Summary: For various reasons of their own good merit, four kingdoms are about to declare war on one another.
Genre:Fantasy
LOTR type atmosphere, with medieval weaponry speckled in magic and no technology allowed beyond what you might find in that setting.
As a side note: this is not a LOTR group roleplay. :3
BackdropThe world as we know it is pretty small. Isadoln-Dale, our great land, is a large island surrounded by endless sea on all sides. But that doesn’t mean we are not rich. We are mature with history and old in our ways. Predominately, five kingdoms rule Isadoln. While four of those kingdoms mirror one another like quarreling siblings, the fifth has always remained as neutral ground governed by a council of eight. Isadoln-Dale is no stranger to the trials and consequences of war, but to prevent such hardships tradition has always brought disputes into the amphitheatres of this fifth kingdom, where decisions are based upon the outcome of gladiatorial entertainment. But these days the
Games of Kings seem not enough to satisfy the bitter cup of resentment and anger simmering over ages. Instead of sending their gladiators and champions into battle, they are considering using their armies to resolve some lasting inconsistencies. Also, this fifth kingdom of no-man’s land is looking pretty sweet, territory-wise, for these sister empires who have ran out of space for expansion.
ConflictTo irritate the coals even more, someone has stolen the four rings. Every era is tainted with a swarm of dragons that fly the endless seas and uses Isadoln-Dale as resting and feeding grounds. No one knows where these dragons come from or where they go; why they only appear during certain lengths of time every era or so. Their terrorizing veracity is nearly unbearable though; they are nothing but vicious beasts that eat everything in their path. In legend, the rings were gifted by a sorcerer who pooled all of his energy into the objects sacrificing his life to create the living ward. Dragons hate the rings. No one knows exactly what it is about the four valuable artifacts that repel dragons, but they work like a charm. During the seasons of dragon migration the rings are given to the kings of the four kingdoms, creating an orb of protection for their empires to ward off the beastly infestation. When the dragons are nowhere to be found the rings are given back to the fifth kingdom for safe keeping.
Three days ago all four of these rings have gone missing, and have been rumored to have been auctioned off in the black-market. With the first signs of this dragon migration returning to Isadoln (when sightings and alleged encounters of the flying beasts popping up along beaches are increasing) it is imperative that each kingdom has a ring to protect themselves from the swarm that is sure to come. Who will the kings accuse for this evil act, or was it a king or more who orchestrated the crime to begin with? What lengths will the kingdoms go to find protection from the feared future? Who will fall, who will withstand, and who will rise?
The RoleplayDesigned for four roleplayers only, where each player is king/queen of their own kingdom. Each player builds their kingdom up from the basics stating cultural differences, races, customs, economics, religion, etc. within the ooc. They establish a beforehand conflict with the other players that they will seek to resolve during roleplay through the characters they create, which will get us off the ground and propel us forward. During the game, other minor storylines and relationships will manifest.
InteractionYou are in absolute control of your own kingdom. However, you can create characters who are citizens of someone else’s empire. The control and authority of your character in someone else’s empire is gifted by the person who is in control of that kingdom, and cannot be stripped away unless something happens in IC that changes your character’s status. This allows for the flexibility of mystery and intrigue; where usurps in power, betrayal, and deviant alliances are an option. You are encouraged to flesh out these interactions through ooc banter, or secretly contact another player through private messaging. You can play both characters that are for your cause or against your cause, evil or good; neither of which must be apparent to your roleplaying partners in the CS.
Each roleplayer is in possession of a stolen ring that one of their characters has acquired through the black market. The twist is that you cannot use your own ring for your own kingdom. You must somehow come into possession of someone else’s ring in order to successfully save your kingdom from the swarm of dragons. You can forcibly take this other ring by going to war, coerce it into your hands, make dealings or bargains, or hold valuables up for ransom. Whatever way you can come up with is yours for exploit. Only restriction is that you cannot outright trade a ring for a ring. Make it challenging and interesting!
The CharactersThe only required characters are the ruler of your kingdom, someone who possess your ring, and a character in someone else's kingdom to start us off. You do not have to reveal to the other roleplayers in ooc which of your characters possesses the ring you acquired through the black market. You can create as many or as few characters as your heart desires. Given my experience in these types of roleplays, sometimes you create a character for an intended purpose and suddenly have that purpose thwarted by another player rendering that character useless. This is a normal occurrence, and if it happens there is no need to worry. You can easily kill off your own characters or set them to rest on the sidelines. You do not have to post for all of your characters each and every time. Only post for the characters that move the roleplay forwards. A minimum of two paragraphs per character post, please.
Backbone & StructureFour roleplayers for four empires, the fifth empire is shared. Inside this fifth empire are eight ruling council members where we each play two. These council members vote upon matters that affect the fifth empire, and the majority rules. All empires are predominately human race based while other races, such as elves and dwarves, are the minority. The royal or ruling members of all kingdoms must be human race at least by sixty percent or over. Military stats and numbers for each overall kingdom (both attacking and defending) must be stated in OOC before roleplaying any military advances against each other. You can either play your battles freeform or with the aid of dice. This group roleplay is focused upon character interaction and the individual stories that unfold within, NOT upon military domination. Although I will not rule out war, and the military advancements of one kingdom upon another, it should be a minor backdrop to the developing stories of individual characters. All storylines stay within the main IC thread. If there is a desire to create a sub-thread for any reason at all, a link must be provided in OOC in order for the events in sub-thread to be legit in main thread.
Technicalities & Governing Rules• Reasonable and realistic roleplay ONLY. No god-like characters. No unexplainable actions. No unrealistic phenomenon’s outside the reaches of pre-planned magic.
• No matter what, no time-travel or time-warp allowed. No worm-holes that sprints a character from one end of the map to another.
• Before introducing a character or dynamic factor into IC it must be introduced beforehand in the OOC Bible.
• No killing someone else’s character without their consent. No controlling another person’s character.
• If you are playing with magic, all magic must have laws that govern its existence stated beforehand in OOC Bible. Magic must have flaws and weaknesses that parallel the advantages and strengths.
• There is a reaction to every action, whether it is miniscule or epic.
What to ExpectYou should be comfortable roleplaying both male and female characters, and handling multiple characters and storylines. You ought to be accepting of the fact that you will ‘lose some and win some’ in this game. You can expect to be roleplaying characters who will possibly be put into domineering or subservient roles, so please be comfortable roleplaying both dominant and submissive characters. Because of the wide possibilities of what can happen, you ought to be at ease playing any type of pairing (m/f, f/f, m/m, race/another race). I’m not directly saying that these pairings will definitely happen, but would like to have roleplayers accepting of such in case any should happen in IC. You must be mentally capable of observing and respecting someone else’s sexual ons and offs. Also, please be able to deliver 2 or more paragraphs of written detail for each character you are posting about. Be able to bring your own creativity to the chalk-board, and please be someone who can recognize when it is your turn to either lead a storyline or follow someone else’s lead.
These type of roleplays move very SLOWLY, and usually do not succeed unless everyone adheres to a wait-by-turn rule. Getting left behind will not happen because we will wait our consecutive turn to post. There is A LOT of planning and prep involved in games like these, so you can expect the ooc to be larger than the ic. I can almost guarantee you that, on average, a day or few might roll by without your turn to post. So if you need a fast-paced roleplay to hold your interest this one is not for you.
Structure opens the doors to freedom. You can expect this roleplay to be heavily monitored and governed by rules established by all four roleplaying partners. These rules are not meant to hinder your creativity, but are established to guide everyone onto the same atmospheric page. Decisions will be decided by consensus vote, and if there is still room for disagreement afterwards then dice will be rolled.
This is a world-building roleplay between the collaborative creativity of four roleplayers. To keep everything organized and tidy the OOC will become the Bible for our world. A global setting and conflict has been established... it is now up to us to create the characters who will shape this world into life.
A Personal Note I have not been around Elliquiy much, recently. Many events in my life, both sad and happy, have kept me away. Now I am finding it hard to return to my roleplaying hobby due to some disinterest and lost muse. This is my favorite kind of roleplay to be involved in, above all. I understand that maybe 2 out of 10 tries are successful, but if they get off the ground they are very fun and satisfying. I am hoping that maybe this will bring me back to roleplaying at a consistent pace again. I have done these kinds of group roleplays on other websites where sexual content is not allowed and loved every moment involved. On a forum where sex is openly welcomed, I can only imagine things getting better.

I apologize for the massive amount of content here, but I wanted to cover as much as possible so that you are sure whether or not you would be interested in becoming involved. Hopefully I will find some partners who wouldn’t mind playing with me in this world. If you have any questions please ask, I will do my best to answer. Thank you for reading!
Roll Callkingdom 1 - Snow Cherry
kingdom 2 - Shjade
kingdom 3 - The Clown Prince
kingdom 4 -