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Author Topic: Xillen's story ideas [MUL]  (Read 4183 times)

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Offline XillenTopic starter

Xillen's story ideas [MUL]
« on: November 03, 2007, 04:08:06 AM »
Xillen's introduction
Xillen's ons and offs
Xillen's story ideas
Xillen's apologies and absenses

I'm available for both Play by Post (Forum games) and Chat/IM games. However, since it's a lot easier to run a one on one or solo game over IRC or IM, than it is to run a group game over IRC or IM, and since one can only run so many Play by Post/Private Message/Email games, I prefer to reserve my Play by Post/Private Message/Email games to group games.

Note that I live in the Netherlands, and will rarely be available for play after 2 am. If you live on one of the american continents, and are only available in the evenings, do not bother to set up a Chat/IM game with me, since I'll be asleep when you can play. Forum Games of course do not suffer from this problem.

Losing the Game

Lucy had been driving for a couple of hours straight as she parked her black Land rover. Dustbowls swept over the parking lot, which was filled by trucks mostly. As she stepped out, she gave the gas station annex cafetaria a short taxing look. It didn't look anything special. The windows could've been cleaner, the neonlights that informed her the place were open had a malfunctioning e, the trottoir in front of it was outright dirty, and the walls, which hadn't seen paint in ages, showed several cracks here and there. But they seemed to serve food, and Lucy had gotten pretty hungry, so she decided to give it a shot. After all, there was no telling how far the next stop was away. Making sure not to leave it unguarded, she grabbed the suitcase filled with money, locked her car and made her way for the cafetaria.

As the brunette stepped inside, she got welcomed by the smoke of sigarettes and the smell of alcohol, which the ven on the ceiling tried to clean to no avail. For a moment she had the feeling of having travelled back in time, as the interior seemed to be coming right out of the 70's. The only things assuring her she was still in the 21st century were the news program played by the anchient television hanging above the bar and a businessman sitting by himself at a table in the corner, making a mobile phone call while he was checking stuff on his laptop. Even the clothes some of the customers wore were hip a couple of decades ago.

After Lucy ordered some food, a flapping noise was starting to bug her. As she looked around the place to see what was causing it, she saw a young man, late twenties maybe, sitting in a sideroom, playing tricks by tossing cards from one hand to the other. He seemed a little out of place, wearing a tight T-shirt mentioning something about the beach, black yeans and a pair of sneakers. His shaven face was on the charismatic side, with deep brown eyes and short, black hair welkept in a modern model. As he noticed he got some attention, he whistled for a second. "Well, well," he said, with a voice that wasn't unpleasant to listen to, not to girlish, but not too heavy either, "we don't see people like you walking in here every day."

With nothing better to do, Lucy had a bit of a chat with the guy, called Michael, and eventually the topic steered towards cardgames. After she fetched her dinner, he suggested her to play a game of poker, to get her mind off the road so to day. Since she still had to spend time eating her dinner, she didn't mind, and so they played. To make it a little more interesting, they put in some money, 50 cents per hand. Though she was in it for the fun, she won most of the hands, and didn't object to raise the stakes a bit. Completely into the game, she kept on playing, raising the bets bit by bit, eventually betting 10 dollars per hand. It wasn't a problem though, she had been real lucky and had won 62 dollars, so even if she lost a hand or three, she'd still gain money out of it.

Little did she know that the cards were marked with miniscule signs, smaller than her untrained eye could see. Michael could see them, however, and in combination with his nimble fingers, both players got the exact cards that he wanted them to have. For now, he was just trying to make her relaxed by letting her win most of the games. Of course he won a few here and there, otherwise it would lack all realism.

Eventually, Lucy informed him it was time to move on. Michael smiled, and answered: "Sure, this will be our final hand then." as he was already dealing the cards. Not seeing anything wrong with one more hand, Lucy grabbed her cards to see the Ten, Jack, Queen and King of Spades, in combination with the Three of Diamonds. Not a bad hand. If she would get a Spades back after the draw, she'd have a flush, and if she got either a Nine or an Ace, she would have a high straight. Adding the options together, she had a pretty decent chance of winning this hand.

This is an example introduction. Name and appearance of the woman can be changed. The whole setting can be changed as well. Any setting will do, but he must have some perfect and unnoticable way to play the cards. Any other reason as to why she got into the hybrid game is fine as well, as long as it requires that she sees it through until the very end.

Michael will deal her the Nine of Spades. With the secondbest possible hand, she'll decide to go all on. He of course will have the best possible hand, and she'll be in a pinch. She really needs that money back, or their home property will be confiscated by the local authorities.

Michael "feels sorry for her" and will offer her a chance to win the money back with a hybrid game of strip poker. They would keep on playing, and if she wins while fully dressed, he'd give her 10% of the money back, and else an article of her clothing. However, if she loses, she either has to pay an article of clothing, or perform some kind of service to him. She can come up with an idea of her own for this, or give him carte blance to use, torture or humiliate her in one way, against which she can't say no once decided. Of course now her "luck" ran out.

Ambush in Outer Space

One of mankind's vulnerabilities is the planet it lives on. Though Terra has supported us for millions of years, and other lifeforms for over a billion years, there is always the off-chance of a cataclysmic disaster. In addition, more and more factions are becoming capable of destoying the entire planet with a single push on the red button, not to mention the 0.000 000 001 549% chance of the super reactor melting down, instantly evaporating all life on the planet. There are of course the Lunar and Martian colonies, but those are hardly self-sufficient, and do not provide the basis that is required to sustain the rebuilding of a new civilization. Eventually, they would follow Terra's downfall.

The Program came up with a durable solution: Colonization! Funded by numerous factions, it started the creation of a massive spaceship, uncreatively named Gaia. SETA recently found, through means of spectroanalysis, another planet with the same air structure as Terra, and thus most likely inhabitable by Terrans. To maximize initial growth, the spaceship would only transport healthy and fertile human females of all ethnics, who were required to bear children by means of a sperm bank that would be shipped along with them. The actual number of children were based on the function they performed on the ship and in the new colony, and all woman had to agree with these requirements beforehand or not offered a spot on the ship.

However, halfway, an alien species embarks the ship and takes over control, while making the terrans work in their place, quickly filling the spaceship with creatures from two different planets, as well as biological mutations of either. The player is woken up when everything is already long in motion, discovering the changes to the spaceship bit by bit as the various new creatures take her through ordeal after ordeal.

Note that this is more of a solo story than a one on one. Though there were only women sent on the ship, the situation has changed enough by the time the character woke up, that female on female sex ain't the only remaining option.

With Muff Diver

Cube XXX

A room.

It was fourteen feet by fourteen feet wide and fourteen feet high. The walls consisted of iron plates, appearantly welded together, lacking any kind of decoration. In the very middle of each wall was a hatch, around four by four feet. Vertical iron rods around one and a half feet in length formed the hatches' handles. The handles of two doors on opposing walls sticked out, connected to the hatch by a small iron rod sticking around two inch out of the hatch. The handles of the other hatches were pressed tight against the hatch doors, in small notches that were just the right size. Larger alcoves, around six inch deep, were present not only below each hatch, but also above and besides them, creating room for sports of two inches in diameter, all seperated roughly one feet away from each other. Horizontal bars formed the sports below and above the hatch doors, while vertical, but otherwise identical bars were present left and right of the hatch doors. Every corner of the room had what appeared to be a lightbulb, a sphere with a radius of eight inches, split in half three times, so it fit the corners exactly. The artificial light was strong enough to illuminate the entire room, but not so strong that it would blind someone that would look right at them.

If not for the handles present on the doors, the walls would be completely symmetrical, where turning a wall ninety degrees would seem to return the exact same wall, except for the handle. The walls seemed identical to each other as well, except for the handle sticking out slightly in two opposing hatches. In fact, even the floor and the ceiling, which both also carried a hatch, were made identical to the walls, including the sports that would make for the ladder. The handles in these two hatches were pressed againt the door, just like two of the handles on the wall.

Three women found themselves waking up in such a room, everyone of them naked, lying on the cold iron floor. They must've been either in seperate rooms, or in the same room at seperate times, for each of them was on their own. As each of them tried to remember how they got there, they came upon a blank. Anything concrete, even something so simple as their names, it wasn't there. They couldn't remember the slightest detail. There was still knowledge inside there, though. Their thought was coherent, and they were still able to recall the name for anything that came in their line of sight. The only word that seemed to run through their mind was "up".

Loosely based on the Cube movie trilogy. Several women find themselves naked and seperated in a complex consisting of various rooms. Some of the rooms contain traps, while others require puzzles to be solved to be passed, with both the traps and puzzles usually including some sexual element, occasionally degrading or painful. As the characters explore and meet up, they find out that the system of rooms as a whole is a puzzle on it's own. One that need to be solved if they ever wish to escape from that wicked place.

With Ellyssa, Nephili and Seraph

Interstellar Explorations

A distant planet is discovered, travelling along the outer distance of the known universe. Spectroanalysis points out that their atmosphere is practically identical to that of Terra. To investigate it, the fastest, and thus smallest ship, is sent to investigate the planet. The on board life support system is only strong enough to support two travellers, while the cockpit itself can barely handle one. There is a single large chair where one pilot can sit, with the second pilot sitting with her back against the first, clothing being ommited because it would be crowded and warm enough already as it is. When not travelling, a bag can be blown up around the spaceship, so they have a little leeway to move around. Social studies proved that two females would have a lot better chance to endure this continuous close body contact than two males or a combination of a male and a female would, so the choice for two female investigators was quickly made.

It's a long distance from earth, so the two women only have each other to rely on, as they enouncer several species, of two or more genders, but all genders are pretty feminine in nature (except for their reproduction organs). Some are friendly and submissive, but some force themselves upon the unfortunate investigators.

Note, this idea was actually designed for a specific partner in mind, but she went with the other option I gave her, so posting it in here. Pretty feminine in nature, so it could fall under lesbian if you'd accept herms. Could work with you playing one pilot and me the other, you playing both pilots, or two female players playing one pilot each.

With Lirliel

The Perverted Spirit

A young woman goes on vacation to an eastern-europe country. One day she decides to go hitch-hiking and comes across a small castle. Being a tad curious, she goes inside and awakes an old, perverted spirit. Without her knowledge, the spirit nestles himself inside her, and from that moment on, she frequently has the weirdest ideas spring up in her mind (they're actually suggestions offered by the spirit, but she's unaware of that), and despite how stupid, humiliating and enbarrasing they sound, something actually makes them accept as very logical and she's driven to perform them, even though in the back of her mind, she knows it's the wrong thing to do.

Note, this story idea is partially resembling mind control. You have to feel comfortable switching your character's train of thoughts to suddenly accept and welcome ideas that are perverted, embarrasing and humiliating, even though that would not be in the character's nature. Since I received a question about it, the suggestions are intended to be subtle. She's not just going to bend over in front of everyone or walk around naked in public places. She won't be pushed to do actions that will cause her spectators to assume she's insane.


"Hello there! I am Nathan Beagleman, your host for this evening, and I welcome you to another episode of Quinsanity," Nathan started, as he smiled into the camera, his short black hair styled back and his somewhat muscular build clothed in black yeans, a tight white shirt, and modest dark shoes, "the show where women will go to great lengths to have a chance at winning our prize money, while they signed contracts that forbids the loser to put on any type of clothing until 72 hours after the show, as well as granting us the right to film them during every minute of those three days. Highlights of previous contestants are available on our website, visible on the bottom of your screen."

The host started to explain for the viewers that tuned in for the first time: "The rules are quite simple. The candidates take turns in answering questions, while we seek for a specific answer. If multiple answers to a question exist, the candidate is not in luck, as only the answer on my ticket counts. If they give the correct answer, the other player will have to give up an article of clothing. Of course, since either candidate is only allowed to wear three articles, this soon doesn't become an option, and they receive different penalties, randomly selected from a list of eight possibilities. In the unfortunate case where a candidate answered a dozen questions right and her opponent went through all the options, the fun really starts to get on it's way, as the person that answered correctly is permitted to bring up her own idea as penalty on her unfortunate opponent.

"In addition, when a player fails to give the correct answer, her opponent is directly allowed to design a penalty, though logical restrictions apply here." the explenation continued. "A candidate that is still wearing her panties for example, cannot be forced to have intercourse, as her clothes would be in the way. Removing clothes does not count as a valid penalty. Also, I will arbitrary judge the contestant's ideas, and if one of them would include or combine too much, they will count as two or three penalties, so the creative mind would have to split them or up, or wait until her opponent has enough penalties stocked before the idea gets applied."

"A variety of available tools, as well as your host for the evening," Nathan continued, referring to himself, "can be incorporated into the penalty, and the candidates can play a role in their own ideas, if they so desire." As the host stopped talking, the camera turned, recording a corner of the showroom, that was filled with all kinds of gadgets, running from small and simple stuff, like vibrators, cuffs and nipple clips to large devices, including a water wheel with shackles connected on the side, standing in a large tank of water.

Now, I think I've bored you enough. Let's bring the girls in, so we can the show on the road." As the camera and lights focussed towards the door at the top of the stairs, connected to the dressing rooms, Nathan started to announce: "The first candidate of our evening, ..."

Looking for two female players that will play as candidates against each other. The 72 hour nude penalty for losing the game is written as a motivation not to give up, and doesn't need to be played out, though players are of course free to do so if they desire.

With Brittney and Banyangirl.

Using her Pet

As her hands rested on the ground in front of her, she stretched her legs, bumping her little butt against her mistress' crotch. Normally, such a degrading stance right in front of her mistress, with her ass higher in the air than her head, would make her all warm inside. However, the staring eyes of the guy watching them from a distance made her revulse instead. Of course she didn't show it, instead looking at him with the horniest, most seductive face she coud produce, breaking a bit of a sweat as she kept rubbing her butt up and down against her mistress crotch. Everything for her mistress, who had her eye set on the fellow, probably in one of the rare occasions that she desired for a bit of natural stuffing. Since she practically lived to serve her mistress, the pet was doing her best to help seduce him, no matter how much she couldn't stand the other gender.

A flush of embarrasment painted the pet's face, as her mistress' hands slipped into her tight white shirt, that showed her every curve, and unclipped her bra, pulling it back out. His eyes stung her, as he watched her now unsupported natural D's, held only together by that tight white shirt, that left nothing to the imagination about their shape. Yet, while resisting the urge to puke at him, she continued to rub and bounce her behind against her mistress' crotch, licking seductively over her lips, her eyes begging him, as she made an efford to let her breasts jiggle beneath her.

She was interrupted by a smack against her butt. As she looked behind her she noticed a hose in her mistress' hands. Knowing where this would lead to, she stepped away and turned around, bending her knees a little, as she shook her body all over, trying her best to give him a nice little show. As the cold water sprayed her, washing away the sweat on her body, her face flushed an even deeper red, as she was shivering from the cold water, and clearly uncomforted by the soaked shirt that gave him a clear view of her nipples.

The pet would be lesbian in nature, having no interest in him whatsoever. She's completely submissive to her mistress, and though she has no interest whatsoever to please him on itself, she'll take any order from her mistress, even if that allowed for him to get his dirty hands on her. She could have a masochistic interest, but that is not required. It's up to the player if the character is biologically speaking still a virgin at the start of the story.

The mistress would be bi-sexual, having her pet as her significant other, but that doesn't stop her from occasionally having some extra fun with people from either gender. She has a strong dominant position towards her pet, but relation to most others, including him, would be on equal standing or perhaps somewhat submissive. She could have a mild sadistic interest towards people taking a submissive stance towards her and/or a mild masochistic interest towards others, but again, not required. She wouldn't hesitate to order her pet around to benefit her own needs.

He would be a handsome guy with a healthy straight interest, surely willing to provide in the mistress' sexual needs, but at the same time showing a strong interest in her pet, which did a terrific job on arousing him the first time he set his eyes on her. The pet's submissive nature would surely catch his interest. He could take a somewhat dominating stance if the mistress' player would appreciate that. If either character has masochistic streaks, then he'd have the sadistic streaks to match them, but nothing too severe (as a general rule, anything that can be done by hand without the need of tools). His outward description could be made by either myself, or be based on guidelines of the mistress' player.

The intro was inspired by an erotic webclip (PM me if you want me to send you a link), but the actual story is not.

Love by Magic

Two adventurers, one male, one female. The female simply adores the male, and though she has an idea that this ain't out of free will, but due to some magic spell, she doesn't care about that. She feels the way she does now, and enjoys being with him and serving him in any way she can think of, even though the feeling doesn't seem to be mutual, as he just abuses her and ravages her as he sees fit. In combat, she's always the one on the frontline, risking her life to protect his. It's just the way things are.

Again, medieval fantasy seems the most logical option here, but any setting that allows for adventure would do. This would be a mix between them enjoying each other and them being out adventuring (where they might run into other creatures that will have their way with her).

I'm more inclined to use system for this one (where I will take care of handling all the rules and the dicerolling, etc), but if you're opposed of that, freeform could work as well. Logical classes would be some kind of cleric for her (with a deity that has silly demands like only being able to cast spells while in the nude and only being able to prepare them while having sex (mastrubation counts)) and a mage for him. See the post further ahead in this thread for the deity and associated domains.

The Mount

Since her father owed the halfling trader/scammer a huge dept, and since all of it was written down on more or less legit papers, he had no option but to give her away to pay off his depths. The moment the deal is settled, the halfling asks her to bow down, and places a collar around her neck. He tells her that he won't permit unobedience, and tells her "this" will happen if she does so or tries to remove the collar. Right after that, a pain strikes over her entire skin, as if thousands of needles were piercing it, and when she tries to scream in agony, she notices that her body is completely paralyzed. A moment later, everything looks normal, and the needles turned out to be just in her imagination.

He takes her to a smithy, and in front of it, he shows her a wooden stick over half a feet long, and about two inch thick, with long flowing hair, exactly the same color as her own, coming out of one end of the stick. He demands her to undress completely, equip the tail and crawl into the smithy on all fours, asking for a saddle and bit and bridle, as well as spurs for her rider and anything else he would need.

Medieval fantasy setting. Note that this is more of a solo story than a one on one, as the Halfling will be far from the only creature you'll be interacting with. I might also drop the saddle/bit/bridle part every now and then and go for bareback instead. Also, the feeling of thousands of needles can be changed to anything else as well.

With SerenitysAngel

Maiden's Refuge

A group of maidens destined to serve the king are freed when a dragon assaults their caravan, and have to survive the perils of both the civilians of the male-dominated kingdom and the weirder creatures strolling the landscape.

Interest check
Out of character discussion
Old Maiden storyline
New Maiden storyline
Hunter storyline

To be the Queen

The king is single, and looking for a mate to play with. Women throughout the land are offered to apply for the position of queen. A council of members preselects the sixteen most beautiful ones out of all the ones that applied, and each of these women gets a chance to please the king, who will pick the best half every time, which are allowed to advance to the next round and please him again, until only one remains. That woman will become the queen and liver a life in prosper. In addition, her family will be awarded a small fortune.

Didn't post in Brittney's game as we started a Quinsanity game at the same time. Decided that this story idea is not that interesting, and not reopening it.

With RPFan01
With Brittney

Other stories I'm playing in that were thought up by my writing partner, not me:

Aerial hunting (with AmberMK) - A red dragon that find something missing in his life one day comes across a Pegasus, and decides to have some fun with this virgin creature.

The Apple of Discord (with Apple of Eris) - An ifrit (humanlike creature with several alterations like horns and wings) goes in search for an item of power and finds a golden apple that houses a spirit with a chaotic mind that has to obey the holder of the apple, while their minds are completely different.

The Governess' Estate (with Muff Diver) - A girl is unjustly sentenced for shoplifting and is sent off to a large estate, where she'll be instructed to serve as a Maid. The Governess, and hostess of the estate is not playing things fair however, and cares more about her own enjoyment than about the wellbeing of her maids.

The girl from Ngoi Gai (with delle) - A simple village girl gets dragged from home and sold to slave traders along the river. After enduring some repeated degradation, she manages to escape after the slave traders encounter freedom fighters.

That's blackmail! (with Servant Girl) - During her College years, she managed to keep the financial strings together by working as a stripper/nude model. Now, a couple of years later it comes to hunt her, someone using nude pictures of her to blackmail her into doing embarrasing stuff.

Dungeons of Doom (lead by Jeramiahh) - (quoted) Once upon a time, the ancient ruins of the Ra'n Dome were a great center of learning and arcane power. However, a terrible accident destroyed the place, and sent the majority of it to the plane of Limbo, embodiment of chaos. From the outside, it looks as if nothing has changed in the thousand years since its fall, but once you foolishly set foot inside, you find yourself in an ever-shifting, ever changing unpredictable dungeon. Many have braved its depths over the years, and a few have emerged form its bowels victorious; stronger and wealthier than before. Most, however, do not return, lost forever to some unknowable fate. Will you be one of the lucky few? Or will the dungeon claim you, too?

Kaeru University (lead by Nazora) - (quoted) A school game where the characters will interact as normal people with no powers for the most part, with an occasional twist. The Headmistress of Kaeru University is conducting an experiment of sorts, and occasionally will give one student or another the power to manipulate the reality of other living things and their garments. Thus, students are given the power to completely control another person, most often on the condition that the other person knows nothing about what is happening.
« Last Edit: January 01, 2011, 12:09:17 AM by Xillen »

Offline Zombie Apocalypso

Re: Some 1on1 ideas I came up with.
« Reply #1 on: November 03, 2007, 10:52:25 PM »
I like all three ideas.

For the first game I imagine a futuristic setting, Maybe the girl is spoiled and cocky,

For the third game, I invision a Mob boss for the King,

Offline Lirliel

Re: Some 1on1 ideas I came up with.
« Reply #2 on: November 21, 2007, 11:29:17 PM »
Hmm.. Interstellar exploration.. with hermaphrodites?

Were do I sign into the roster?

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #3 on: November 21, 2007, 11:33:00 PM »
Hmm.. Interstellar exploration.. with hermaphrodites?

Were do I sign into the roster?

Hmm, that came quicker than expected :P

Got any idea as to how you want to handle the two pilots thing?

Offline Lirliel

Re: Some 1on1 ideas I came up with.
« Reply #4 on: November 21, 2007, 11:36:38 PM »
How about just the one, only a split personality after the first.. lets say encounter?

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #5 on: November 21, 2007, 11:48:51 PM »
How about just the one, only a split personality after the first.. lets say encounter?

So only one physical body present? Hmm, well, their reliance on each other is something I had ideas based on for this setting, but I could move some stuff around, if you rather wouldn't have a 2nd pilot around.

And what did you have in mind exactly for the split personality?

Offline Lirliel

Re: Some 1on1 ideas I came up with.
« Reply #6 on: November 21, 2007, 11:50:41 PM »
As for one being the truly present 'flyer' 'researcher' ect. The other one being the rather more survival instinct based one, though in her/there minds they are still not the same person. They are two, think Fight Club, in which the narrorator and Tyler share the same body? Kinda the same thing, only not so warped.

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #7 on: November 21, 2007, 11:54:51 PM »
Hmyeah, well, that can still be done with two pilots, but I can see how you'd prefer only one pilot then. Well, I can work with that, and who knows, I can always have a native getting affectionate with you ;)

Offline Lirliel

Re: Some 1on1 ideas I came up with.
« Reply #8 on: November 21, 2007, 11:56:01 PM »
There's always that ;)

Now.. get your Dutch ass in gear, make the game.. I'm waiting *Grins*

Offline brittney

Re: Some 1on1 ideas I came up with.
« Reply #9 on: November 22, 2007, 11:39:02 PM »
for the "to be a queen" thread, will you at least provide some sort of theme that the wanna-be queens will use to seduce you? and will you play with each female one at a time or expect a post for all of them at once?

when i read that, i just imagined all those reality shows where everyone is narrowed down one by one. so interesting!

<3 britt

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #10 on: November 23, 2007, 03:46:35 AM »
Storywise, the King would receive each girl one by one, and I merely placed the other 15 girls in the story as a reason to happen what would happen. I hadn't really planned actually detailing out the other 15 girls (it's a 1on1 after all), but if you think you have a nice idea about how this could be done, then I'm open for it.

As for themes, the 1st round would be in the King's royal chambers, where contestants could show their basic skills. After the first round, more exotic places will be used.

Offline brittney

Re: Some 1on1 ideas I came up with.
« Reply #11 on: November 24, 2007, 12:38:35 AM »
i really like your new idea! i'm willing to play one of the two females!

as for the queen thread, i was curious about that, seeing as i'd hate to run all 16 characters. from what you're saying, i would be essentially writing for one and letting the others become the background figures, right? if so, that sounds okay to me! i'll have to draw on my creative juices to beat all those other girls at this game!

if you're okay with playing more than one thread with me, i'll do both the quiz show and the queen threads with you. if not, i'd prefer the quiz show thread. it just calls out to the exhibitionist/voyeur in me!!

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #12 on: November 24, 2007, 02:16:47 AM »
Hmm, I prefer to limit my 1on1's to 1 per writing partner, as there are plenty of nice people to play with, but the Quiz thing wouldn't be a 1on1, if there would be one player per candidate.

How about we play the Queen story as a 1on1, and play the Quiz story only if someone else is interested in it as well?

Offline brittney

Re: Some 1on1 ideas I came up with.
« Reply #13 on: November 24, 2007, 11:06:23 PM »
sure, that sounds fine to me. set it up and i will post!

and if there are a couple of people interested in the quiz game, i'll graciously back off. i have the same preferences myself; i haven't gotten to everyone on e yet, but it is a hope of mine. *laughs*

<3 britt

Offline XillenTopic starter

Re: Some 1on1 ideas I came up with.
« Reply #14 on: November 25, 2007, 07:27:27 AM »
I doubt there will be a couple of people signing up for that all of a sudden, but if that would happen, it could work just fine with more than 2 candidates as well. 2 is just the minimum for a competitive show.

Offline XillenTopic starter

Re: Xillen's story ideas
« Reply #15 on: April 03, 2008, 12:57:29 PM »
I tried PM-ing this to someone, but since she's not getting this, and since it's related to one of the games in the list above, I'm posting it in here. It's a goddess that was made up for the Love by Magic game with someone I was planning on playing, but she decided to bail out. Though the technical workout was all mine, she came up with the goddess' name, which is why I censored it here:

X, the goddess of pleasure, is neutral good. X cares for the finer enjoyment of life, sex. Her followers, nearly all female, try to destroy the taboo around sex, so people will more easily enjoy this gift of life. She is pictured as a beautiful naked maiden, usually elf but sometimes as other races, human being pretty common as well. She is close to elves, and halflings, who appreciate the beauty of all enjoyments in life. She is also worshiped by bards and some sorcerers. The domains she is associated with are Arousal, Good, Pleasure, and Sun. Her favored weapon is the quarterstaff.

Deity: X.
Granted Powers: Spells cast by clerics with the Arousal domain, with a duration other than instantaneous or permanent, no longer have their own duration. Instead, they last as long as their caster remains aroused without reaching climax. If the caster is not aroused when casting the spell, the spell only lasts 1 round. This only affects spells from the class that provided access to this domain. Spells from other classes are not affected. Special abilities and feats that affect the duration of spells have no effect on these spells. Multiple spells can remain active at the same time. If the cleric climaxes or is no longer aroused, all spells end directly. Clerics that have taken this domain can no longer cast spells with the regular domain.
Arousal Domain Spells
1 Animate Rope: Makes a rope move at your command.
2 Masturbation*: Subject loses actions for 1 round/level.
3 Ray of Arousal*: Ray makes subject aroused.
4 Horniness*: Subjects behave oddly for 1 round/level.
5 Symbol of Orgasm* M: Triggered rune drives nearby creatures through orgasm after orgasm.
6 Animate Objects: Objects attack your foes.
7 Sex Craved*: Subject suffers continuous horniness.
8 Irresistible Climax*: Forces subject to reach climax.
9 Summon Monster IX: Calls extraplanar creature to fight for you.

Deity: X.
Granted Powers: When targets whose sexual orientation you match are aware of you and have clear line of sight to you breasts (female only), buttocks or sex, you may add your charisma modifier (minimum 1) as a bonus to the Difficulty Class of all saving throws against spells with the Mind-Affecting descriptor you cast upon them. This only affects spells from the class that provided access to this domain. Spells from other classes are not affected.
Seduction Domain Spells
1 Hypnotism: Fascinates 2d4 HD of creatures.
2 Alter Self: Assume form of a similar creature.
3 Suggestion: Compels subject to follow stated course of action.
4 Polymorph: Gives one willing subject a new form.
5 Dominate Person: Controls humanoid telepathically.
6 Suggestion, Mass: As suggestion, plus one subject/level.
7 Geas/Quest: As lesser geas, plus it affects any creature.
8 Sympathy: You attract certain creatures. (affects caster instead of an object or location, no material components)
9 Shapechange: Transforms you into any creature, and change forms once per round. (replace the focus by divine focus)

Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

This spell causes the targets to become horny, making them unable to independently
determine what they will do.
Roll on the following table at the beginning of each subject's turn each round to see what the subject does in that round.

d%   Behavior
01–10   Grope caster (or close with caster if groping is not possible) if it matches the target's sexual orientation. Flee away from caster at top possible speed if it doesn't.
11–20   Act normally.
21–50   Do nothing but moan loudly.
51–70   Take clothes off at top possible speed.
71–100   Grope nearest creature that matches the target's sexual orientation. If no such creatures are nearby, the target will try to masturbate.

A horny character who can't carry out the indicated action does nothing but moan loudly. Attackers are not at any special advantage when attacking a horny character. Any horny character who is attacked automatically attacks its attackers on its next turn, as long as it is still horny when its turn comes. Note that a horny character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Irresistible Climax
Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 8
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1d4+1 rounds
Saving Throw: None
Spell Resistance: Yes
The subject feels an undeniable urge to reach climax and begins doing so, by masturbating itself, unless a willing companion provides itself. The spell effect makes it impossible for the subject to do anything other than masturbate in place. The effect imposes the subject to immediately discard all armor and shields to get them out of the way, and it provides a –10 penalty on Reflex saves. The subject provokes attacks of opportunity each round on its turn.

Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature; see text
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

This spell causes the horniness of arousal with the added irresistible urge to masturbate with any and all external sexual organs. If no appendages are free for this purpose, the subject will rub the sexual organs against any nearby functional object. The subject can take no actions that don't directly promote a climax, but is not considered helpless. After the spell ends, it can act normally.
A creature with an Intelligence score of 2 or lower is not affected. A creature whose sexual orientation doesn't include you receives a +4 bonus on its saving throw. Note that the spell does not urge the subject to strip.
The material component is two pieces of cloth, rubbed quickly against one another.

Ray of Arousal
Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: Will partial; see text
Spell Resistance: Yes
A purple ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately aroused for the spell’s duration. Every round, the character is allowed to make a Will save. Failure means the character will seek to fulfill his urge for sex that round. Success means the character is within reason enough to have control over his action, but cannot run or charge, and receives a -2 insight penalty on all attacks, damage rolls, saving throws, skill checks and ability checks, including initiative checks.
Material Component: A drop of love fluid.

Sex Craved
Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 7
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
The affected creature suffers from a continuous horniness effect, as the spell.
Remove curse does not remove sex craved. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.

Symbol of Orgasm
Enchantment (Compulsion) [Mind-Affecting]
Level: Arousal 5
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers orgasm after orgasm that impose a –4 penalty on attack rolls, skill checks, and ability checks. These effects last for 1 hour after the creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of orgasm has no hit point limit; once triggered, a symbol of pain simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of orgasm are hard to detect and disable. A character with the trapfinding ability (only) can use the Search skill to find a symbol of orgasm and Disable Device to thwart it. The DC in each case is 25 + spell level, or 30 for symbol of orgasm.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp.
« Last Edit: May 03, 2009, 03:42:49 PM by Xillen »

Offline Servant Girl

Re: Xillen's story ideas
« Reply #16 on: April 03, 2008, 05:45:57 PM »
I love the way your mind works!

If we weren't already starting a game, I'd be begging you to write with me!

Offline XillenTopic starter

Re: Xillen's story ideas [MUL]
« Reply #17 on: October 26, 2008, 09:39:35 AM »

Do keep in mind that I'm mostly focussing on realtime games nowadays (Chat/IM).

Offline thundercatsrgo

Re: Xillen's story ideas [MUL]
« Reply #18 on: April 26, 2009, 03:01:09 AM »
Hello. I would be interested in the Love By Magic story you have on your story ideas thread. Let me know if you still want to do that one. Also do you just do IMs?

Offline XillenTopic starter

Re: Xillen's story ideas [MUL]
« Reply #19 on: April 26, 2009, 10:12:44 AM »
I only play group games over the forum nowadays, doing the 1:1's in chat.

I do prefer chat games, do to their speed, and lack of commitment to frequent posting. They're lighter than forum games.

However, I love group games, and they're kind of hard to get together over the chat, so I'm playing those over the forum.

Love by magic is somewhat odd, though, since I wanted to set it up as a system game. I don't mind playing it over forum because of that. Do you have any system experience?

Offline thundercatsrgo

Re: Xillen's story ideas [MUL]
« Reply #20 on: April 26, 2009, 09:50:00 PM »
mmm, I don't sorry. If I ever do, though I'll come back.

Offline XillenTopic starter

Re: Xillen's story ideas [MUL]
« Reply #21 on: April 26, 2009, 11:04:45 PM »
I was just inquiring. Since I'm taking up the DM part, there's not too much you would need to know about. I can give you all the info you need to know and work out a character with you over, say, chat PM.

Up to you ;)

Offline September

Re: Xillen's story ideas [MUL]
« Reply #22 on: April 28, 2009, 08:57:22 AM »
If Thunder's dropped out, I'd be really interested in Love By Magic, too.  I do have a smattering of AD&D knowledge, enough to come up with a character.

Offline XillenTopic starter

Re: Xillen's story ideas [MUL]
« Reply #23 on: April 28, 2009, 09:02:03 AM »
I'm not sure if the system bit scared thunder off or not (I'm willing to teach you the basics you need... don't feel overwhelmed :P).

But we could play a game regardless. If Thunder's still interested, I could either run 2 separate stories, or combine them into one story, depending on what you'd prefer.

Offline September

Re: Xillen's story ideas [MUL]
« Reply #24 on: April 28, 2009, 09:06:13 AM »
Cool.  How do you want to get started?