You are either not logged in or not registered with our community. Click here to register.
 
March 22, 2023, 05:53:53 pm

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Platinum Send us your theme!

Account Security

Wiki Blogs Dicebot

Author Topic: How do you run a group game?  (Read 1116 times)

0 Members and 1 Guest are viewing this topic.

Offline Maverick Hunter CakeTopic starter

  • Deverified
  • Enchanted
  • *
  • Join Date: Oct 2011
  • View My Rolls
  • Referrals: 0
How do you run a group game?
« on: November 27, 2011, 12:27:46 pm »
I wanted to run a group game of 3.5 DnD here on Elliquiy in the forums, but have kinda run into a few snags into how I would go about doing it. I have taken a few looks at the other small and big group games, but they don't run like a DnD campaign would.

How would traveling from place to place work with the party? Do I just do it all in one thread with the whole thing?

It is even possible to play a character with the party? I know that's what's called a DMPC, but this group would be playing in one of the adult forums, so do I just run it and sit it out? Or do I try and play with them?




Offline Beguile's Mistress

  • Time flies like an arrow ~ Fruit flies like a banana ~ Elliquiy's Fair-E Godmother
  • Dame
  • Carnite
  • *
  • Join Date: Jul 2009
  • Location: Faeleacanvald ~ The Steeler Nation ~ Home of Lord Stanley's Cup 16/17 ~ She won't stay throwed! ~ 48\22-5\1\11-5\7
  • Gender: Female
  • Perpetual Notion Machine ~ 'What if...?'
  • View My Rolls
  • Referrals: 3
Re: How do you run a group game?
« Reply #1 on: November 27, 2011, 12:57:45 pm »
You can begin by posting an Interest Check thread here (be sure to read the sticky at the top of the forum) and describe what you want from your game, its setting, the type of characters you're looking for and any special rules you want to follow.

You should decide whether you want to follow canon rules or make up your own or combine the two but being flexible with any rules you set down may help you find more interest.

Let people reply in the Interest Check thread, respond to any questions they might have and discuss their suggestions openly and respectfully.

That is the best beginning I've seen others use.

You might also look for other GM's who are running successful games and see if they can give you advice on their methods.

The Oath of the Drake thread is an excellent thing to read as well.

Hopefully, this will get you started and other members will chime in to offer more advice.  We seem to do that a lot. ;D

Happy Gaming.
« Last Edit: November 27, 2011, 01:00:54 pm by Beguile's Mistress »

Offline HairyHeretic

  • Lei varai barbu - The true bearded one
  • Knight
  • Carnite
  • *
  • Join Date: Dec 2006
  • Location: Ireland
  • Gender: Male
  • And the Scorpion said "Little frog .. I can swim."
  • View My Rolls
  • Referrals: 4
Re: How do you run a group game?
« Reply #2 on: November 29, 2011, 11:34:26 am »
If I can toss in a few other words of advice ...

Group games can have more than one thread. Some people like to use those threads to define locations, so you could use one for when the party are travelling. Depending on what encounters you plan on having, it may just be easier to handwave it and say after x days of uneventful travel you reach your destination. If you didn't want to use threads for locations, you could use them for scenes / chapters / adventures, or whatever other 'break point' you chose.

Playing a GMPC is certainly doable, if you think the group is lacking an essential skill, but that's up to you. You'll be playing every NPC they meet anyway.

Offline AndyZ

  • Legate
  • Addict
  • *
  • Join Date: Mar 2011
  • Location: Near Pittsburgh
  • RL>RP
  • View My Rolls
  • Referrals: 1
Re: How do you run a group game?
« Reply #3 on: December 09, 2011, 05:04:38 pm »
Belatedly offering assistance if you need someone to poke with questions.