: June 07, 2012, 08:46:29 PM »
Are you still accepting characters for this game and is the Chief Medical Officer still up for grabs?

Offline Genevieve

Re: Non-canon Star Trek game - interest check
« Reply #89 on: June 07, 2012, 10:49:16 PM »
I'm really new to the site and don't' know a lot about star trek, but is there a spot open to try to play? either as a plane jane scietist, or psychologist or cultural specialist...or one of those pale androids like data is :)

Oh or a young junior officer  and/or child of a crew member. that sounds interesting :)

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #90 on: June 07, 2012, 10:55:23 PM »
I'm really new to the site and don't' know a lot about star trek, but is there a spot open to try to play? either as a plane jane scietist, or psychologist or cultural specialist...or one of those pale androids like data is :)

Oh or a young junior officer  and/or child of a crew member. that sounds interesting :)

A few random questions for you:

1.) Are you interested in learning star trek, or are you just looking for a fun game?

2.) Do you have Netflix?

Offline Genevieve

Re: Non-canon Star Trek game - interest check
« Reply #91 on: June 07, 2012, 10:59:15 PM »
I don't have netflix :( but i would be interested in doing some homework to learn about it. though...it may not be in time to play the game. I am looking for a fun game but playign a character in startrek would be fun because everyone in it seems so reasonable and human.

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #92 on: June 07, 2012, 11:10:21 PM »
Well, humans would be easiest, for obvious reasons.  Children aren't allowed since the minimum age is 16 (since a lot of the games on E will end up sexual at some point, and can't have minors for that).

One of the listed suggested roles is a civilian attached to the mission.  That means that your knowledge of space and Starfleet could be lacking, but your character could have lots of knowledge about some other subject, which you as a player would be able to fake.

Playing a human from the 20th or 21st century who got displaced in time and ended up put down on the ship would be a bit cliche but possible, if you really don't feel confident doing anything else.

http://en.memory-alpha.org/wiki/Portal:Main has an inordinate amount of information, although it's very apt to contain spoilers with little warning.

I hope that helps some, so you can think a bit and maybe have an idea what you'd like to play.

Offline Genevieve

Re: Non-canon Star Trek game - interest check
« Reply #93 on: June 07, 2012, 11:25:49 PM »
it would also be conceivable to play some one from the time but who came from one end of the dedication spectrum. IE, maybe a nerd who researched so hard into her favorite subject that she forsook all knowledge of anything else useful. Sort of how sheldon in big bang theory is. I could picture a book worm so wrapped up in some vague piece of science that she didn't learn much about starfleet, and space in general... or she's so much of a savant that less important matters escape her notice (easy to roleplay in that i can read up on one aspect of the setting and learn more as i become more "normal").

easy option 2, some one who was so un-dedicated that she just slacked through life! maybe she's the daughter of some super important political figure or officer some where else. This figure put their foot down and said "you're joining starfleet" and did some political wrangling to make it happen. Now she's got no choice but to try to do a good job instead of slacking! This character also didn't learn much about star fleet. maybe even goes through the motions of knowing but is kind of gliding on parental esteem and bluffing ability. Maybe she cheated her way through the screening process and is supposed to be a literal genius at her chosen field (chosen because it sounded easy) and has to deal with either shaping up, or making an ever more convoluted string of lies :)

all that being said, I can understand if you don't want a star trek novice mucking up your game too! that would be okay since I'm all new anyway!

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #94 on: June 07, 2012, 11:27:18 PM »
I'm not actually running this, so I'll pause here and let one of the people who is step in and answer.  It sounds like you have the start of an idea, though.

Offline Kate

Re: Non-canon Star Trek game - interest check
« Reply #95 on: June 08, 2012, 12:08:49 AM »
Star trek 101

THe federation

Star fleet is a space-naval and police force for the "Federation" => A collaboration of rules / ettique / trade that many worlds join and generally act as a policing force where possible and take the high horse ethical position historically (Thus an incentive for others to join the "federation"). One of star fleets main roles is to represent / ambassador "the federation" to new cultures, try and get them to join if possible, if not exchange of culture, if not trade .. if all those our out of the question peace agreements.

 technologically

Star trek ships shoot things with "Photon torpedos (missiles)" and lasers (that make a sound in space ... really weird). They have "transporters" that beam people to different locations - disappear and appear in a flash of light (not many have this technology). They have holograms that are effectively real - hard etc - for plaes that are configured for it. "Replicators" exist for non-super large stuff. If you want a coffee you to to the replicator and say "Short black" and it "teleports" one.. when your done with it you put it back there and it recycles the energy (flash of light its gone). No cleaning bots needed => Makes bedrooms minimalistic. You have tables, chairs bedrooms, covers .. any anything else you replicate as u deem fit.

An "away team" is a group of people typically 6 or less that "teleports" / beams to a place outside the ship. Typical equipment would be a "tri-quarter" that is a device about the size of two apple iphones hinged at their top, that effectively is an "all things scanner and scensor in one" - what you can work out with one is effectively the limits of your imagination of what the future may have in say 100 yrs (how stable things are tectonically, health of plants, people, quality of air .. you name it)

"Phasors" are ray guns the size of pistols that have many settings typically two settings "stun and kill". Any starfleet wearing a uniform also has a "com bage" that is a gold shield like broach that when pressed can let you communicate with anyone else that has one within the distance of perhaps a solar system. Touch one then say "Captain we are in trouble permission to run like ... "
Captain hears it from their com-bage then presses it and says "No chance you sacrificial lambs, always hated you all ... go to hell and die" (or whatever)

Times a teleporter doesnt work for whatever reason they have shuttles or "run-abouts" (effectively life-pods on speed.

All ships other than super unique exotic stuff travels faster than light using something claled "warp engines". Warp 1 is "slow warp" (still super fast). Warp 10 is the theoretical maximum warp technology can push something. So hearing "we are going at "warp 9 Captain" means likely the ship is moving as fast as possible.

Power typically is due to antimatter-matter engines (I think). Most ships (all of star fleet) have "shields and deflectors" these are like invisible bubbles that wrap the ship and cover the ship in a protective layer of something. That takes a lot of punishment before being breached.

They also have "force field technology" so a space may be covered in something invisible that prevents things moving through it. Star-bases / moonbases exist and are pretty impressive in their own regard, have their own shields, defenses etc. "Universal Translator" software for com badges effectively makes everything speak Engish. The ships computer can be conacted by com badges or just being on board, one talks to it as a person "computer do this you lazy fk" ...

"Hull breach" means that the ships external hull has got a whole. "Bulkhead" is a section between pars of the ship that can seal off an entire section. "Gefforys tube" is crawl ducts between sections within a ship.

Races and culture

There are some telepathic races (they are rare). Vulcans and Romuns looked like pointy eared lithe elvish people both really smart. Vulcans epitomize logic above emotions, Romuans believe in passion => Insights and incentive. Romans and Vulcans used to be close now "passive war" (hate each other). Vulcans are part of Star fleet, Romuans are their own empire. Klingons are a war-ready race very proud, love fighting. Not as advanced as star fleet but impressive in their own right.

Cardassians are like klingons. Vulcans and Humans make up the bulk of the Federation, the former being technically, and mentally and (well most regards) superier to the humans. The Vulcans have their own fleet / interests (humans dont). The vulcans are not expansionist (mainly spiritual). They often say good bye to each other by holding their hands out openly in a "V pattern" saying "live long and prosper". If the Vulcans leaved the federation or turned against them that would probably the worst news the federation could hear of.

Ferengi are small dudes with large ears that are obsessed with sex with different races and profit. They are traders, and will sell their mother for a profit in a heart beat. Theyare not evil, just very selfish. Currency has been eliminated from the federation. Think of communism that works (ie ideal communism). This is one of the core reasons the Ferengi and the Federation dont have much to do with each other. The federation does organise trade internally and externally, its not for profit of any inidividuals though - typically is organising "luxury item from X distributed to All, X gets what they want that they dont have". So sometimes Federation will trade with the ferengi, but on bulk as a race (not to individuals typically, doing so prevents corruption etc).

The borg (cybernetically enchanged group) is more a machine consciousness that is distrubited among many cyborgs. They have enormous ships of simple geometrical shapes. They can "adapt" very quickly .. so if you start shooting one with X ... after u kill Y of them they next flood are suddently immune. They go around saying "Prepare to be assimulated - Resistance is futile. Your distinctinveness will be added to our own." this is effectively their way of saying "We have these nano-machines that exist in these extendable tubes that come out of our hands which if injected into anything organic makes htem start sprouting machine parts internalyl and externally and turns you into one of us. Doing that is the only thing we are interested in... accept this or we will blow you up." Its their way of saying "hi/Bye/Welcome/Fuckyou/Thinkingofyou/Dontcare/Heretokillyou/Change you" all at the same time (their only real comment they are interested in saying). as a "Collective. which is what they call their "culture"). They are enormously powerful. Everything they are and learn of they give numerical names to only called "designations". But some entities like "the Q" (a dying race of Godlike beings), "Species XZ3109"(A borg "designation" ?? An exotic species that is insane, they live if fluidic space (parallels to normal space), and have ships that are organic and about as good as anything every seen and more some. Borg entered fluidic space and started to piss them off, they returned the favour in spades before the "fluidic space / normal space" portal (which the borg made) was destroyed. It was the only time the Borg had a decisive loss. The only time in history that they negotiated with another race in terms other than "Be assimulated by us or die" (ie to save their buts from certain destruction only) None know much about them. None likely will.) things more powerful than the borg exist ... just thankfully more rare. But the borg increase in power and capabilities at a rate faster than anything else (which scares the hell out of everyone).

Klingon and Vulcan ships have cloaking devices (making them invisible) Star fleet refuses to use the technology on principal, and in war-peace-agreement practice  (but may experiment with forbidden tech in secret).

Betaziods (empaths), Bajorians (used to be a slave race to the Cardassians) and many other minor races exist but still may be exotically powerful in their own regard ( one of them can make ships that can have technology that manipulates time etc ... this is something the federation are not happy about AT all.).

Although many cross-racial love affairs exist, children produced from such couplings are unheard of. You never see a "Klingon Vulcan" or a "Human-kingon". Even though they are called different "races" all are in practice different species (figures)

Unique "Creatures" also exist "Data" being one of a few androids.

Space in general

New races are discovered all the time.

Races are not evenly distrubuted throughout the galaxy. IF you can imagine the galaxy as a cartwheel sliced up as a pie would be each "Quater" is a quadrant". Alpha quadrant (where humanity / earth is + Vulcans, romulans, kingons ... I think a few othes. Beta, Delta and Gamma.

Only the Alpha quadrant is really known plus some snippets of the Delta Quadrant (due to a freak occurrence where a ship called the voyager was flung). Bajorians, Cardassians and others exist in the Delta quadrant. Starfleet has one or two star bases in the Delta quadrant but its presense is very very minimalistic.

Behavior and Attire

All star fleet wear skin tight jump suits. Black bottoms / boots. Different colored tops mean different things. Yellow is engineering ... Blue is medical .. red security etc ... they always get killed). Im not sure of the colours but others would.

Any time you are warned your about to go to a hostile planet (raining firely rocks) it is an unspoken rule that you CANT ask to wear armor or bring more equipment before you do down there. Why ? it results in an instant court-marshal It just doesn't look sexy, They dont like carrying stuff nor like robots or jeeps that do (prefer to beam stuff from the ship on a per need basis). Only time I have ever seen them wear anything over their uniform is if they are walking on the outside of a ship (in space) for whatever reason.

Now your an expert :)

Actually although I used swear words above,
 I can't recall ANYONE EVER saying a swear word OR shouting.

Not

Once.

IT seems everyone is Gramatically perfect and tone-moderated
(or the universal translator censors such thigns)
« Last Edit: June 08, 2012, 12:13:07 AM by Kate »

Offline AndyZ

Re: Non-canon Star Trek game - interest check
« Reply #96 on: June 08, 2012, 12:11:29 AM »
I am deeply ashamed that my first thought while reading this was to try to correct stuff >.>

Offline Kate

Re: Non-canon Star Trek game - interest check
« Reply #97 on: June 08, 2012, 12:14:49 AM »
hey if any is a "true treky"

feel free to take that base summary and make it proper .. keep it one page / one post.

Do so. its how i know it / make it better and it will help others.

"All things star trek in a nutshell" Vulcans and Romulans spelt incorrectly ? were originally the same race ?

Who are those people that can control time ? Other races known ?

Please do ! Would be an interesting one-page read.

Offline CAO

  • Lord
  • Bacchae
  • *
  • Join Date: Apr 2012
  • Location: If your intrested in this, you have to much time on your hands.
  • Gender: Male
  • Writing is my craft, lets see what we can create.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Non-canon Star Trek game - interest check
« Reply #98 on: June 08, 2012, 12:42:35 AM »
There is one thing I want to correct, and that is the the statment that said

Quote
Vulcans and Humans make up the bulk of the Federation,

While on television and movies, for the sake of ease and appearance, all aleians are "humanoid" in appearance. You know, basics, two hands, two eyes, two hands with five fingers (usually), two legs. Almost all are mammal, in that they have hair and presumably give birth to live young. So in the scenes the most common characters are usually humans and Vulcan, but sometimes you get others too. I think that ends up leading to the misconception that Humans and Vulcans make up the most of the Federation and Star Fleet.

To extrapolate from a real life example, Star Fleet could look a bit like NATO (North Atlantic Treaty Organization), now there are some significant differences but there would be one important similarity.  With over 150 worlds or more in the federation, and with hundreds of thousands of sentient species, humans would in reality make up a small portion of the Federation and Star Fleet. But basicly each country has a region or area that they patrol and look out for in the common defense of the NATO members. In addition to this, while there are military exchange programs, even on those ships or bases. The primary people on them and that serve in the military are those people of the country the base is built in. The only exception being specifically American Military bases in other countries.

Depending upon the region of the federation a ship served in, in one area you might see more Andorians or Denobulans, and in another area you might see more Trill, with a smaller assortment of various species also serving on those ships. The majority species on a ship would really be due to region, and the percentage of that population that chooses a life of military service. Also Star Fleet Academy would not be the only military school that one trains at, though it's like West Point in the United States. It's the flagship school of Star Fleet. There would be an assortment of other military schools on other planets.

I say this for two reasons, number one, we should let our imaginations flow and number two. Even for me, I find sometimes I can get stuck in what we get shown on television. I personally just think the actual reality of such a place and culture would in some ways reflect a more currently modern approach.
« Last Edit: June 08, 2012, 12:46:38 AM by CAO »

Offline TyKing

  • Mr. Gryffindor White Knight | Royal Assassin | Ame's Personal Spider Killa.
  • Lord
  • Enchanted
  • *
  • Join Date: Apr 2012
  • Location: In the shadow of the wind.
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: Non-canon Star Trek game - interest check
« Reply #99 on: June 08, 2012, 12:48:46 AM »
Just a few short notes.

Starfleet - all one word folks.
Photon torpedos are old news, all ships have quantum torpedoes now.
Tricorder - a Fleeter's multi-purpose instrument for scanning any number of things.
Phasers - personal hand-held weapons and also ship weapons.
Commbadge - the Starfleet version is the insignia on the front left side of their uniform. It serves a dual purpose as a communication device and a translation device.
'Red Shirts' - Cannon fodder. In TOS the extras with the red uniforms (security) always bought the farm. In the newer series red is synonymus with Command and Helm. Security, like Engineering, is yellow. Teal/Blue is Medical and Science. Tactical can be red or gold depending on the CO's preference.
 
« Last Edit: June 08, 2012, 12:52:38 AM by TyKing »